LUI.UICharacterWindow = InheritFrom( LUI.UIElement ) LUI.UICharacterWindow.build = function ( f1_arg0, f1_arg1 ) return LUI.UICharacterWindow.new( f1_arg1 ) end LUI.UICharacterWindow.new = function ( f2_arg0 ) local self = LUI.UIElement.new() self:setupCharacterWindow() self:setClass( LUI.UICharacterWindow ) return self end LUI.UICharacterWindow.setCharacterHandle = function ( f3_arg0, f3_arg1 ) if LUI.UIElement.setCharacterHandleInC ~= nil then f3_arg0:setCharacterHandleInC( f3_arg1 ) end end LUI.UICharacterWindow.id = "LUICharacterWindow"