{ menuDef { name "victoryscreen" fullscreen 1 rect 0 0 640 480 0 0 focuscolor 1 1 1 1 fadeClamp 1 fadeCycle 1 fadeAmount 0.1 fadeInAmount 0.002 onOpen { execondvarintvalue ui_arcade_lost 1 disconnect; uiScript closemenuondvar ui_arcade_lost 1 victoryscreen; uiScript openmenuondvar ui_arcade_lost 1 main; setdvar cl_paused 1; setitemcolor fadebox backcolor 0 0 0 1; fadeout fadebox; exec updategamerprofile; setdvar gamemode so; exec disconnect; close victoryscreen; open main; } onClose { setdvar cl_paused 0; setdvar ui_requiredtraining ""; } itemDef { rect -107 0 854 480 0 0 style 1 decoration visible 1 textscale 0.55 backcolor 0.2 0.2 0.2 1 } itemDef { rect -128 0 896 480 0 0 style 3 decoration visible when(dvarstring(mapname) == "cliffhanger"); textscale 0.55 backcolor 1 1 1 1 background "black" } itemDef { name "defaultbackdrop" rect -427 -240 854 480 2 2 style 3 decoration visible when(dvarstring(ui_char_museum_mode) == "credits_1"); textscale 0.55 background "black" } itemDef { name "mainb" text "@MENU_SP_CONTINUE_TO_SPECIAL_OPS" rect 250 420 128 16 0 0 type 1 visible 1 textalign 5 textscale 0.4583 textstyle 6 textfont 9 forecolor 0.9 0.9 0.9 0.9 onFocus { play MENU_AUDIO_ON_FOCUS; } action { setdvar gamemode so; exec disconnect; close victoryscreen; open main; } } itemDef { name "fadebox" rect -128 0 896 480 0 0 style 1 decoration visible 1 textscale 0.55 backcolor 0 0 0 1 forecolor 0 0 0 1 background "white" } } }