# Channel definition file # MAX number of channels: 64 # name - the channel name (limited to 64 characters). Required. # priority - a numeric priority value where larger numbers take precedence over lower numbers. Default value = 0 # is3d - whether this sound is spatialized ( 2d or 3d ). Default value = 2d # restricted - values (restricted, unrestricted), says whether channel is subject to the one sound per channel per entity rule. Default value = 'restricted' # pausable - valuse: (pause, nopause) whether this channel is pausable (e.g. when the in game menu appears). Default value = "pause" # max voices - the max number is 64 (though in practice this is smaller becaused of reservered channels for ambience etc...). Default value = 64 # name, priority, is3d, restricted, pausable, maxvoices, # # # # physics,0,3d,unrestricted,pause,6 ambdist1,0,3d,unrestricted,pause,6 ambdist2,0,3d,unrestricted,pause,6 alarm,1,3d auto,1,3d,unrestricted auto2,1,3d,unrestricted auto2d,1,2d,unrestricted autodog,1,3d,unrestricted explosiondist1,1,3d explosiondist2,1,3d explosiveimpact,1,3d,unrestricted,,8 element,1,3d,unrestricted element_int,1,3d,unrestricted element_ext,1,3d,unrestricted bulletimpact,2,3d,unrestricted,,10 bulletflesh1,2,3d,unrestricted,,10 bulletflesh2,2,3d,unrestricted,,10 bulletwhizby,2,3d,unrestricted,,12 vehicle,2,3d,unrestricted vehiclelimited,2,3d,unrestricted,,10 menu,2,2d,unrestricted,nopause body,3,3d body2d,3,2d reload,3,3d reload2d,3,2d item,4,3d explosion1,5,3d explosion2,5,3d explosion3,5,3d explosion4,5,3d explosion5,5,3d effects1,5,3d effects2,5,3d effects3,5,3d effects2d1,5,2d effects2d2,5,2d norestrict,5,3d,unrestricted norestrict2d,5,2d,unrestricted aircraft,5,3d,unrestricted vehicle2d,5,2d,unrestricted weapon_dist,3,3d weapon_mid,4,3d weapon,5,3d weapon2d,5,2d nonshock,5,3d nonshock2,5,3d grondo3d,6,3d,unrestricted grondo2d,6,2d,unrestricted voice,6,3d local,7,2d local2,7,2d local3,7,2d ambient,7,2d hurt,8,2d player1,8,2d player2,8,2d music,8,2d musicnopause,8,2d,,nopause mission,9,3d critical,9,3d announcer,9,2d shellshock,10,2d