local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) f0_local0 = 250 f0_local1 = -1 f0_local2 = 89.6 local f0_local3 = 358.4 local f0_local4 = function ( f1_arg0, f1_arg1 ) f0_local1 = f1_arg1.value local f1_local0 = Game.GetOmnvar( "ui_splash_optional_number" ) local f1_local1 = nil if f1_arg0.prev_activeIntel ~= f0_local1 then f1_arg0.prev_activeIntel = f0_local1 if f0_local1 >= 0 then f1_local1 = Engine.Localize( "@" .. Engine.TableLookupByRow( IntelChallengesTable.File, f0_local1, IntelChallengesTable.Cols.Name ), f1_local0 ) else f1_arg0:processEvent( { name = "message_off" } ) end if f1_local1 ~= nil then local f1_local2 = f1_arg0:getChildById( "intelChallengeBgId" ) local f1_local3 = f1_arg0:getChildById( "intelChallengeTextId" ) f1_local3:setText( f1_local1 ) f1_arg0:processEvent( { name = "message_on", value = 500 + 1000 * tonumber( Engine.TableLookup( SplashTable.File, SplashTable.Cols.Ref, Engine.TableLookupByRow( IntelChallengesTable.File, f0_local1, IntelChallengesTable.Cols.Ref ), SplashTable.Cols.Duration ) ) } ) end end end local f0_local5 = function ( f2_arg0, f2_arg1 ) local f2_local0 = f2_arg1.value local f2_local1 = nil if f2_local0 ~= -1 then f2_local1 = Engine.Localize( "@" .. Engine.TableLookupByRow( IntelChallengesTable.File, f0_local1, IntelChallengesTable.Cols.Name ), f2_local0 ) end if f2_local1 ~= nil then local f2_local2 = f2_arg0:getChildById( "intelChallengeTextId" ) f2_local2:setText( f2_local1 ) end end LUI.MenuBuilder.registerType( "intelInfoHudDef", function () local f3_local0 = RegisterMaterial( "hud_message_bg" ) local f3_local1 = RegisterMaterial( "popup_icon_intel" ) local self = LUI.UIElement.new() self.id = "intelInfoHud" self:registerAnimationState( "default", { topAnchor = false, leftAnchor = true, bottomAnchor = true, rightAnchor = false, bottom = -80, left = 5, height = f0_local2, width = 0, alpha = 0 } ) self:animateToState( "default", 0 ) self:registerAnimationState( "active", { topAnchor = false, leftAnchor = true, bottomAnchor = true, rightAnchor = false, bottom = -80, left = 5, height = f0_local2, width = f0_local3, alpha = 1 } ) self:registerAnimationState( "opening", { topAnchor = false, leftAnchor = true, bottomAnchor = true, rightAnchor = false, bottom = -80, left = 5, height = f0_local2, width = f0_local3 + 40, alpha = 1 } ) self:registerAnimationState( "closing", { topAnchor = false, leftAnchor = true, bottomAnchor = true, rightAnchor = false, bottom = -80, left = 5, height = f0_local2, width = f0_local3, alpha = 1 } ) self:registerOmnvarHandler( "ui_intel_active_index", f0_local4 ) self:registerOmnvarHandler( "ui_intel_progress_current", f0_local5 ) self:registerEventHandler( "hud_on", function ( element, event ) if element.prev_activeIntel == f0_local1 and f0_local1 ~= -1 then local f4_local0 = MBh.AnimateSequence( { { "default", 0 }, { "opening", f0_local0 / 2 }, { "active", f0_local0 / 2 } } ) f4_local0( element ) end end ) self:registerEventHandler( "message_on", function ( element, event ) local f5_local0 = event.value if not event.value then f5_local0 = 0 end local f5_local1 = MBh.AnimateSequence( { { "default", 0 }, { "default", f5_local0 }, { "opening", f0_local0 / 2 }, { "active", f0_local0 / 2 } } ) f5_local1( element ) end ) self:registerEventHandler( "message_off", MBh.AnimateSequence( { { "active", 0 }, { "closing", f0_local0 / 2 }, { "default", f0_local0 / 2 } } ) ) local f3_local3 = LUI.UIImage.new() f3_local3.id = "intelChallengeBgId" f3_local3:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = true, rightAnchor = true, material = f3_local0 } ) f3_local3:animateToState( "default", 0 ) local f3_local4 = LUI.UIImage.new() f3_local4.id = "intelChallengeIconId" f3_local4:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = 15, left = 0, height = 64, width = 64, material = f3_local1 } ) f3_local4:animateToState( "default", 0 ) local f3_local5 = LUI.UIText.new() f3_local5.id = "intelChallengeHeaderTextId" f3_local5:setText( Engine.Localize( "@LUA_MENU_INTEL_CHALLENGE_CAPS" ) ) f3_local5:setTextStyle( CoD.TextStyle.Shadowed ) f3_local5:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, top = 15, left = 64, height = CoD.TextSettings.HudEuroMedSmallFont.Height, width = f0_local3 * 0.8, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alignment = LUI.Alignment.Left, red = Colors.yellow.r, green = Colors.yellow.g, blue = Colors.yellow.b } ) f3_local5:animateToState( "default", 0 ) local f3_local6 = LUI.UIText.new() f3_local6.id = "intelChallengeTextId" f3_local6:setText( "" ) f3_local6:setTextStyle( CoD.TextStyle.Shadowed ) f3_local6:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, top = 35, left = 64, height = CoD.TextSettings.HudEuroMedSmallFont.Height, width = f0_local3 * 0.6, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alignment = LUI.Alignment.Left } ) f3_local6:animateToState( "default", 0 ) self:addElement( f3_local3 ) self:addElement( f3_local4 ) self:addElement( f3_local5 ) self:addElement( f3_local6 ) return self end ) LockTable( _M )