set scr_thirdPerson 0 set ui_allow_teamchange 1 // UI set waypointOffscreenScaleSmallest 0.65 set compassObjectiveHeight 14 set compassObjectiveWidth 14 set cg_hudObjectiveTextScale 0.37 set cg_headIconMinScreenRadius 0.03 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 0 set cg_everyonehearseveryone 0 set com_gameMsgWindow1LineCount 5 set partyChatDisallowed 0 // SHARED GAMETYPE DEFAULTS // gameplay set scr_game_graceperiod 0 set scr_game_allowkillcam 1 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1 set scr_game_spectatetype 1 set scr_game_perks 1 set scr_game_forceuav 1 set scr_game_hardpoints 1 // hardpoints set scr_hardpoint_allowartillery 1 set scr_hardpoint_allowuav 1 set scr_hardpoint_allowhelicopter 1 // teams set scr_team_fftype 0 set scr_team_respawntime 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0 // player set scr_player_numlives 0 set scr_player_respawndelay 0 set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 4 // UI set g_hardcore 0 set scr_hardcore 0 set scr_diehard 0 set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 // DEATHMATCH set scr_dm_scorelimit 1000 set scr_dm_timelimit 10 set scr_dm_roundlimit 1 set scr_dm_winlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 0 set scr_dm_waverespawndelay 0 set scr_dm_promode 0 // DOMINATION set scr_dom_scorelimit 100 set scr_dom_timelimit 0 set scr_dom_roundlimit 1 set scr_dom_winlimit 1 set scr_dom_numlives 0 set scr_dom_playerrespawndelay 0 set scr_dom_waverespawndelay 0 set scr_dom_promode 0 // TEAM DEATHMATCH set scr_war_scorelimit 5000 set scr_war_timelimit 10 set scr_war_roundlimit 1 set scr_war_winlimit 1 set scr_war_numlives 0 set scr_war_playerrespawndelay 0 set scr_war_waverespawndelay 0 set scr_war_promode 0 // SABOTAGE set scr_sab_scorelimit 0 set scr_sab_timelimit 20 set scr_sab_roundlimit 1 set scr_sab_winlimit 1 set scr_sab_roundswitch 1 set scr_sab_numlives 0 set scr_sab_bombtimer 30 set scr_sab_planttime 2.5 set scr_sab_defusetime 5 set scr_sab_hotpotato 0 set scr_sab_playerrespawndelay 7.5 set scr_sab_waverespawndelay 0 set scr_sab_promode 0 // SEARCH AND DESTROY CLASSIC set scr_sd_scorelimit 1 set scr_sd_timelimit 2.5 set scr_sd_roundlimit 0 set scr_sd_winlimit 4 set scr_sd_roundswitch 3 // rounds between switching teams set scr_sd_numlives 1 // elimination set scr_sd_bombtimer 45 set scr_sd_planttime 5 set scr_sd_defusetime 5 set scr_sd_multibomb 0 set scr_sd_playerrespawndelay 0 set scr_sd_waverespawndelay 0 set scr_sd_promode 0 // KING OF THE HILL set scr_koth_scorelimit 500 set scr_koth_timelimit 15 set scr_koth_roundlimit 1 set scr_koth_winlimit 1 set scr_koth_roundswitch 1 set scr_koth_numlives 0 set scr_koth_playerrespawndelay 0 set scr_koth_waverespawndelay 0 set koth_autodestroytime 60 set koth_spawntime 30 set koth_kothmode 0 set koth_capturetime 20 set koth_destroytime 10 set koth_delayPlayer 0 set koth_spawnDelay 60 set koth_proMode 0 set scr_koth_promode 0 // ONE FLAG CTF set scr_oneflag_scorelimit 1 set scr_oneflag_timelimit 3 set scr_oneflag_roundlimit 0 set scr_oneflag_winlimit 4 set scr_oneflag_roundswitch 3 // rounds between switching teams set scr_oneflag_numlives 0 set scr_oneflag_playerrespawndelay 0 set scr_oneflag_waverespawndelay 0 set scr_oneflag_promode 0 set sv_maxclients 4 set scr_oldschool 0 set scr_xpscale 1 set scr_weaponxpscale 1 // ARENA set scr_arena_scorelimit 1 set scr_arena_timelimit 2.5 set scr_arena_roundlimit 0 set scr_arena_winlimit 4 set scr_arena_numlives 1 set scr_arena_roundswitch 3 set scr_arena_promode 0 // DD set scr_dd_scorelimit 1 set scr_dd_timelimit 2.5 set scr_dd_roundlimit 3 set scr_dd_winlimit 2 set scr_dd_numlives 0 set scr_dd_roundswitch 1 set scr_dd_playerrespawndelay 0 set scr_dd_waverespawndelay 0 set scr_dd_bombtimer 45 set scr_dd_planttime 5 set scr_dd_defusetime 5 set scr_dd_addtime 2.5 set scr_dd_promode 0 // CTF set scr_ctf_scorelimit 3 set scr_ctf_timelimit 5 set scr_ctf_roundlimit 1 set scr_ctf_winlimit 1 set scr_ctf_halftime 0 set scr_ctf_waverespawndelay 10 set scr_ctf_numlives 0 set scr_ctf_playerrespawndelay 0 set scr_ctf_returntime 30 set scr_ctf_promode 0 // 3rd Person set camera_thirdperson 0 set aim_autoaim_enabled 0 // GTNW set scr_gtnw_scorelimit 101 set scr_gtnw_timelimit 10 set scr_gtnw_roundlimit 1 set scr_gtnw_winlimit 1 set scr_gtnw_roundswitch 0 set scr_gtnw_numlives 0 set scr_gtnw_playerrespawndelay 0 set scr_gtnw_waverespawndelay 0 set scr_gtnw_promode 0 // TEAM DEFENDER set scr_tdef_scorelimit 7500 set scr_tdef_timelimit 10 set scr_tdef_roundlimit 1 set scr_tdef_winlimit 1 set scr_tdef_numlives 0 set scr_tdef_playerrespawndelay 0 set scr_tdef_waverespawndelay 0 set scr_tdef_promode 0 // KILL CONFIRMED set scr_conf_scorelimit 65 set scr_conf_timelimit 10 set scr_conf_roundlimit 1 set scr_conf_winlimit 1 set scr_conf_numlives 0 set scr_conf_playerrespawndelay 0 set scr_conf_waverespawndelay 0 set scr_conf_promode 0 // DROP ZONE set scr_grnd_scorelimit 20000 set scr_grnd_timelimit 10 set scr_grnd_roundlimit 1 set scr_grnd_winlimit 1 set scr_grnd_numlives 0 set scr_grnd_playerrespawndelay 0 set scr_grnd_waverespawndelay 0 set scr_grnd_promode 0 // TEAM JUGGERNAUT set scr_tjugg_scorelimit 10000 set scr_tjugg_timelimit 10 set scr_tjugg_roundlimit 1 set scr_tjugg_winlimit 1 set scr_tjugg_numlives 0 set scr_tjugg_playerrespawndelay 0 set scr_tjugg_waverespawndelay 0 set scr_tjugg_promode 0 // JUGGERNAUT set scr_jugg_scorelimit 10 set scr_jugg_timelimit 10 set scr_jugg_roundlimit 1 set scr_jugg_winlimit 1 set scr_jugg_numlives 0 set scr_jugg_playerrespawndelay 0 set scr_jugg_waverespawndelay 0 set scr_jugg_promode 0 // GUN GAME set scr_gun_scorelimit 0 set scr_gun_timelimit 10 set scr_gun_roundlimit 1 set scr_gun_winlimit 1 set scr_gun_numlives 0 set scr_gun_playerrespawndelay 0 set scr_gun_waverespawndelay 0 set scr_gun_promode 0 // MERCENARY DRAFT set scr_infect_timelimit 10 set scr_infect_roundlimit 1 set scr_infect_winlimit 1 set scr_infect_numlives 0 set scr_infect_playerrespawndelay 0 set scr_infect_waverespawndelay 0 set scr_infect_promode 0 // ONE IN THE CHAMBER set scr_oic_scorelimit 0 set scr_oic_timelimit 10 set scr_oic_roundlimit 1 set scr_oic_winlimit 1 set scr_oic_numlives 2 set scr_oic_playerrespawndelay 0 set scr_oic_waverespawndelay 0 set scr_oic_promode 0