{ map "mp_seatown" longname "MPUI_SEATOWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_SEATOWN" mapimage "preview_mp_seatown" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_henchmen" environment "desert" mappack "0" } { map "mp_dome" longname "MPUI_DOME" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_DOME" mapimage "preview_mp_dome" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_urban" environment "desert" mappack "0" } { map "mp_plaza2" longname "MPUI_ARKADEN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_ARKADEN" mapimage "preview_mp_plaza2" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_urban" environment "urban" mappack "0" } { map "mp_mogadishu" longname "MPUI_BAKAARA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_BAKAARA" mapimage "preview_mp_mogadishu" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_africa" environment "urban_militia" mappack "0" } { map "mp_paris" longname "MPUI_RESISTANCE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_RESISTANCE" mapimage "preview_mp_paris" mapoverlay "compass_overlay_map_blank" allieschar "gign_paris" axischar "opforce_urban" environment "urban" mappack "0" } { map "mp_exchange" longname "MPUI_DOWNTURN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_DOWNTURN" mapimage "preview_mp_exchange" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "0" } { map "mp_bootleg" longname "MPUI_BOOTLEG" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_BOOTLEG" mapimage "preview_mp_bootleg" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_urban" environment "urban" mappack "0" } { map "mp_carbon" longname "MPUI_CARBON" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_CARBON" mapimage "preview_mp_carbon" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_africa" environment "forest_militia" mappack "0" } { map "mp_hardhat" longname "MPUI_HARDHAT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_HARDHAT" mapimage "preview_mp_hardhat" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "0" } { map "mp_alpha" longname "MPUI_LOCKDOWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_LOCKDOWN" mapimage "preview_mp_alpha" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_urban" environment "urban" mappack "0" } { map "mp_village" longname "MPUI_VILLAGE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_VILLAGE" mapimage "preview_mp_village" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_africa" environment "forest_militia" mappack "0" } { map "mp_lambeth" longname "MPUI_FALLEN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_FALLEN" mapimage "preview_mp_lambeth" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_woodland" environment "forest" mappack "0" } { map "mp_radar" longname "MPUI_OUTPOST" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_OUTPOST" mapimage "preview_mp_radar" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_snow" environment "arctic" mappack "0" } { map "mp_interchange" longname "MPUI_INTERCHANGE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_INTERCHANGE" mapimage "preview_mp_interchange" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_woodland" environment "urban" mappack "0" } { map "mp_underground" longname "MPUI_UNDERGROUND" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_UNDERGROUND" mapimage "preview_mp_underground" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_air" environment "urban" mappack "0" } { map "mp_bravo" longname "MPUI_MISSION" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_MISSION" mapimage "preview_mp_bravo" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_africa" environment "forest_militia" mappack "0" } { map "mp_italy" longname "MPUI_ITALY" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_ITALY" mapimage "preview_mp_italy" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_henchmen" environment "urban" mappack "1" } { map "mp_park" longname "MPUI_PARK" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_PARK" mapimage "preview_mp_park" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_woodland" environment "forest" mappack "2" } { map "mp_overwatch" longname "MPUI_OVERWATCH" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_OVERWATCH" mapimage "preview_mp_overwatch" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "3" } { map "mp_morningwood" longname "MPUI_MORNINGWOOD" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_MORNINGWOOD" mapimage "preview_mp_morningwood" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_henchmen" environment "urban" mappack "4" } { map "mp_meteora" longname "MPUI_METEORA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_METEORA" mapimage "preview_mp_meteora" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_henchmen" environment "urban" mappack "7" } { map "mp_cement" longname "MPUI_CEMENT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_CEMENT" mapimage "preview_mp_cement" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "8" } { map "mp_qadeem" longname "MPUI_QADEEM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_QADEEM" mapimage "preview_mp_qadeem" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_henchmen" environment "urban" mappack "9" } { map "mp_restrepo_ss" longname "MPUI_RESTREPO_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_RESTREPO_SS" mapimage "preview_mp_restrepo_ss" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_urban" environment "desert" mappack "12" } { map "mp_hillside_ss" longname "MPUI_HILLSIDE_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_HILLSIDE_SS" mapimage "preview_mp_hillside_ss" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_urban" environment "urban" mappack "12" } { map "mp_courtyard_ss" longname "MPUI_COURTYARD_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_COURTYARD_SS" mapimage "preview_mp_courtyard_ss" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_henchmen" environment "urban" mappack "13" } { map "mp_aground_ss" longname "MPUI_AGROUND_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_AGROUND_SS" mapimage "preview_mp_aground_ss" mapoverlay "compass_overlay_map_blank" allieschar "sas_urban" axischar "opforce_henchmen" environment "urban" mappack "13" } { map "mp_terminal_cls" longname "MPUI_TERMINAL_CLS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_TERMINAL_CLS" mapimage "preview_mp_terminal_cls" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_urban" environment "urban" mappack "14" } { map "mp_six_ss" longname "MPUI_SIX_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_SIX_SS" mapimage "preview_mp_six_ss" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_woodland" environment "forest" mappack "16" } { map "mp_burn_ss" longname "MPUI_BURN_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_BURN_SS" mapimage "preview_mp_burn_ss" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_henchmen" environment "desert" mappack "16" } { map "mp_crosswalk_ss" longname "MPUI_CROSSWALK_SS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_CROSSWALK_SS" mapimage "preview_mp_crosswalk_ss" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "17" } { map "mp_shipbreaker" longname "MPUI_SHIPBREAKER" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_SHIPBREAKER" mapimage "preview_mp_shipbreaker" mapoverlay "compass_overlay_map_blank" allieschar "pmc_africa" axischar "opforce_africa" environment "desert" mappack "18" } { map "mp_roughneck" longname "MPUI_ROUGHNECK" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_ROUGHNECK" mapimage "preview_mp_roughneck" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "19" } { map "mp_moab" longname "MPUI_MOAB" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_MOAB" mapimage "preview_mp_moab" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_woodland" environment "desert" mappack "24" } { map "mp_boardwalk" longname "MPUI_BOARDWALK" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_BOARDWALK" mapimage "preview_mp_boardwalk" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "25" } { map "mp_nola" longname "MPUI_NOLA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_NOLA" mapimage "preview_mp_nola" mapoverlay "compass_overlay_map_blank" allieschar "delta_multicam" axischar "opforce_air" environment "urban" mappack "26" }