local f0_local0 = module local f0_local1, f0_local2 = ... f0_local0( f0_local1, package.seeall ) CoD.PrintModuleLoad( _NAME ) function squad_pre_party_lobby() return { type = "UIElement", id = "squad_pre_party_lobby", states = { default = { topAnchor = true, bottomAnchor = true, leftAnchor = true, rightAnchor = true, top = 0, bottom = 0, left = 0, right = 0 } }, handlers = { menu_create = function ( f2_arg0, f2_arg1 ) end , menu_close = function ( f3_arg0, f3_arg1 ) end }, children = { { type = "generic_header", properties = { text = Engine.Localize( "@LUA_MENU_SQUAD_V_SQUAD" ) } }, { type = "UIImage", id = "results_bg", states = { default = { material = RegisterMaterial( "white" ), left = -320, top = -240, width = 640, height = 480, alpha = 0.2 } } }, { type = "UIText", id = "text1", states = { default = { height = CoD.TextSettings.NormalFont.Height * 1.5, font = CoD.TextSettings.NormalFont.Font, alignment = LUI.Alignment.Center, alpha = 1, width = 640, top = -100, red = 0.9, green = 0.9, blue = 0 } }, properties = { text = "Host is finding a squad game." } } } } end LUI.MenuBuilder.registerDef( "squad_pre_party_lobby", squad_pre_party_lobby ) LockTable( _M )