local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) f0_local0 = 1250 f0_local1 = 100 f0_local2 = function ( f1_arg0, f1_arg1 ) if f1_arg1.value == -1 then return elseif Game.InKillCam() and not MLG.IsMLGSpectator() then return end local f1_local0 = f1_arg0:getChildById( "pointsBgImage" ) local f1_local1 = f1_arg0:getChildById( "pointsContainer" ) local f1_local2 = f1_local1:getChildById( "pointsValueText" ) local f1_local3 = f1_arg0:getChildById( "ghostedPointsContainer" ) local f1_local4 = f1_local3:getChildById( "ghostedPointsValueText" ) if f1_arg1.value >= 0 then f1_local2:setText( "+" .. f1_arg1.value ) f1_local4:setText( "+" .. f1_arg1.value ) else f1_local2:setText( "-" .. f1_arg1.value ) f1_local4:setText( "-" .. f1_arg1.value ) end local f1_local5 = MBh.AnimateSequence( { { "opening", 0 }, { "active", f0_local1 }, { "active", f0_local0 }, { "default", 50 }, { "default", 50 }, { "active", 0 }, { "active", 50 }, { "default", 50 }, { "default", 50 }, { "active", 0 }, { "active", 50 }, { "default", 150 } } ) f1_local5( f1_local1 ) f1_local5 = MBh.AnimateSequence( { { "default", 0 }, { "default", f0_local1 }, { "active", 0 }, { "closing", 350 } } ) f1_local5( f1_local3 ) f1_local5 = MBh.AnimateSequence( { { "default", 0 }, { "default", f0_local1 }, { "active", 0 }, { "closing", 250 } } ) f1_local5( f1_local0 ) end local f0_local3 = function ( f2_arg0, f2_arg1 ) local f2_local0 = f2_arg0:getChildById( "pointsBgImage" ) local f2_local1 = f2_arg0:getChildById( "pointsContainer" ) local f2_local2 = f2_arg0:getChildById( "ghostedPointsContainer" ) f2_local1:animateToState( "default" ) f2_local2:animateToState( "closing" ) f2_local0:animateToState( "closing" ) end local f0_local4 = function ( f3_arg0, f3_arg1 ) local f3_local0 = f3_arg0:getChildById( "pointsDescText" ) if Game.InKillCam() and not MLG.IsMLGSpectator() then return end f3_local0:setText( Engine.Localize( "@" .. Engine.TableLookupByRow( XPEventTable.File, f3_arg1.value, XPEventTable.Cols.Name ) ) ) local f3_local1 = MBh.AnimateSequence( { { "opening", 0 }, { "opening", f0_local1 }, { "active", 150 }, { "active", f0_local0 }, { "closing", 100 } } ) f3_local1( f3_local0 ) f3_local1 = Engine.TableLookupByRow( XPEventTable.File, f3_arg1.value, XPEventTable.Cols.Sound ) if f3_local1 and f3_local1 ~= "null" then Engine.PlaySound( f3_local1 ) end end local f0_local5 = function ( f4_arg0, f4_arg1 ) local f4_local0 = f4_arg0:getChildById( "pointsDescText" ) f4_local0:animateToState( "closing" ) end LUI.MenuBuilder.registerType( "pointsPopupHudDef", function () local f5_local0 = RegisterMaterial( "pointflash" ) local self = LUI.UIElement.new() self.id = "pointsPopupHud" self:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -85, left = 25, bottom = CoD.TextSettings.HudEuroNormalFont.Height - 85, right = 57 } ) self:animateToState( "default", 0 ) self:registerOmnvarHandler( "ui_points_popup", f0_local2 ) self:registerOmnvarHandler( "ui_points_popup_desc", f0_local4 ) if MLG.IsMLGSpectator() then self:registerEventHandler( "playerstate_client_changed", function ( element, event ) f0_local3( element, event ) f0_local5( element, event ) end ) end local f5_local2 = LUI.UIImage.new() f5_local2.id = "pointsBgImage" f5_local2:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -128, left = -128, bottom = 128, right = 128, material = f5_local0, alpha = 0 } ) f5_local2:animateToState( "default", 0 ) f5_local2:registerAnimationState( "active", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -128, left = -128, bottom = 128, right = 128, material = f5_local0, alpha = 1 } ) f5_local2:registerAnimationState( "closing", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 256, left = -640, bottom = -256, right = 640, material = f5_local0, alpha = 0 } ) local f5_local3 = CoD.TextSettings.HudEuroNormalFont.Height * 0.5 local f5_local4 = 128 local f5_local5 = LUI.UIElement.new() f5_local5.id = "pointsContainer" f5_local5:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3, left = -f5_local4, bottom = f5_local3, right = f5_local4, alpha = 0 } ) f5_local5:animateToState( "default", 0 ) f5_local5:registerAnimationState( "opening", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 * 10, left = -f5_local4 * 10, bottom = f5_local3 * 10, right = f5_local4 * 10, alpha = 0 } ) f5_local5:registerAnimationState( "active", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3, left = -f5_local4, bottom = f5_local3, right = f5_local4, alpha = 1 } ) local f5_local6 = LUI.UIText.new() f5_local6.id = "pointsValueText" f5_local6:setText( "" ) f5_local6:setTextStyle( CoD.TextStyle.Shadowed ) f5_local6:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = true, rightAnchor = true, font = CoD.TextSettings.HudEuroNormalFont.Font, alignment = LUI.Alignment.Center, red = Colors.white.r, green = Colors.white.g, blue = Colors.white.b } ) f5_local6:animateToState( "default", 0 ) f5_local5:addElement( f5_local6 ) local f5_local7 = LUI.UIElement.new() f5_local7.id = "ghostedPointsContainer" f5_local7:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3, left = -f5_local4, bottom = f5_local3, right = f5_local4, alpha = 0 } ) f5_local7:animateToState( "default", 0 ) f5_local7:registerAnimationState( "active", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3, left = -f5_local4, bottom = f5_local3, right = f5_local4, alpha = 0.75 } ) f5_local7:registerAnimationState( "closing", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 * 2, left = -f5_local4 * 2, bottom = f5_local3 * 2, right = f5_local4 * 2, alpha = 0 } ) local f5_local8 = LUI.UIText.new() f5_local8.id = "ghostedPointsValueText" f5_local8:setText( "" ) f5_local8:setTextStyle( CoD.TextStyle.Shadowed ) f5_local8:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = true, rightAnchor = true, font = CoD.TextSettings.HudEuroNormalFont.Font, alignment = LUI.Alignment.Center } ) f5_local8:animateToState( "default", 0 ) f5_local7:addElement( f5_local8 ) local f5_local9 = LUI.UIText.new() f5_local9.id = "pointsDescText" f5_local9:setText( "" ) f5_local9:setTextStyle( CoD.TextStyle.Shadowed ) f5_local9:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 + 20, left = -f5_local4, bottom = f5_local3 + 20, right = f5_local4, font = CoD.TextSettings.HudEuroNormalFont.Font, alignment = LUI.Alignment.Center, alpha = 0 } ) f5_local9:animateToState( "default", 0 ) f5_local9:registerAnimationState( "opening", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 + 20, left = -f5_local4 - 100, bottom = f5_local3 + 20, right = f5_local4 - 100, alpha = 0 } ) f5_local9:registerAnimationState( "active", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 + 20, left = -f5_local4, bottom = f5_local3 + 20, right = f5_local4, alpha = 1 } ) f5_local9:registerAnimationState( "closing", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -f5_local3 + 20, left = -f5_local4 + 100, bottom = f5_local3 + 20, right = f5_local4 + 100, alpha = 0 } ) self:addElement( f5_local2 ) self:addElement( f5_local7 ) self:addElement( f5_local5 ) self:addElement( f5_local9 ) return self end ) LockTable( _M )