code_post_gfx_mp
This commit is contained in:
561
zone_raw/code_post_gfx_mp/zone_source/code_post_gfx_mp.zone
Normal file
561
zone_raw/code_post_gfx_mp/zone_source/code_post_gfx_mp.zone
Normal file
@ -0,0 +1,561 @@
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// Call Of Duty: Modern Warfare 3
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>game,IW5
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vertexdecl,ppcc0t0t0
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vertexshader,trivial_vertcol_simple.hlsl
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||||
pixelshader,trivial_vertcol_simple.hlsl
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techniqueset,2d
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image,3_cursor3
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material,ui_cursor
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image,voice_off
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material,voice_off
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image,$black_3d
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image,$black_cube
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rawfile,hardcore_settings.cfg
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rawfile,hardcore_disable.cfg
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rawfile,options_graphics.cfg
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rawfile,options_graphics_set.cfg
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rawfile,diehard_settings.cfg
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rawfile,diehard_disable.cfg
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image,breakpoint_image
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material,code_breakpoint
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vertexdecl,pp
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vertexshader,transform_only.hlsl
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pixelshader,floatz_clear_threshold.hlsl
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||||
techniqueset,shadowclear_threshold
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||||
material,shadowclear_threshold
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leaderboard,DEFAULT_LB
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leaderboard,LB_GB_TOTALXP_AT
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leaderboard,LB_GB_TOTALXP_LT
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leaderboard,LB_GB_WINS_AT
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leaderboard,LB_GB_WINS_LT
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leaderboard,LB_GB_KILLS_AT
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leaderboard,LB_GB_KILLS_LT
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leaderboard,LB_GB_ACCURACY_AT
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leaderboard,LB_GM_DM
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leaderboard,LB_GM_WAR
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leaderboard,LB_GM_SD
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leaderboard,LB_GM_SAB
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leaderboard,LB_GM_DOM
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leaderboard,LB_GM_KOTH
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leaderboard,LB_GM_CTF
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leaderboard,LB_GM_DD
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leaderboard,LB_GM_CONF
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leaderboard,LB_GM_TDEF
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leaderboard,LB_GM_DM_HC
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leaderboard,LB_GM_WAR_HC
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leaderboard,LB_GM_SD_HC
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leaderboard,LB_GM_SAB_HC
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leaderboard,LB_GM_DOM_HC
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leaderboard,LB_GM_KOTH_HC
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leaderboard,LB_GM_CTF_HC
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leaderboard,LB_GM_DD_HC
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leaderboard,LB_GM_CONF_HC
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leaderboard,LB_GM_TDEF_HC
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leaderboard,LB_ACCOLADES
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leaderboard,LB_MAP_MP_DOME
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leaderboard,LB_MAP_MP_VILLAGE
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leaderboard,LB_MAP_MP_CARBON
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leaderboard,LB_MAP_MP_SEATOWN
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leaderboard,LB_MAP_MP_RADAR
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leaderboard,LB_MAP_MP_PARIS
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leaderboard,LB_MAP_MP_ALPHA
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leaderboard,LB_MAP_MP_BRAVO
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leaderboard,LB_MAP_MP_PLAZA2
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leaderboard,LB_MAP_MP_MOGADISHU
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leaderboard,LB_MAP_MP_EXCHANGE
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leaderboard,LB_MAP_MP_UNDERGROUND
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leaderboard,LB_MAP_MP_HARDHAT
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leaderboard,LB_MAP_MP_BOOTLEG
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leaderboard,LB_MAP_MP_LAMBETH
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leaderboard,LB_MAP_MP_INTERCHANGE
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vertexdecl,ppt0t0
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vertexshader,ssao_calc_slow.hlsl
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||||
pixelshader,ssao_calc_slow.hlsl
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techniqueset,ssao_calc_slow
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material,ssao_calc_slow
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vertexshader,ssao_calc_fast.hlsl
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pixelshader,ssao_calc_fast.hlsl
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techniqueset,ssao_calc_fast
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material,ssao_calc_fast
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vertexshader,ssao_apply_fullres.hlsl
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pixelshader,ssao_apply_fullres.hlsl
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techniqueset,ssao_apply_fullres
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material,ssao_apply_fullres
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vertexshader,ssao_apply_downsampled.hlsl
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pixelshader,ssao_apply_downsampled.hlsl
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techniqueset,ssao_apply_downsampled
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material,ssao_apply_downsampled
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material,ssao_debug_apply_fullres
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material,ssao_debug_apply_downsampled
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vertexshader,ssao_debug_calc_fullres.hlsl
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pixelshader,ssao_debug_calc_fullres.hlsl
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techniqueset,ssao_debug_calc_fullres
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material,ssao_debug_calc_fullres
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vertexshader,ssao_debug_calc_downsampled.hlsl
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pixelshader,ssao_debug_calc_downsampled.hlsl
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techniqueset,ssao_debug_calc_downsampled
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material,ssao_debug_calc_downsampled
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vertexshader,textured_simple.hlsl
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pixelshader,ssao_zdownsample.hlsl
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techniqueset,ssao_zdownsample
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material,ssao_zdownsample
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soundcurve,default
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rawfile,dvar_defaults.cfg
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rawfile,default_xboxlive.cfg
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rawfile,default_720p.cfg
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stringtable,mp/defaultstringtable.csv
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stringtable,mp/iwgamertags.csv
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pixelshader,textured_gamma.hlsl
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vertexdecl,ppcc0
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vertexshader,vertcol_untextured_nofog.hlsl
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pixelshader,vertcol_untextured_lin_nofog.hlsl
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techniqueset,default
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xanim,void
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xanim,void_loop
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vertexshader,vertcol_simple_vs_nofog_dtex.hlsl
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pixelshader,vertcol_simple_ps_nofog.hlsl
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vertexshader,vertcol_untextured_dtex_nofog.hlsl
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techniqueset,mc_effect_blend_nofog
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image,missing_fx
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material,mc/gfx_missing_fx
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xmodelsurfs,fx10
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physcollmap,void
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xmodel,void
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physpreset,default
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menulist,ui/default.menu
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techniqueset,effect_blend_nofog
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material,gfx_missing_fx
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fx,misc/missing_fx
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image,$white
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image,$black
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image,$gray
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image,$identitynormalmap
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image,$pixelcostcolorcode
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image,default
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material,$default
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vertexshader,vertcol_simple_tools.hlsl
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pixelshader,vertcol_shaded.hlsl
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vertexdecl,ppcc0t0t0nn
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vertexshader,l_point_tc0.hlsl
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pixelshader,l_spot_b0c0.hlsl
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pixelshader,l_omni_b0c0.hlsl
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techniqueset,tools_b0c0
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material,$additive
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material,$glare_blind
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pixelshader,null.hlsl
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vertexshader,shadowmap_build.hlsl
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pixelshader,shadowmap_build_sm3.hlsl
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pixelshader,l_spot_r0c0.hlsl
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pixelshader,l_omni_r0c0.hlsl
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techniqueset,tools_r0c0
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material,$point
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material,$line
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material,$line_nodepth
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vertexshader,floatz_build.hlsl
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pixelshader,floatz_build.hlsl
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techniqueset,depthprepass
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material,depthprepass
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pixelshader,floatz_clear.hlsl
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techniqueset,shadowclear
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material,shadowclear
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vertexshader,vertcol_simple_vs_fog_nc.hlsl
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pixelshader,vertcol_simple_ps_fog_nc.hlsl
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vertexshader,vertcol_untextured_nc_nofog.hlsl
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pixelshader,vertcol_untextured_lin_nc_nofog.hlsl
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techniqueset,w_shadowcaster
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image,shadow
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material,w/shadowcaster
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vertexshader,vertcol_simple_vs_fog_nc_dtex.hlsl
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vertexshader,vertcol_untextured_nc_dtex_nofog.hlsl
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techniqueset,m_shadowcaster
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material,m/shadowcaster
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pixelshader,shadowmap_display.hlsl
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techniqueset,shadowoverlay
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material,shadowoverlay
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vertexshader,transform_only_tools.hlsl
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techniqueset,stencilshadow
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material,stencilshadow
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techniqueset,stencildisplay
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material,stencildisplay
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pixelshader,textured_simple.hlsl
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techniqueset,pip_scene_overlay
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material,pip_scene_overlay
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vertexshader,floatz_display.hlsl
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pixelshader,floatz_display.hlsl
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techniqueset,floatzdisplay
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material,floatz_display
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vertexshader,shell_shock.hlsl
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pixelshader,shell_shock.hlsl
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techniqueset,shell_shock
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material,shellshock
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vertexshader,shell_shock_flashed.hlsl
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pixelshader,shell_shock_flashed.hlsl
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techniqueset,shell_shock_flashed
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material,shellshock_flashed
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vertexshader,color_channel_mixer.hlsl
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pixelshader,color_channel_mixer.hlsl
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techniqueset,color_channel_mixer
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material,color_channel_mixer
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material,frame_color_debug
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material,frame_alpha_debug
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pixelshader,blur_apply.hlsl
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techniqueset,blur_apply
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material,blur_apply
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pixelshader,blur_apply_film.hlsl
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techniqueset,blur_apply_film
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material,blur_apply_film
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pixelshader,blur_apply_film_color2.hlsl
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techniqueset,blur_apply_film_color2
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material,blur_apply_film_color2
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techniqueset,passthru_alpha
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material,feedbackreplace
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vertexshader,cinematic_vs.hlsl
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pixelshader,cinematic_ps.hlsl
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techniqueset,cinematic
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material,cinematic
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vertexshader,dof_downsample.hlsl
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pixelshader,dof_downsample.hlsl
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techniqueset,dof_downsample
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material,dof_downsample
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pixelshader,dof_near_coc.hlsl
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techniqueset,dof_near_coc
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material,dof_near_coc
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vertexshader,small_blur.hlsl
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pixelshader,small_blur.hlsl
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techniqueset,small_blur
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material,small_blur
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vertexshader,postfx.hlsl
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pixelshader,postfx.hlsl
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techniqueset,postfx
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material,postfx
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vertexshader,postfx_color.hlsl
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pixelshader,postfx_color.hlsl
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techniqueset,postfx_color
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material,postfx_color
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vertexshader,postfx_color2.hlsl
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pixelshader,postfx_color2.hlsl
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techniqueset,postfx_color2
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material,postfx_color2
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vertexshader,postfx_dof.hlsl
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pixelshader,postfx_dof.hlsl
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techniqueset,postfx_dof
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material,postfx_dof
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vertexshader,postfx_dof_color.hlsl
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pixelshader,postfx_dof_color.hlsl
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techniqueset,postfx_dof_color
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material,postfx_dof_color
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vertexshader,postfx_dof_color2.hlsl
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pixelshader,postfx_dof_color2.hlsl
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techniqueset,postfx_dof_color2
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||||
material,postfx_dof_color2
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vertexshader,ps3_aadownsample.hlsl
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pixelshader,ps3_aadownsample.hlsl
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techniqueset,ps3_aadownsample
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material,ps3_aadownsample
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vertexshader,particle_blend.hlsl
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pixelshader,particle_blend.hlsl
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||||
techniqueset,particle_blend
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material,particle_blend
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||||
pixelshader,particle_zdownsample.hlsl
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||||
techniqueset,particle_zdownsample
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||||
material,particle_zdownsample
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||||
vertexshader,glow_consistent_setup.hlsl
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||||
pixelshader,glow_consistent_setup.hlsl
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||||
techniqueset,glow_consistent_setup
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||||
material,glow_consistent_setup
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||||
pixelshader,glow_consistent_setup_color2.hlsl
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||||
techniqueset,glow_consistent_setup_color2
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||||
material,glow_consistent_setup_color2
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||||
vertexshader,glow_apply_bloom.hlsl
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||||
pixelshader,glow_apply_bloom.hlsl
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||||
techniqueset,glow_apply_bloom
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||||
material,glow_apply_bloom
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||||
vertexshader,filter_symmetric_1_0.hlsl
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||||
pixelshader,filter_symmetric_1_0.hlsl
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||||
techniqueset,filter_symmetric_1
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||||
material,filter_symmetric_1
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||||
vertexshader,filter_symmetric_2_0.hlsl
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||||
pixelshader,filter_symmetric_2_0.hlsl
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||||
techniqueset,filter_symmetric_2
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||||
material,filter_symmetric_2
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||||
vertexshader,filter_symmetric_3_0.hlsl
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||||
pixelshader,filter_symmetric_3_0.hlsl
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||||
techniqueset,filter_symmetric_3
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||||
material,filter_symmetric_3
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||||
vertexshader,filter_symmetric_4_0.hlsl
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||||
pixelshader,filter_symmetric_4_0.hlsl
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||||
techniqueset,filter_symmetric_4
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||||
material,filter_symmetric_4
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||||
vertexshader,filter_symmetric_5_0.hlsl
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||||
pixelshader,filter_symmetric_5_0.hlsl
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||||
techniqueset,filter_symmetric_5
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||||
material,filter_symmetric_5
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||||
vertexshader,filter_symmetric_6_0.hlsl
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||||
pixelshader,filter_symmetric_6_0.hlsl
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||||
techniqueset,filter_symmetric_6
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||||
material,filter_symmetric_6
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||||
vertexshader,filter_symmetric_7_0.hlsl
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||||
pixelshader,filter_symmetric_7_0.hlsl
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||||
techniqueset,filter_symmetric_7
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||||
material,filter_symmetric_7
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||||
vertexshader,filter_symmetric_8_8.hlsl
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||||
pixelshader,filter_symmetric_8_8.hlsl
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||||
techniqueset,filter_symmetric_8
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||||
material,filter_symmetric_8
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||||
material,filter_symmetric_1_lin
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||||
material,filter_symmetric_2_lin
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||||
material,filter_symmetric_3_lin
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||||
material,filter_symmetric_4_lin
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||||
material,filter_symmetric_5_lin
|
||||
material,filter_symmetric_6_lin
|
||||
material,filter_symmetric_7_lin
|
||||
material,filter_symmetric_8_lin
|
||||
pixelshader,pixel_cost_add.hlsl
|
||||
techniqueset,pixel_cost_add
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||||
material,pixel_cost_add_depth_always
|
||||
material,pixel_cost_add_depth_disable
|
||||
material,pixel_cost_add_depth_equal
|
||||
material,pixel_cost_add_depth_less
|
||||
material,pixel_cost_add_depthwrite
|
||||
material,pixel_cost_add_nodepthwrite
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||||
vertexshader,pixel_cost_color_code.hlsl
|
||||
pixelshader,pixel_cost_color_code.hlsl
|
||||
techniqueset,pixel_cost_color_code
|
||||
material,pixel_cost_color_code
|
||||
image,statmon_warning_tris
|
||||
material,statmon_warning_tris
|
||||
pixelshader,vertcol_simple_ps_fog_lin_nc.hlsl
|
||||
vertexshader,vertcol_simple_vs_dfog_nc_dtex.hlsl
|
||||
pixelshader,vertcol_simple_ps_dfog_lin_nc.hlsl
|
||||
techniqueset,m_effect_replace_lin
|
||||
material,m/thermalbody_default
|
||||
vertexshader,vertcol_simple_dtex.hlsl
|
||||
pixelshader,vertcol_simple_screen.hlsl
|
||||
techniqueset,effect_screen_nofog
|
||||
image,tracer#0
|
||||
material,gfx_tracer
|
||||
image,flare_clr_a
|
||||
material,gfx_tracer_thermal
|
||||
vertexshader,laser.hlsl
|
||||
pixelshader,laser.hlsl
|
||||
techniqueset,laser
|
||||
image,laser
|
||||
image,laser_dust
|
||||
material,gfx_laser
|
||||
vertexshader,watersheeting_color_distort_blur.hlsl
|
||||
pixelshader,watersheeting_color_distort_blur.hlsl
|
||||
techniqueset,watersheeting_color_distort_blur
|
||||
image,watersheeting_fx_distortion
|
||||
material,watersheeting_color_distort_blur
|
||||
image,falloff_linear
|
||||
lightdef,light_dynamic
|
||||
image,console
|
||||
material,console
|
||||
rawfile,soundaliases/volumemodgroups.svmod
|
||||
rawfile,soundaliases/channels.def
|
||||
image,mw3_scrollbar
|
||||
material,ui_scrollbar
|
||||
image,mw3_scrollbar_arrow_down
|
||||
material,ui_scrollbar_arrow_dwn_a
|
||||
image,mw3_scrollbar_arrow_up
|
||||
material,ui_scrollbar_arrow_up_a
|
||||
image,scrollbar_arrow_left
|
||||
material,ui_scrollbar_arrow_left
|
||||
image,scrollbar_arrow_right
|
||||
material,ui_scrollbar_arrow_right
|
||||
image,mw3_scrollbar_thumb
|
||||
material,ui_scrollbar_thumb
|
||||
image,slider2
|
||||
material,ui_slider2
|
||||
image,sliderbutt_1
|
||||
material,ui_sliderbutt_1
|
||||
image,voice_on_dim_#0
|
||||
material,nottalkingicon
|
||||
image,voice_on_#0
|
||||
material,talkingicon
|
||||
image,warning@file
|
||||
material,code_warning_file
|
||||
image,warning@fps
|
||||
material,code_warning_fps
|
||||
image,statmon_warning_scripterrors
|
||||
material,code_warning_scripterrors
|
||||
image,statmon_warning_bandwidth
|
||||
material,code_warning_bandwidth
|
||||
image,statmon_warning_gamestate
|
||||
material,code_warning_gamestate
|
||||
image,statmon_warning_bandwidthlimit
|
||||
material,code_warning_bandwidthlimited
|
||||
impactfx,default
|
||||
image,gradient
|
||||
material,gradient
|
||||
image,line_horizontal
|
||||
material,line_horizontal
|
||||
image,gradient_top
|
||||
material,gradient_top
|
||||
image,gradient_bottom
|
||||
material,gradient_bottom
|
||||
image,ui_host
|
||||
material,ui_host
|
||||
image,decode_characters
|
||||
material,decode_characters
|
||||
material,decode_characters_glow
|
||||
tracer,defaulttracer
|
||||
structureddatadef,mp/defaultstructureddata.def
|
||||
material,white
|
||||
image,navbar_selection_bar_shadow
|
||||
material,navbar_selection_bar_shadow
|
||||
image,navbar_selection_bar
|
||||
material,navbar_selection_bar
|
||||
material,$levelbriefing
|
||||
menulist,ui_mp/code.txt
|
||||
structureddatadef,mp/playerdata.def
|
||||
structureddatadef,mp/prestigedata.def
|
||||
structureddatadef,mp/recipes.def
|
||||
structureddatadef,mp/onlinevault_metadata.def
|
||||
structureddatadef,mp/resetdata.def
|
||||
structureddatadef,mp/elitecreateaclass.def
|
||||
stringtable,mp/unlocktable.csv
|
||||
stringtable,mp/ranktable.csv
|
||||
stringtable,mp/weaponranktable.csv
|
||||
stringtable,sp/ranktable.csv
|
||||
stringtable,mp/rankicontable.csv
|
||||
stringtable,mp/profileunlocktable.csv
|
||||
rawfile,maps/mp/gametypes/_gametypes.txt
|
||||
rawfile,maps/mp/gametypes/dm.txt
|
||||
rawfile,maps/mp/gametypes/dom.txt
|
||||
rawfile,maps/mp/gametypes/sd.txt
|
||||
rawfile,maps/mp/gametypes/sab.txt
|
||||
rawfile,maps/mp/gametypes/war.txt
|
||||
rawfile,maps/mp/gametypes/koth.txt
|
||||
rawfile,maps/mp/gametypes/oneflag.txt
|
||||
rawfile,maps/mp/gametypes/arena.txt
|
||||
rawfile,maps/mp/gametypes/dd.txt
|
||||
rawfile,maps/mp/gametypes/vip.txt
|
||||
rawfile,maps/mp/gametypes/ctf.txt
|
||||
rawfile,maps/mp/gametypes/ctfpro.txt
|
||||
rawfile,maps/mp/gametypes/oic.txt
|
||||
rawfile,maps/mp/gametypes/grnd.txt
|
||||
rawfile,maps/mp/gametypes/tdef.txt
|
||||
rawfile,maps/mp/gametypes/conf.txt
|
||||
rawfile,maps/mp/gametypes/infect.txt
|
||||
rawfile,maps/mp/gametypes/jugg.txt
|
||||
rawfile,maps/mp/gametypes/gun.txt
|
||||
rawfile,maps/mp/gametypes/tjugg.txt
|
||||
rawfile,mp/basemaps.arena
|
||||
structureddatadef,mp/clientmatchdata.def
|
||||
structureddatadef,mp/matchdata.def
|
||||
rawfile,mp/stats_init.cfg
|
||||
rawfile,mp/stats_init_privatematch.cfg
|
||||
stringtable,mp/didyouknow.csv
|
||||
stringtable,mp/statstable.csv
|
||||
stringtable,mp/attachmenttable.csv
|
||||
stringtable,mp/attachmentcombos.csv
|
||||
stringtable,mp/classtable.csv
|
||||
stringtable,mp/attributestable.csv
|
||||
stringtable,mp/gametypestable.csv
|
||||
stringtable,mp/challengefilters.csv
|
||||
stringtable,mp/challengetable.csv
|
||||
stringtable,mp/allchallengestable.csv
|
||||
stringtable,mp/weeklychallengestable.csv
|
||||
stringtable,mp/dailychallengestable.csv
|
||||
stringtable,mp/challenges/challengetable_weekly.csv
|
||||
stringtable,mp/challenges/challengetable_daily.csv
|
||||
stringtable,mp/challenges/challengetable_bootcamp.csv
|
||||
stringtable,mp/challenges/challengetable_proficiency.csv
|
||||
stringtable,mp/challenges/challengetable_operations.csv
|
||||
stringtable,mp/challenges/challengetable_killer.csv
|
||||
stringtable,mp/challenges/challengetable_humiliation.csv
|
||||
stringtable,mp/challenges/challengetable_elite.csv
|
||||
stringtable,mp/challenges/challengetable_perk_1.csv
|
||||
stringtable,mp/challenges/challengetable_perk_2.csv
|
||||
stringtable,mp/challenges/challengetable_perk_3.csv
|
||||
stringtable,mp/challenges/challengetable_assaultkillstreak.csv
|
||||
stringtable,mp/challenges/challengetable_supportkillstreak.csv
|
||||
stringtable,mp/challenges/challengetable_specialistkillstreak.csv
|
||||
stringtable,mp/challenges/challengetable_precision.csv
|
||||
stringtable,mp/challenges/challengetable_equipment.csv
|
||||
stringtable,mp/challenges/challengetable_specialequipment.csv
|
||||
stringtable,mp/challenges/challengetable_secret.csv
|
||||
stringtable,mp/challenges/challengetable_revenge.csv
|
||||
stringtable,mp/challenges/challengetable_finalkillcam.csv
|
||||
stringtable,mp/challenges/challengetable_prestige.csv
|
||||
stringtable,mp/challenges/riotshield_challenges.csv
|
||||
stringtable,mp/challenges/m4_challenges.csv
|
||||
stringtable,mp/challenges/famas_challenges.csv
|
||||
stringtable,mp/challenges/scar_challenges.csv
|
||||
stringtable,mp/challenges/tavor_challenges.csv
|
||||
stringtable,mp/challenges/mk14_challenges.csv
|
||||
stringtable,mp/challenges/m16_challenges.csv
|
||||
stringtable,mp/challenges/acr_challenges.csv
|
||||
stringtable,mp/challenges/fad_challenges.csv
|
||||
stringtable,mp/challenges/ak47_challenges.csv
|
||||
stringtable,mp/challenges/cm901_challenges.csv
|
||||
stringtable,mp/challenges/mp5k_challenges.csv
|
||||
stringtable,mp/challenges/ump45_challenges.csv
|
||||
stringtable,mp/challenges/pp90m1_challenges.csv
|
||||
stringtable,mp/challenges/p90_challenges.csv
|
||||
stringtable,mp/challenges/uzi_challenges.csv
|
||||
stringtable,mp/challenges/mp7_challenges.csv
|
||||
stringtable,mp/challenges/sa80_challenges.csv
|
||||
stringtable,mp/challenges/mk46_challenges.csv
|
||||
stringtable,mp/challenges/pecheneg_challenges.csv
|
||||
stringtable,mp/challenges/m60_challenges.csv
|
||||
stringtable,mp/challenges/msr_challenges.csv
|
||||
stringtable,mp/challenges/l96a1_challenges.csv
|
||||
stringtable,mp/challenges/barrett_challenges.csv
|
||||
stringtable,mp/challenges/rsass_challenges.csv
|
||||
stringtable,mp/challenges/dragunov_challenges.csv
|
||||
stringtable,mp/challenges/as50_challenges.csv
|
||||
stringtable,mp/challenges/spas12_challenges.csv
|
||||
stringtable,mp/challenges/aa12_challenges.csv
|
||||
stringtable,mp/challenges/striker_challenges.csv
|
||||
stringtable,mp/challenges/ksg_challenges.csv
|
||||
stringtable,mp/challenges/usas12_challenges.csv
|
||||
stringtable,mp/challenges/model1887_challenges.csv
|
||||
stringtable,mp/challenges/pp2000_challenges.csv
|
||||
stringtable,mp/challenges/glock_challenges.csv
|
||||
stringtable,mp/challenges/skorpion_challenges.csv
|
||||
stringtable,mp/challenges/mp9_challenges.csv
|
||||
stringtable,mp/challenges/usp_challenges.csv
|
||||
stringtable,mp/challenges/mp412_challenges.csv
|
||||
stringtable,mp/challenges/44magnum_challenges.csv
|
||||
stringtable,mp/challenges/beretta_challenges.csv
|
||||
stringtable,mp/challenges/deserteagle_challenges.csv
|
||||
stringtable,mp/challenges/p99_challenges.csv
|
||||
stringtable,mp/challenges/fnfiveseven_challenges.csv
|
||||
stringtable,mp/challenges/smaw_challenges.csv
|
||||
stringtable,mp/challenges/m320_challenges.csv
|
||||
stringtable,mp/challenges/stinger_challenges.csv
|
||||
stringtable,mp/challenges/javelin_challenges.csv
|
||||
stringtable,mp/challenges/rpg_challenges.csv
|
||||
stringtable,mp/challenges/xm25_challenges.csv
|
||||
stringtable,mp/challenges/g36c_challenges.csv
|
||||
stringtable,mp/challenges/mg36_challenges.csv
|
||||
stringtable,mp/challenges/m9_challenges.csv
|
||||
stringtable,mp/challenges/type95_challenges.csv
|
||||
stringtable,mp/challenges/fmg9_challenges.csv
|
||||
stringtable,mp/challenges/challengetable_prestigepurchase1.csv
|
||||
stringtable,mp/challenges/challengetable_prestigepurchase2.csv
|
||||
stringtable,mp/challenges/challengetable_prestigepurchase3.csv
|
||||
stringtable,mp/killstreaktable.csv
|
||||
stringtable,mp/perktable.csv
|
||||
stringtable,mp/awardtable.csv
|
||||
stringtable,mp/camotable.csv
|
||||
stringtable,mp/factiontable.csv
|
||||
stringtable,mp/cardtitletable.csv
|
||||
stringtable,mp/cardicontable.csv
|
||||
stringtable,mp/cardnameplatetable.csv
|
||||
stringtable,mp/reticletable.csv
|
||||
stringtable,mp/colorblindmaterials.csv
|
||||
stringtable,mp/trackercolumns.csv
|
||||
stringtable,mp/globalcounters.csv
|
||||
image,menu_mp_lobby_icon_clip
|
||||
material,menu_mp_lobby_icon_clip
|
||||
image,menu_mp_lobby_icon_film
|
||||
material,menu_mp_lobby_icon_film
|
||||
image,menu_mp_lobby_icon_screenshot
|
||||
material,menu_mp_lobby_icon_screenshot
|
||||
image,menu_mp_lobby_icon_customgamemode
|
||||
material,menu_mp_lobby_icon_customgamemode
|
||||
scriptfile,$default
|
Reference in New Issue
Block a user