313 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
reset waypointOffscreenScaleSmallest 
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reset cg_drawCrosshair
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reset cg_drawCrosshairNames
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reset ragdoll_explode_force
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reset ragdoll_explode_upbias
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reset jump_height
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reset jump_slowdownEnable
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reset bg_fallDamageMinHeight
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reset bg_fallDamageMaxHeight
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reset cg_hudGrenadeIconHeight
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reset cg_hudGrenadeIconWidth
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reset cg_hudGrenadeIconOffset
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reset cg_hudGrenadePointerHeight
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reset cg_hudGrenadePointerWidth
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reset cg_hudGrenadePointerPivot
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reset com_gameMsgWindow1LineCount
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reset cg_fovscale
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reset cg_drawTalk
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set ui_allow_teamchange				0
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set scr_hardcore					0
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set g_hardcore						0
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set scr_diehard						0
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set scr_oldschool 					0
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set scr_xpscale						1
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set scr_weaponxpscale				1
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set scr_thirdPerson					0
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set scr_game_killstreakdelay		8
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set partyChatDisallowed 0
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// UI
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set cg_hudObjectiveTextScale		0.3
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set cg_headIconMinScreenRadius		0.025
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set cg_hudMapFriendlyHeight			15
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set cg_hudMapFriendlyWidth			15
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set cg_hudMapPlayerHeight			20
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set cg_hudMapPlayerWidth			20
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set cg_hudGrenadeIconMaxRangeFrag	250
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set cg_weaponHintsCoD1Style			1
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set cg_everyonehearseveryone		0
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// SHARED GAMETYPE DEFAULTS
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// gameplay
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set scr_game_graceperiod				15
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set scr_game_allowkillcam				1
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set scr_game_onlyheadshots 				0
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set scr_game_deathpointloss 			0
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set scr_game_suicidepointloss 			0
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set scr_team_teamkillpointloss 			1
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set scr_game_spectatetype				1
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set scr_game_perks						1
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set scr_game_forceuav					0
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set scr_game_hardpoints					1
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// hardpoints
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set scr_hardpoint_allowartillery		1
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set scr_hardpoint_allowuav				1
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set scr_hardpoint_allowhelicopter		1
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// teams
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set scr_team_fftype						0
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set scr_team_respawntime				0
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set scr_team_teamkillspawndelay 		20
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set scr_team_kickteamkillers 			0
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// player
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set scr_player_numlives					0
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set scr_player_respawndelay				0
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set scr_player_maxhealth 				100
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set scr_player_suicidespawndelay		0
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set scr_player_healthregentime 			5
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set scr_player_forcerespawn 			1
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set scr_player_sprinttime				4
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// UI
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set ui_hud_hardcore						0
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set ui_hud_obituaries					1
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set ui_hud_showobjicons 				1
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// DEATHMATCH
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set scr_dm_scorelimit		1500
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set scr_dm_timelimit		10
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set scr_dm_roundlimit		1
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set scr_dm_winlimit			1
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set scr_dm_numlives 		0
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set scr_dm_playerrespawndelay 0
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set scr_dm_waverespawndelay 0
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set scr_dm_promode			0
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// DOMINATION
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set scr_dom_scorelimit		200
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set scr_dom_timelimit		0
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set scr_dom_roundlimit		1
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set scr_dom_winlimit		1
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set scr_dom_numlives 		0
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set scr_dom_playerrespawndelay 0
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set scr_dom_waverespawndelay 0
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set scr_dom_promode			0
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// TEAM DEATHMATCH
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set scr_war_scorelimit		7500
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set scr_war_timelimit		10
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set scr_war_roundlimit		1
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set scr_war_winlimit		1
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set scr_war_numlives 		0
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set scr_war_playerrespawndelay 0
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set scr_war_waverespawndelay 0
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set scr_war_promode			0
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// SABOTAGE
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set scr_sab_scorelimit		0
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set scr_sab_timelimit		20
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set scr_sab_roundlimit		1
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set scr_sab_winlimit		1
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set scr_sab_roundswitch		1
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set scr_sab_numlives 		0
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set scr_sab_bombtimer		30
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set scr_sab_planttime		2.5
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set scr_sab_defusetime		5
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set scr_sab_hotpotato		0
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set scr_sab_playerrespawndelay 7.5
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set scr_sab_waverespawndelay 0
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set scr_sab_promode			0
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// SEARCH AND DESTROY CLASSIC
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set scr_sd_scorelimit		1
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set scr_sd_timelimit		2.5
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set scr_sd_roundlimit		0
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set scr_sd_winlimit			4
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set scr_sd_roundswitch		3 // rounds between switching teams
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set scr_sd_numlives 		1 // elimination
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set scr_sd_bombtimer		45
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set scr_sd_planttime		5
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set scr_sd_defusetime		5
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set scr_sd_multibomb		0
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set scr_sd_playerrespawndelay 0
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set scr_sd_waverespawndelay 0
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set scr_sd_promode			0
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// KING OF THE HILL
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set scr_koth_scorelimit		500
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set scr_koth_timelimit		15
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set scr_koth_roundlimit		1
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set scr_koth_winlimit		1
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set scr_koth_roundswitch	1
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set scr_koth_numlives		0
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set scr_koth_playerrespawndelay 0
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set scr_koth_waverespawndelay 0
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set koth_autodestroytime	60
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set koth_spawntime			30
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set koth_kothmode			0
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set koth_capturetime		20
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set koth_destroytime		10
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set koth_delayPlayer		0
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set koth_spawnDelay			60
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set koth_proMode			0
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set scr_koth_promode		0
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// ONE FLAG CTF
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set scr_oneflag_scorelimit		1
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set scr_oneflag_timelimit		3
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set scr_oneflag_roundlimit		0
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set scr_oneflag_winlimit		4
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set scr_oneflag_roundswitch		3 // rounds between switching teams
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set scr_oneflag_numlives 		0
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set scr_oneflag_playerrespawndelay 0
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set scr_oneflag_waverespawndelay 0
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set scr_oneflag_promode			0
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// ARENA
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set scr_arena_scorelimit		1
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set scr_arena_timelimit			2.5
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set scr_arena_roundlimit		0
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set scr_arena_winlimit			4
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set scr_arena_numlives 			1
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set scr_arena_roundswitch		3
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set scr_arena_promode			0
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// DD
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set scr_dd_scorelimit			1
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set scr_dd_timelimit			2.5
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set scr_dd_roundlimit			3
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set scr_dd_winlimit				2
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set scr_dd_numlives 			0
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set scr_dd_roundswitch			1
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set scr_dd_playerrespawndelay 	0
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set scr_dd_waverespawndelay 	0
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set scr_dd_bombtimer			45
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set scr_dd_planttime			5
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set scr_dd_defusetime			5
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set scr_dd_addtime				2.5
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set scr_dd_promode				0
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// VIP
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set scr_vip_scorelimit			1
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set scr_vip_timelimit			2.5
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set scr_vip_roundlimit			3
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set scr_vip_winlimit			2
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set scr_vip_numlives 			0
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set scr_vip_roundswitch			1
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set scr_vip_promode				0
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// CTF
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set scr_ctf_scorelimit			3
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set scr_ctf_timelimit			5
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set scr_ctf_roundlimit			1
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set scr_ctf_winlimit			1
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set scr_ctf_halftime			0
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set scr_ctf_waverespawndelay 	10
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set scr_ctf_numlives 			0
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set scr_ctf_playerrespawndelay	0
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set scr_ctf_returntime			30
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set scr_ctf_promode				0
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// 3rd Person
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set camera_thirdperson 0
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set aim_autoaim_enabled 0
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// GTNW
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set scr_gtnw_scorelimit			101
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set scr_gtnw_timelimit			10
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set scr_gtnw_roundlimit			1
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set scr_gtnw_winlimit			1
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set scr_gtnw_roundswitch		0
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set scr_gtnw_numlives 			0
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set scr_gtnw_playerrespawndelay 0
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set scr_gtnw_waverespawndelay 	0
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set scr_gtnw_promode			0
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// TEAM DEFENDER
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set scr_tdef_scorelimit				7500
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set scr_tdef_timelimit				10
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set scr_tdef_roundlimit				1
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set scr_tdef_winlimit				1
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set scr_tdef_numlives 				0
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set scr_tdef_playerrespawndelay		0
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set scr_tdef_waverespawndelay		0
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set scr_tdef_promode				0
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// KILL CONFIRMED
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set scr_conf_scorelimit				65
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set scr_conf_timelimit				10
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set scr_conf_roundlimit				1
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set scr_conf_winlimit				1
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set scr_conf_numlives 				0
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set scr_conf_playerrespawndelay		0
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set scr_conf_waverespawndelay		0
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set scr_conf_promode				0
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// DROP ZONE
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set scr_grnd_scorelimit				20000
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set scr_grnd_timelimit				10
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set scr_grnd_roundlimit				1
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set scr_grnd_winlimit				1
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set scr_grnd_numlives 				0
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set scr_grnd_playerrespawndelay		0
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set scr_grnd_waverespawndelay		0
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set scr_grnd_promode				0
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// TEAM JUGGERNAUT
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set scr_tjugg_scorelimit			10000
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set scr_tjugg_timelimit				10
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set scr_tjugg_roundlimit			1
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set scr_tjugg_winlimit				1
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set scr_tjugg_numlives 				0
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set scr_tjugg_playerrespawndelay	0
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set scr_tjugg_waverespawndelay		0
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set scr_tjugg_promode				0
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// JUGGERNAUT
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set scr_jugg_scorelimit				10
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set scr_jugg_timelimit				10
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set scr_jugg_roundlimit				1
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set scr_jugg_winlimit				1
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set scr_jugg_numlives 				0
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set scr_jugg_playerrespawndelay		0
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set scr_jugg_waverespawndelay		0
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set scr_jugg_promode				0
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// GUN GAME
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set scr_gun_scorelimit				0
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set scr_gun_timelimit				10
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set scr_gun_roundlimit				1
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set scr_gun_winlimit				1
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set scr_gun_numlives 				0
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set scr_gun_playerrespawndelay		0
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set scr_gun_waverespawndelay		0
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set scr_gun_promode					0
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// MERCENARY DRAFT
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set scr_infect_timelimit			10
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set scr_infect_roundlimit			1
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set scr_infect_winlimit				1
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set scr_infect_numlives 			0
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set scr_infect_playerrespawndelay	0
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set scr_infect_waverespawndelay		0
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set scr_infect_promode				0
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// ONE IN THE CHAMBER
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set scr_oic_scorelimit				0
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set scr_oic_timelimit				10
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set scr_oic_roundlimit				1
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set scr_oic_winlimit				1
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set scr_oic_numlives 				2
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set scr_oic_playerrespawndelay		0
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set scr_oic_waverespawndelay		0
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set scr_oic_promode					0
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