LUI.UICountdown = InheritFrom( LUI.UIElement ) LUI.UICountdown.build = function ( f1_arg0, f1_arg1 ) return LUI.UICountdown.new( f1_arg1 ) end LUI.UICountdown.new = function ( f2_arg0 ) local self = LUI.UIElement.new() if not f2_arg0 then f2_arg0 = {} end if LUI.UIElement.setupUICountdown ~= nil then if f2_arg0.endTime == "round_end" then self:setupUICountdown() else self:setupUICountdown( f2_arg0.endTime or 0 ) end end self:setClass( LUI.UICountdown ) return self end LUI.UICountdown.freeze = function ( f3_arg0 ) f3_arg0.m_frozen = true end LUI.UICountdown.unfreeze = function ( f4_arg0 ) f4_arg0.m_frozen = false end LUI.UICountdown.setEndTime = function ( f5_arg0, f5_arg1 ) if LUI.UIElement.setEndTimeInC ~= nil then f5_arg0:setEndTimeInC( f5_arg1 ) end end LUI.UICountdown.setTextStyle = function ( f6_arg0, f6_arg1 ) f6_arg0.m_textStyle = f6_arg1 end LUI.UICountdown.id = "LUICountdown"