local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) f0_local0 = 0.65 function mantleHintDef() local self = LUI.UIElement.new() self.id = "mantleHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGMantleHint, f0_local0, CoD.TextStyle.Shadowed ) local f1_local1 = { topAnchor = false, leftAnchor = false, bottomAnchor = true, rightAnchor = false, bottom = -80, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } if Engine.UsingSplitscreenUpscaling() then f1_local1.bottom = -20 end self:registerAnimationState( "default", f1_local1 ) self:animateToState( "default", 0 ) return self end function cursorHintDef() local self = LUI.UIElement.new() self.id = "cursorHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGCursorHint, f0_local0, CoD.TextStyle.Shadowed ) local f2_local1 = { topAnchor = false, leftAnchor = false, bottomAnchor = true, rightAnchor = false, bottom = -160, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } if Engine.UsingSplitscreenUpscaling() then f2_local1.bottom = -60 end self:registerAnimationState( "default", f2_local1 ) self:animateToState( "default", 0 ) return self end function invalidCmdHintDef() local self = LUI.UIElement.new() self.id = "invalidCmdHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGInvalidCmdHint, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = true, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 162, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end function spectatorControlsDef() local self = LUI.UIElement.new() self.id = "spectatorControlsId" self:setupOwnerdraw( CoD.Ownerdraw.CGSpectatorControls, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = false, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = -5, left = 10, height = 5, width = 512, alignment = CoD.OwnerdrawAlignment.TextTopLeft, font = CoD.TextSettings.HudEuroConRegTinyFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end function breathHintDef() local self = LUI.UIElement.new() self.id = "breathHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGHoldBreathHint, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = true, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 40, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end function zoomHintDef() local self = LUI.UIElement.new() self.id = "zoomHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGChangeZoomHint, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = true, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 70, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end function toggleHybridHintDef() local self = LUI.UIElement.new() self.id = "toggleHybridHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGToggleHybridHint, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = true, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 40, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end function toggleThermalHintDef() local self = LUI.UIElement.new() self.id = "toggleThermalHintId" self:setupOwnerdraw( CoD.Ownerdraw.CGToggleThermalHint, f0_local0, CoD.TextStyle.Shadowed ) self:registerAnimationState( "default", { topAnchor = true, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = 40, left = -32, right = 32, height = 64, alignment = LUI.Alignment.Center, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alpha = 0.6 } ) self:animateToState( "default", 0 ) return self end LockTable( _M )