2024-01-02 13:40:39 +01:00

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{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}
{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}
{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}
{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_italy"
longname "MPUI_ITALY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ITALY"
mapimage "preview_mp_italy"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "1"
}
{
map "mp_park"
longname "MPUI_PARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_PARK"
mapimage "preview_mp_park"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "2"
}
{
map "mp_overwatch"
longname "MPUI_OVERWATCH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERWATCH"
mapimage "preview_mp_overwatch"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "3"
}
{
map "mp_morningwood"
longname "MPUI_MORNINGWOOD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MORNINGWOOD"
mapimage "preview_mp_morningwood"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "4"
}
{
map "mp_meteora"
longname "MPUI_METEORA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_METEORA"
mapimage "preview_mp_meteora"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "7"
}
{
map "mp_cement"
longname "MPUI_CEMENT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CEMENT"
mapimage "preview_mp_cement"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "8"
}
{
map "mp_qadeem"
longname "MPUI_QADEEM"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_QADEEM"
mapimage "preview_mp_qadeem"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "urban"
mappack "9"
}
{
map "mp_restrepo_ss"
longname "MPUI_RESTREPO_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_RESTREPO_SS"
mapimage "preview_mp_restrepo_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "12"
}
{
map "mp_hillside_ss"
longname "MPUI_HILLSIDE_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_HILLSIDE_SS"
mapimage "preview_mp_hillside_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "12"
}
{
map "mp_courtyard_ss"
longname "MPUI_COURTYARD_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_COURTYARD_SS"
mapimage "preview_mp_courtyard_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "13"
}
{
map "mp_aground_ss"
longname "MPUI_AGROUND_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_AGROUND_SS"
mapimage "preview_mp_aground_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "urban"
mappack "13"
}
{
map "mp_terminal_cls"
longname "MPUI_TERMINAL_CLS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_TERMINAL_CLS"
mapimage "preview_mp_terminal_cls"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "14"
}
{
map "mp_six_ss"
longname "MPUI_SIX_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SIX_SS"
mapimage "preview_mp_six_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "16"
}
{
map "mp_burn_ss"
longname "MPUI_BURN_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BURN_SS"
mapimage "preview_mp_burn_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_henchmen"
environment "desert"
mappack "16"
}
{
map "mp_crosswalk_ss"
longname "MPUI_CROSSWALK_SS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CROSSWALK_SS"
mapimage "preview_mp_crosswalk_ss"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "17"
}
{
map "mp_shipbreaker"
longname "MPUI_SHIPBREAKER"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_SHIPBREAKER"
mapimage "preview_mp_shipbreaker"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "desert"
mappack "18"
}
{
map "mp_roughneck"
longname "MPUI_ROUGHNECK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_ROUGHNECK"
mapimage "preview_mp_roughneck"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "19"
}
{
map "mp_moab"
longname "MPUI_MOAB"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_MOAB"
mapimage "preview_mp_moab"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "desert"
mappack "24"
}
{
map "mp_boardwalk"
longname "MPUI_BOARDWALK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_BOARDWALK"
mapimage "preview_mp_boardwalk"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "25"
}
{
map "mp_nola"
longname "MPUI_NOLA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_NOLA"
mapimage "preview_mp_nola"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "26"
}