local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) f0_local0 = function ( f1_arg0, f1_arg1 ) local f1_local0 = MBh.AnimateSequence( { { "default", 0 }, { "opening", 250 }, { "active", 0 }, { "active", 3000 }, { "default", 250 } } ) f1_local0( f1_arg0 ) end f0_local1 = function ( f2_arg0, f2_arg1 ) if f2_arg1.value == 1 then f2_arg0:closeChildren() local f2_local0 = {} local f2_local1 = Game.GetOmnvar( "ui_spawn_abilities1" ) local f2_local2 = Game.GetOmnvar( "ui_spawn_abilities2" ) for f2_local3 = 1, 24, 1 do f2_local0[f2_local3] = hasbit( f2_local1, bit( f2_local3 ) ) f2_local0[f2_local3 + 24] = hasbit( f2_local2, bit( f2_local3 ) ) end for f2_local3 = 1, #f2_local0, 1 do if f2_local0[f2_local3] then local f2_local6 = Engine.TableLookup( KillCamAbilitiesBitMaskTable.File, KillCamAbilitiesBitMaskTable.Cols.Index, f2_local3, KillCamAbilitiesBitMaskTable.Cols.Ref ) local f2_local7 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Cost ) local f2_local8 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Image ) local f2_local9 = RegisterMaterial( "white" ) local f2_local10 = RegisterMaterial( f2_local8 ) local f2_local11 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Name ) local f2_local12 = nil local f2_local13 = false for self = 1, Cac.Abilities.Settings.AbilitiesNumCategories, 1 do for f2_local17 = 1, Cac.Abilities.Settings.AbilitiesPerCategory, 1 do if Cac.GetAbilitySlotRef( Cac.GetAbilityRef( self - 1 ), f2_local17 ) == f2_local6 then f2_local13 = true break end end if f2_local13 == true then end end local self = LUI.UIElement.new() self.id = "perk_container" .. f2_local3 self:registerAnimationState( "default", { topAnchor = false, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = -16, left = 0, bottom = 18, width = 32 } ) self:animateToState( "default", 0 ) local f2_local15 = LUI.UIImage.new() f2_local15.id = "perk_bg" .. f2_local3 f2_local15:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = true, rightAnchor = true, red = 1, green = 1, blue = 1, material = f2_local9 } ) f2_local15:animateToState( "default", 0 ) local f2_local16 = LUI.UIImage.new() f2_local16.id = "perk_bar" .. f2_local3 f2_local16:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = true, top = 31, height = 3, red = Colors.cac_ability[f2_local12].r, green = Colors.cac_ability[f2_local12].g, blue = Colors.cac_ability[f2_local12].b, material = f2_local9 } ) f2_local16:animateToState( "default", 0 ) local f2_local20 = LUI.UIImage.new() f2_local20.id = "perk_image" .. f2_local3 f2_local20:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = true, top = 0, height = 32, red = 0, green = 0, blue = 0, material = f2_local10 } ) f2_local20:animateToState( "default", 0 ) local f2_local17 = LUI.UIText.new() f2_local17.id = "perk_text" .. f2_local3 f2_local17:setText( Engine.Localize( "@" .. f2_local11 ) ) f2_local17:setTextStyle( CoD.TextStyle.Shadowed ) f2_local17:registerAnimationState( "default", { topAnchor = false, leftAnchor = false, bottomAnchor = false, rightAnchor = false, top = -CoD.TextSettings.HudEuroMedSmallFont.Height / 2, left = 35, bottom = CoD.TextSettings.HudEuroMedSmallFont.Height / 2, right = 547, font = CoD.TextSettings.HudEuroMedSmallFont.Font, alignment = LUI.Alignment.Left } ) f2_local17:animateToState( "default", 0 ) self:addElement( f2_local15 ) self:addElement( f2_local16 ) self:addElement( f2_local20 ) self:addElement( f2_local17 ) f2_arg0:addElement( self ) end end f0_local0( f2_arg0:getParent(), f2_arg1 ) end end LUI.MenuBuilder.registerType( "perksOnSpawnHudDef", function () local self = LUI.UIElement.new() self.id = "perks_on_spawn_hud" self:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = 250, left = -500, height = 456, width = 512, alpha = 0 } ) self:animateToState( "default", 0 ) self:registerAnimationState( "opening", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = 250, left = 30, height = 456, width = 512, alpha = 1 } ) self:registerAnimationState( "active", { topAnchor = true, leftAnchor = true, bottomAnchor = false, rightAnchor = false, top = 250, left = 10, height = 456, width = 512, alpha = 1 } ) local f3_local1 = LUI.UIVerticalList.new() f3_local1.id = "perks_on_spawn_vl" f3_local1:registerAnimationState( "default", { topAnchor = true, leftAnchor = true, bottomAnchor = true, rightAnchor = true, spacing = 1 } ) f3_local1:animateToState( "default", 0 ) f3_local1:registerOmnvarHandler( "ui_spawn_abilities_show", f0_local1 ) self:addElement( f3_local1 ) return self end ) LockTable( _M )