code_post_gfx_mp
This commit is contained in:
76
zone_raw/code_post_gfx_mp/soundaliases/channels.def
Normal file
76
zone_raw/code_post_gfx_mp/soundaliases/channels.def
Normal file
@ -0,0 +1,76 @@
|
||||
# Channel definition file
|
||||
# MAX number of channels: 64
|
||||
# name - the channel name (limited to 64 characters). Required.
|
||||
# priority - a numeric priority value where larger numbers take precedence over lower numbers. Default value = 0
|
||||
# is3d - whether this sound is spatialized ( 2d or 3d ). Default value = 2d
|
||||
# restricted - values (restricted, unrestricted), says whether channel is subject to the one sound per channel per entity rule. Default value = 'restricted'
|
||||
# pausable - valuse: (pause, nopause) whether this channel is pausable (e.g. when the in game menu appears). Default value = "pause"
|
||||
# max voices - the max number is 64 (though in practice this is smaller becaused of reservered channels for ambience etc...). Default value = 64
|
||||
# name, priority, is3d, restricted, pausable, maxvoices,
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
|
||||
physics,0,3d,unrestricted,pause,6
|
||||
ambdist1,0,3d,unrestricted,pause,6
|
||||
ambdist2,0,3d,unrestricted,pause,6
|
||||
alarm,1,3d
|
||||
auto,1,3d,unrestricted
|
||||
auto2,1,3d,unrestricted
|
||||
auto2d,1,2d,unrestricted
|
||||
autodog,1,3d,unrestricted
|
||||
explosiondist1,1,3d
|
||||
explosiondist2,1,3d
|
||||
explosiveimpact,1,3d,unrestricted,,8
|
||||
element,1,3d,unrestricted
|
||||
element_int,1,3d,unrestricted
|
||||
element_ext,1,3d,unrestricted
|
||||
bulletimpact,2,3d,unrestricted,,10
|
||||
bulletflesh1,2,3d,unrestricted,,10
|
||||
bulletflesh2,2,3d,unrestricted,,10
|
||||
bulletwhizby,2,3d,unrestricted,,12
|
||||
vehicle,2,3d,unrestricted
|
||||
vehiclelimited,2,3d,unrestricted,,10
|
||||
menu,2,2d,unrestricted,nopause
|
||||
body,3,3d
|
||||
body2d,3,2d
|
||||
reload,3,3d
|
||||
reload2d,3,2d
|
||||
item,4,3d
|
||||
explosion1,5,3d
|
||||
explosion2,5,3d
|
||||
explosion3,5,3d
|
||||
explosion4,5,3d
|
||||
explosion5,5,3d
|
||||
effects1,5,3d
|
||||
effects2,5,3d
|
||||
effects3,5,3d
|
||||
effects2d1,5,2d
|
||||
effects2d2,5,2d
|
||||
norestrict,5,3d,unrestricted
|
||||
norestrict2d,5,2d,unrestricted
|
||||
aircraft,5,3d,unrestricted
|
||||
vehicle2d,5,2d,unrestricted
|
||||
weapon_dist,3,3d
|
||||
weapon_mid,4,3d
|
||||
weapon,5,3d
|
||||
weapon2d,5,2d
|
||||
nonshock,5,3d
|
||||
nonshock2,5,3d
|
||||
grondo3d,6,3d,unrestricted
|
||||
grondo2d,6,2d,unrestricted
|
||||
voice,6,3d
|
||||
local,7,2d
|
||||
local2,7,2d
|
||||
local3,7,2d
|
||||
ambient,7,2d
|
||||
hurt,8,2d
|
||||
player1,8,2d
|
||||
player2,8,2d
|
||||
music,8,2d
|
||||
musicnopause,8,2d,,nopause
|
||||
mission,9,3d
|
||||
critical,9,3d
|
||||
announcer,9,2d
|
||||
shellshock,10,2d
|
Reference in New Issue
Block a user