chore: update rawfiles
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lint / Lint GSC files (push) Failing after 11s

This commit is contained in:
6arelyFuture 2024-08-19 13:40:02 +00:00
parent 2d7a857fe7
commit ed67071fce

View File

@ -1,12 +1,289 @@
init()
{
if ( getdvarint( "scr_forcerankedmatch" ) == 1 )
{
level.onlineGame = true;
level.rankedmatch = true;
/#
print( "[script]: Forced ranked\n" );
#/
}
}
main()
{
replacefunc( maps\mp\gametypes\_rank::init, ::init_stub );
replacefunc( maps\mp\gametypes\_rank::syncxpstat, ::syncxpstat_stub );
replacefunc( maps\mp\gametypes\_menus::onmenuresponse, ::onmenuresponse_stub );
if ( getdvarint( "scr_oldscavenger", 0 ) == 1 )
{
replacefunc( maps\mp\gametypes\_weapons::handlescavengerbagpickup, ::handlescavengerbagpickup_stub );
}
}
init()
{
if ( getdvarint( "scr_forcerankedmatch", 0 ) == 1 )
{
level.onlineGame = true;
level.rankedmatch = true;
/#
print( "[script]: Forced ranked\n" );
#/
}
}
init_stub()
{
level.scoreinfo = [];
level.xpscale = getdvarint( "scr_xpscale" );
level.xpscale = max( level.xpscale, 0 );
level.ranktable = [];
level.weaponranktable = [];
precacheshader( "white" );
precachestring( &"RANK_PLAYER_WAS_PROMOTED_N" );
precachestring( &"RANK_PLAYER_WAS_PROMOTED" );
precachestring( &"RANK_WEAPON_WAS_PROMOTED" );
precachestring( &"RANK_PROMOTED" );
precachestring( &"RANK_PROMOTED_WEAPON" );
precachestring( &"MP_PLUS" );
precachestring( &"RANK_ROMANI" );
precachestring( &"RANK_ROMANII" );
precachestring( &"RANK_ROMANIII" );
precachestring( &"SPLASHES_LONGSHOT" );
precachestring( &"SPLASHES_PROXIMITYASSIST" );
precachestring( &"SPLASHES_PROXIMITYKILL" );
precachestring( &"SPLASHES_EXECUTION" );
precachestring( &"SPLASHES_AVENGER" );
precachestring( &"SPLASHES_ASSISTEDSUICIDE" );
precachestring( &"SPLASHES_DEFENDER" );
precachestring( &"SPLASHES_POSTHUMOUS" );
precachestring( &"SPLASHES_REVENGE" );
precachestring( &"SPLASHES_DOUBLEKILL" );
precachestring( &"SPLASHES_TRIPLEKILL" );
precachestring( &"SPLASHES_MULTIKILL" );
precachestring( &"SPLASHES_BUZZKILL" );
precachestring( &"SPLASHES_COMEBACK" );
precachestring( &"SPLASHES_KNIFETHROW" );
precachestring( &"SPLASHES_ONE_SHOT_KILL" );
if ( level.teambased )
{
maps\mp\gametypes\_rank::registerscoreinfo( "kill", 100 );
maps\mp\gametypes\_rank::registerscoreinfo( "headshot", 100 );
maps\mp\gametypes\_rank::registerscoreinfo( "assist", 20 );
maps\mp\gametypes\_rank::registerscoreinfo( "proximityassist", 20 );
maps\mp\gametypes\_rank::registerscoreinfo( "proximitykill", 20 );
maps\mp\gametypes\_rank::registerscoreinfo( "suicide", 0 );
maps\mp\gametypes\_rank::registerscoreinfo( "teamkill", 0 );
}
else
{
maps\mp\gametypes\_rank::registerscoreinfo( "kill", 50 );
maps\mp\gametypes\_rank::registerscoreinfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerscoreinfo( "assist", 0 );
maps\mp\gametypes\_rank::registerscoreinfo( "suicide", 0 );
maps\mp\gametypes\_rank::registerscoreinfo( "teamkill", 0 );
}
maps\mp\gametypes\_rank::registerscoreinfo( "win", 1 );
maps\mp\gametypes\_rank::registerscoreinfo( "loss", 0.5 );
maps\mp\gametypes\_rank::registerscoreinfo( "tie", 0.75 );
maps\mp\gametypes\_rank::registerscoreinfo( "capture", 300 );
maps\mp\gametypes\_rank::registerscoreinfo( "defend", 300 );
maps\mp\gametypes\_rank::registerscoreinfo( "challenge", 2500 );
level.maxrank = int( tablelookup( "mp/rankTable.csv", 0, "maxrank", 1 ) );
level.maxprestige = int( tablelookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ) );
var_0 = 0;
var_1 = 0;
for ( var_0 = 0; var_0 <= level.maxprestige; var_0++ )
{
for ( var_1 = 0; var_1 <= level.maxrank; var_1++ )
precacheshader( tablelookup( "mp/rankIconTable.csv", 0, var_1, var_0 + 1 ) );
}
var_2 = 0;
for ( var_3 = tablelookup( "mp/ranktable.csv", 0, var_2, 1 ); isdefined( var_3 ) && var_3 != ""; var_3 = tablelookup( "mp/ranktable.csv", 0, var_2, 1 ) )
{
level.ranktable[var_2][1] = tablelookup( "mp/ranktable.csv", 0, var_2, 1 );
level.ranktable[var_2][2] = tablelookup( "mp/ranktable.csv", 0, var_2, 2 );
level.ranktable[var_2][3] = tablelookup( "mp/ranktable.csv", 0, var_2, 3 );
level.ranktable[var_2][7] = tablelookup( "mp/ranktable.csv", 0, var_2, 7 );
precachestring( tablelookupistring( "mp/ranktable.csv", 0, var_2, 16 ) );
var_2++;
}
var_4 = int( tablelookup( "mp/weaponRankTable.csv", 0, "maxrank", 1 ) );
for ( var_5 = 0; var_5 < var_4 + 1; var_5++ )
{
level.weaponranktable[var_5][1] = tablelookup( "mp/weaponRankTable.csv", 0, var_5, 1 );
level.weaponranktable[var_5][2] = tablelookup( "mp/weaponRankTable.csv", 0, var_5, 2 );
level.weaponranktable[var_5][3] = tablelookup( "mp/weaponRankTable.csv", 0, var_5, 3 );
}
maps\mp\gametypes\_missions::buildchallegeinfo();
level thread maps\mp\gametypes\_rank::patientzerowaiter();
level thread maps\mp\gametypes\_rank::onplayerconnect();
}
syncxpstat_stub()
{
var_0 = maps\mp\gametypes\_rank::getrankxp();
maps\mp\gametypes\_persistence::statset( "experience", var_0 );
}
onmenuresponse_stub()
{
self endon( "disconnect" );
for (;;)
{
self waittill( "menuresponse", var_0, var_1 );
if ( var_1 == "back" )
{
self closepopupmenu();
self closeingamemenu();
if ( maps\mp\gametypes\_menus::isoptionsmenu( var_0 ) )
{
if ( self.pers["team"] == "allies" )
self openpopupmenu( game["menu_class_allies"] );
if ( self.pers["team"] == "axis" )
self openpopupmenu( game["menu_class_axis"] );
}
continue;
}
if ( var_1 == "changeteam" )
{
self closepopupmenu();
self closeingamemenu();
self openpopupmenu( game["menu_team"] );
}
if ( var_1 == "changeclass_marines" )
{
self closepopupmenu();
self closeingamemenu();
self openpopupmenu( game["menu_changeclass_allies"] );
continue;
}
if ( var_1 == "changeclass_opfor" )
{
self closepopupmenu();
self closeingamemenu();
self openpopupmenu( game["menu_changeclass_axis"] );
continue;
}
if ( var_1 == "changeclass_marines_splitscreen" )
self openpopupmenu( "changeclass_marines_splitscreen" );
if ( var_1 == "changeclass_opfor_splitscreen" )
self openpopupmenu( "changeclass_opfor_splitscreen" );
if ( var_1 == "endgame" )
{
continue;
}
if ( var_1 == "endround" )
{
if ( !self ishost() )
{
continue;
}
if ( !level.gameended )
level thread maps\mp\gametypes\_gamelogic::forceend();
else
{
self closepopupmenu();
self closeingamemenu();
self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
}
continue;
}
if ( var_0 == game["menu_team"] )
{
switch ( var_1 )
{
case "allies":
self [[ level.allies ]]();
break;
case "axis":
self [[ level.axis ]]();
break;
case "autoassign":
self [[ level.autoassign ]]();
break;
case "spectator":
self [[ level.spectator ]]();
break;
}
continue;
}
if ( var_0 == game["menu_changeclass"] || isdefined( game["menu_changeclass_defaults_splitscreen"] ) && var_0 == game["menu_changeclass_defaults_splitscreen"] || isdefined( game["menu_changeclass_custom_splitscreen"] ) && var_0 == game["menu_changeclass_custom_splitscreen"] )
{
self closepopupmenu();
self closeingamemenu();
self.selectedclass = 1;
self [[ level.class ]]( var_1 );
continue;
}
if ( var_0 == game["menu_quickcommands"] )
{
maps\mp\gametypes\_quickmessages::quickcommands( var_1 );
continue;
}
if ( var_0 == game["menu_quickstatements"] )
{
maps\mp\gametypes\_quickmessages::quickstatements( var_1 );
continue;
}
if ( var_0 == game["menu_quickresponses"] )
maps\mp\gametypes\_quickmessages::quickresponses( var_1 );
}
}
handlescavengerbagpickup_stub( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
assert( isdefined( var_0 ) );
self waittill( "scavenger", var_1 );
assert( isdefined ( var_1 ) );
var_1 notify( "scavenger_pickup" );
var_1 playlocalsound( "scavenger_pack_pickup" );
var_2 = var_1 getweaponslistoffhands();
foreach ( var_4 in var_2 )
{
var_5 = var_1 getweaponammoclip( var_4 );
var_1 setweaponammoclip( var_4, var_5 + 1 );
}
var_7 = var_1 getweaponslistprimaries();
foreach ( var_9 in var_7 )
{
if ( !maps\mp\_utility::iscacprimaryweapon( var_9 ) && !level.scavenger_secondary )
continue;
var_10 = var_1 getweaponammostock( var_9 );
var_11 = weaponclipsize( var_9 );
var_1 setweaponammostock( var_9, var_10 + var_11 );
}
var_1 maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "scavenger" );
}