local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) f0_local0 = function ( f1_arg0, f1_arg1 ) Kinect.CloseWhatCanISayMenu( f1_arg0, f1_arg1 ) end function TitleFactory( f2_arg0, f2_arg1 ) return { type = "UIText", id = "text_whatcanisay_" .. tostring( f2_arg0 ), properties = { text = Engine.Localize( f2_arg1 ) }, states = { default = { height = CoD.TextSettings.ExtraBigFont.Height, font = CoD.TextSettings.ExtraBigFont.Font, alignment = LUI.Alignment.Left, width = 600, r = 1, g = 1, b = 1 } } } end function BlankFactory( f3_arg0 ) return { type = "UIText", id = "text_whatcanisay_" .. tostring( f3_arg0 ), properties = { text = "" }, states = { default = { height = 20, font = CoD.TextSettings.ExtraBigFont.Font, alignment = LUI.Alignment.Left, width = 600, r = 1, g = 1, b = 1 } } } end function TextFactory( f4_arg0, f4_arg1, f4_arg2 ) local f4_local0 if f4_arg2 then f4_local0 = 200 if not f4_local0 then else return { type = "UIText", id = "text_whatcanisay_" .. tostring( f4_arg0 ), properties = { text = Engine.Localize( f4_arg1 ) }, states = { default = { height = CoD.TextSettings.NormalFont.Height, font = CoD.TextSettings.NormalFont.Font, alignment = LUI.Alignment.Left, width = f4_local0 } } } end end f4_local0 = 370 end function BigTextFactory( f5_arg0, f5_arg1 ) return { type = "UIText", id = "text_whatcanisay_" .. tostring( f5_arg0 ), properties = { text = Engine.Localize( f5_arg1 ) }, states = { default = { height = CoD.TextSettings.BigFont.Height, font = CoD.TextSettings.BigFont.Font, alignment = LUI.Alignment.Left, width = 600 } } } end function DescFactory( f6_arg0, f6_arg1 ) return { type = "UIText", id = "text_whatcanisay_" .. tostring( f6_arg0 ), properties = { text = Engine.Localize( f6_arg1 ) }, states = { default = { height = CoD.TextSettings.NormalFont.Height, font = CoD.TextSettings.NormalFont.Font, alignment = LUI.Alignment.Left, width = 600, red = 0.75, green = 0.75, blue = 0.75 } } } end function GrammarFeeder( f7_arg0 ) local f7_local0 = {} if Engine.InFrontend() then local f7_local1 = false if Kinect.menu_under_what_can_i_say then if string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "main_lockout" ) then f7_local1 = true elseif string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "boot_brightness" ) then f7_local1 = true elseif string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "boot_screen_margins" ) then f7_local1 = true elseif string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "no_profile_warning_popmenu" ) then f7_local1 = true end end if f7_local1 == true then elseif Kinect.IsKinectGuideUp() then f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_SAY_GHOSTS_AND_ONE_OF_THE_FOLLOWING" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_KINECT_GUIDE_COMMANDS_CAPS" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_SHORTCUT_1_TO_9", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_SHORTCUT_1_TO_9_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_CANCEL_BACK", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_CANCEL_BACK_COMMAND" ) else f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_SAY_GHOSTS_AND_ONE_OF_THE_FOLLOWING" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_GENERAL_COMMANDS_CAPS" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_SHORTCUTS_1", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_SHORTCUTS_COMMAND" ) local f7_local2 = false if Kinect.menu_under_what_can_i_say then if string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "menu_xboxlive_lobby" ) then f7_local2 = true elseif string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "menu_xboxlive_privatelobby" ) then f7_local2 = true elseif string.lower( Kinect.menu_under_what_can_i_say ) == string.lower( "menu_xboxlive" ) then f7_local2 = true end end if f7_local2 == true then f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_LOBBY_COMMANDS_CAPS" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) if Kinect.DISABLE_CERTAIN_LOBBY_MUTE_AND_COMPARE_OPERATIONS == true then f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_MUTE_ALL_UNMUTE_ALL", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_MUTE_ALL_UNMUTE_ALL_COMMAND" ) else f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_MUTE_UNMUTE", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_MUTE_UNMUTE_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_MUTE_ALL_UNMUTE_ALL", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_MUTE_ALL_UNMUTE_ALL_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_MUTE_NON_FRIENDS", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_MUTE_NON_FRIENDS_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_MUTE_NON_PARTY", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_MUTE_NON_PARTY_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_COMPARE", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_COMPARE_COMMAND" ) end end end elseif not Engine.IsMultiplayer() then f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_GENERAL_COMMANDS_CAPS" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_GHOST_PAUSE_GHOST_PLAY", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_PAUSE_PLAY_COMMAND" ) local f7_local1 = Engine.GetDvarString( "mapname" ) if f7_local1 == "enemyhq" or f7_local1 == "nml" then f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_ATTACK_1", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_ATTACK_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_CANCEL_1", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_CANCEL_COMMAND" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_BARK_1", true ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_BARK_COMMAND" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TitleFactory( #f7_local0, "@SPEECH_SPECIFIC_COMMMAND_CAPS" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = DescFactory( #f7_local0, "@SPEECH_LOCATION_COMMAND" ) f7_local0[#f7_local0 + 1] = BlankFactory( #f7_local0 ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_DOOR" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_WINDOW" ) if f7_local1 == "enemyhq" then f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_COUNTER" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_STAIRS" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_STATUE" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_WALKWAY" ) elseif f7_local1 == "nml" then f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_BALCONY" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_BRIDGE" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_BUILDING" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_CAR" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_GARAGE" ) f7_local0[#f7_local0 + 1] = TextFactory( #f7_local0, "@SPEECH_TRAILER" ) end end end if #f7_local0 == 0 then if Engine.InFrontend() then f7_local0[#f7_local0 + 1] = BigTextFactory( #f7_local0, "@SPEECH_NO_VOICE_COMMANDS_FRONT_END" ) else f7_local0[#f7_local0 + 1] = BigTextFactory( #f7_local0, "@SPEECH_NO_VOICE_COMMANDS_IN_GAME" ) end end return f7_local0 end function OptionsMainCreate( f8_arg0, f8_arg1 ) f8_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton ) end function what_can_i_say_vlist() return { type = "UIGrid", states = { default = { leftAnchor = true, rightAnchor = true, topAnchor = true, bottomAnchor = true, left = 120, right = -120, top = 110, bottom = -60 } }, properties = { elementsPerRow = 2, hSpacing = 10, rowHeight = 33, hAlign = LUI.Alignment.Left, vAlign = LUI.Alignment.Top }, childrenFeeder = GrammarFeeder } end function WhatCanISayHandleSpeechActionBack( f10_arg0, f10_arg1, f10_arg2 ) if Kinect.IsWhatCanISayMenuUp() then f0_local0( f10_arg0, f10_arg1 ) LUI.Speech.PerformingSpeechAction() end end if Engine.HasSpeechFeature() then WhatCanISaySpeechGrammarHandlersArray = { { action = "back", confidence = LUI.Speech.defaultConfidence, handler = WhatCanISayHandleSpeechActionBack, extradata = nil }, { action = "cancel", confidence = LUI.Speech.defaultConfidence, handler = WhatCanISayHandleSpeechActionBack, extradata = nil } } else WhatCanISaySpeechGrammarHandlersArray = {} end function WhatCanISayHandleSpeechAction( f11_arg0, f11_arg1 ) if Engine.HasSpeechFeature() then LUI.Speech.ProcessActionEvent( f11_arg0, f11_arg1, WhatCanISaySpeechGrammarHandlersArray ) end end function what_can_i_say() return { type = "UIElement", id = "what_can_i_say_id", states = { default = { topAnchor = true, bottomAnchor = true, leftAnchor = true, rightAnchor = true, top = 0, bottom = 0, left = 0, right = 0 } }, handlers = { menu_create = OptionsMainCreate, speech_action = WhatCanISayHandleSpeechAction }, children = { { type = "UIWorldBlur", id = "world_blur_id", states = { default = { worldBlur = 5 } } }, { type = "UIImage", id = "options_background", states = { default = { topAnchor = true, bottomAnchor = true, leftAnchor = true, rightAnchor = true, top = 0, bottom = 0, left = 0, right = 0, alpha = 0.95, material = RegisterMaterial( "black" ) } } }, { type = "generic_menu_title", properties = { menu_title = Engine.Localize( "@SPEECH_WHATCANISAY_CAPS" ) } }, { type = "what_can_i_say_vlist", id = "what_can_i_say_vlist_id" }, { type = "button_helper_text_main", id = "button_helper_text_id" }, { type = "UIBindButton", id = "back_button", handlers = { button_start = f0_local0, button_select = f0_local0, button_secondary = f0_local0 } } } } end LUI.MenuBuilder.registerDef( "what_can_i_say_vlist", what_can_i_say_vlist ) LUI.MenuBuilder.registerDef( "what_can_i_say", what_can_i_say ) LockTable( _M )