608 lines
14 KiB
Lua
608 lines
14 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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f0_local0 = function ( f1_arg0, f1_arg1 )
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end
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f0_local1 = function ( f2_arg0, f2_arg1 )
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local f2_local0 = f2_arg1.controller
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local f2_local1 = nil
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local f2_local2 = -1
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local f2_local3, f2_local4 = nil
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for f2_local5 = 1, MaxTrackedOperations, 1 do
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local f2_local8 = GetTrackedOp( f2_local0, f2_local5 - 1 )
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if f2_local8 ~= "" then
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local f2_local9 = GetOperationData( f2_local0, f2_local8 )
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local f2_local10 = f2_local9.PercentProgress
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local f2_local11 = f2_local10 >= 1
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local f2_local12 = f2_local10 <= 0
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if not f2_local11 and not f2_local12 and f2_local2 < f2_local10 then
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f2_local1 = f2_local9
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if f2_local11 then
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local f2_local13 = 0
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end
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f2_local2 = f2_local13 or f2_local10
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end
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if f2_local11 and not f2_local3 then
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f2_local3 = f2_local9
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end
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if f2_local12 and not f2_local4 then
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f2_local4 = f2_local9
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end
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end
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DebugPrint( "Cannot Access Current Active Op" )
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end
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local f2_local5 = nil
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if f2_local1 then
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f2_local5 = f2_local1
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elseif f2_local3 then
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f2_local5 = f2_local3
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else
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f2_local5 = f2_local4
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end
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local f2_local6 = nil
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if f2_local5 then
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f2_local6 = getGroupRefForOperation( f2_local5.Ref )
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end
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if not f2_local6 or not f2_local5 then
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DebugPrint( "Error getting most-progressed operation." )
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f2_arg0:processEvent( {
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name = "hide_mini_aar_op_progress"
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} )
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return
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end
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local f2_local7 = Engine.Localize( GetFieldForOperationsGroup( f2_local6, OperationGroups.Cols.Name ) )
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local f2_local14 = f2_local5.Name
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local f2_local8 = f2_local5.ProgressText
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local f2_local9 = 0
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local f2_local10 = f2_local5.MaxProgress
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local f2_local11 = 0
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local f2_local12 = f2_local5.Progress
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local f2_local15 = 0
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local f2_local16 = 0
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if f2_local10 - f2_local9 > 0 then
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f2_local15 = (f2_local11 - f2_local9) / (f2_local10 - f2_local9)
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f2_local16 = (f2_local12 - f2_local9) / (f2_local10 - f2_local9)
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end
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f2_arg0:processEvent( {
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name = "update_operation_progress",
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title_text = f2_local7,
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desc_text = f2_local14,
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progress_text = f2_local8,
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prevPercent = math.min( f2_local15, 1 ),
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currPercent = math.min( f2_local16, 1 )
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} )
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end
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f0_local2 = function ()
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local f3_local0 = 244
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local f3_local1 = 7
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local f3_local2 = {
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type = "UIElement",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 55,
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left = 0,
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right = 0,
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alpha = 1
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},
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hidden = {
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alpha = 0
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}
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},
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handlers = {
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expand_mini_aar = f0_local1,
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hide_mini_aar_op_progress = MBh.AnimateToState( "hidden" )
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}
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}
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local f3_local3 = {}
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local f3_local4 = {
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type = "UIText",
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id = "progress_item_title_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = false,
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top = 5,
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bottom = CoD.TextSettings.NormalFont.Height + 5,
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left = 6,
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right = 400,
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alignment = LUI.Alignment.Left,
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font = CoD.TextSettings.NormalFont.Font,
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red = AAR.Swatch.subtext.r,
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green = AAR.Swatch.subtext.g,
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blue = AAR.Swatch.subtext.b
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}
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},
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handlers = {
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update_operation_progress = function ( f4_arg0, f4_arg1 )
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f4_arg0:setText( f4_arg1.title_text )
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end
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}
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}
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local f3_local5 = {
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type = "UIMarqueeText",
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id = "progress_item_desc_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = false,
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top = 28,
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bottom = CoD.TextSettings.NormalFont.Height + 28,
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left = 6,
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right = 275,
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font = CoD.TextSettings.NormalFont.Font,
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red = AAR.Swatch.title.r,
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green = AAR.Swatch.title.g,
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blue = AAR.Swatch.title.b,
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alignment = LUI.Alignment.Left
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}
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},
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handlers = {
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update_operation_progress = function ( f5_arg0, f5_arg1 )
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f5_arg0:setText( f5_arg1.desc_text )
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end
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}
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}
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local f3_local6 = {
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type = "UIText",
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id = "progress_item_max_val_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = false,
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top = 5,
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bottom = CoD.TextSettings.NormalFont.Height + 5,
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left = 400,
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right = 544,
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alignment = LUI.Alignment.Right,
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font = CoD.TextSettings.NormalFont.Font,
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red = AAR.Swatch.subtext.r,
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green = AAR.Swatch.subtext.g,
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blue = AAR.Swatch.subtext.b
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}
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},
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handlers = {
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update_operation_progress = function ( f6_arg0, f6_arg1 )
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f6_arg0:setText( f6_arg1.progress_text )
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end
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}
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}
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local f3_local7 = {
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type = "UIImage",
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id = "progress_fill_meter_id",
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states = {
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default = {
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material = RegisterMaterial( "white" ),
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 300,
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right = 300 + f3_local0,
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top = 34,
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bottom = 34 + f3_local1,
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red = 0,
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green = 0,
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blue = 0
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}
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}
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}
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local f3_local8 = {}
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local f3_local9 = {
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type = "UIImage",
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id = "progress_meter_curr_fill",
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states = {
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default = {
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material = RegisterMaterial( "btn_cas_fill_f" ),
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = 0,
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bottom = 0,
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red = AAR.Swatch.colorpop.r + 0.1,
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green = AAR.Swatch.colorpop.g + 0.1,
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blue = AAR.Swatch.colorpop.b + 0.1
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}
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},
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handlers = {
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update_operation_progress = function ( f7_arg0, f7_arg1 )
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f7_arg0:registerAnimationState( "fill", {
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material = RegisterMaterial( "btn_cas_fill_f" ),
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = f7_arg1.currPercent * f3_local0,
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top = 0,
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bottom = 0,
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red = AAR.Swatch.colorpop.r + 0.1,
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green = AAR.Swatch.colorpop.g + 0.1,
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blue = AAR.Swatch.colorpop.b + 0.1
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} )
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local f7_local0 = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"default",
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250
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},
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{
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"fill",
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250
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}
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} )
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f7_local0( f7_arg0 )
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end
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}
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}
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local f3_local10 = {
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type = "UIImage",
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id = "progress_meter_prev_fill",
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states = {
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default = {
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material = RegisterMaterial( "btn_cas_fill_f" ),
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = 0,
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bottom = 0,
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red = AAR.Swatch.progressborder.r,
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green = AAR.Swatch.progressborder.g,
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blue = AAR.Swatch.progressborder.b
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}
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},
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handlers = {
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update_operation_progress = function ( f8_arg0, f8_arg1 )
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f8_arg0:registerAnimationState( "fill", {
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material = RegisterMaterial( "btn_cas_fill_f" ),
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = f8_arg1.prevPercent * f3_local0,
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top = 0,
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bottom = 0,
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red = AAR.Swatch.progressborder.r,
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green = AAR.Swatch.progressborder.g,
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blue = AAR.Swatch.progressborder.b
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} )
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f8_arg0:animateToState( "fill", 0 )
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end
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}
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}
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local f3_local11 = LUI.mp_menus.Operations.HairlineBorder( "top", AAR.Swatch.progressborder.r, AAR.Swatch.progressborder.g, AAR.Swatch.progressborder.b, 0.6 )
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local f3_local12 = LUI.mp_menus.Operations.HairlineBorder( "bottom", AAR.Swatch.progressborder.r, AAR.Swatch.progressborder.g, AAR.Swatch.progressborder.b, 0.6 )
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local f3_local13 = LUI.mp_menus.Operations.HairlineBorder( "left", AAR.Swatch.progressborder.r, AAR.Swatch.progressborder.g, AAR.Swatch.progressborder.b, 0.6 )
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local f3_local14 = LUI.mp_menus.Operations.HairlineBorder( "right", AAR.Swatch.progressborder.r, AAR.Swatch.progressborder.g, AAR.Swatch.progressborder.b, 0.6 )
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f3_local7.children = f3_local9
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f3_local8 = LUI.mp_menus.Operations.HairlineBorder( "top", AAR.Swatch.trim.r, AAR.Swatch.trim.g, AAR.Swatch.trim.b, 0.6 )
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f3_local9 = LUI.mp_menus.Operations.HairlineBorder( "bottom", AAR.Swatch.trim.r, AAR.Swatch.trim.g, AAR.Swatch.trim.b, 0.6 )
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f3_local2.children = f3_local4
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return f3_local2
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end
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local f0_local3 = function ( f9_arg0 )
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assert( f9_arg0 )
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local f9_local0 = ""
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local f9_local1 = Engine.Localize( "@LUA_MENU_AAR_NEW_UNLOCKS" )
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if f9_arg0 and f9_arg0 > 0 then
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f9_local0 = f9_local1 .. " " .. f9_arg0
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end
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return f9_local0
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end
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function aar_mini_background()
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return {
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type = "UIElement",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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children = {
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{
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type = "UIImage",
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states = {
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default = CoD.ColorizeState( Swatches.GenericMenu.Background, {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = false,
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top = 0,
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bottom = 0,
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width = 200,
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material = RegisterMaterial( "white" )
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} )
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}
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},
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{
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type = "UIImage",
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states = {
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default = CoD.ColorizeState( Swatches.GenericMenu.Background, {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = false,
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top = 0,
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bottom = 0,
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right = -100,
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width = 500,
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material = RegisterMaterial( "box_white_gradient_fade_rt" )
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} )
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}
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},
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{
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type = "UIImage",
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states = {
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default = CoD.ColorizeState( Swatches.GenericMenu.Background, {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = false,
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top = 0,
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bottom = 0,
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left = 100,
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right = 500,
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material = RegisterMaterial( "box_white_gradient_fade" )
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} )
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}
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},
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{
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type = "UIImage",
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states = {
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default = CoD.ColorizeState( Swatches.GenericMenu.Border, {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = 0,
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bottom = 1,
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right = 0,
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width = 500,
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material = RegisterMaterial( "box_white_gradient_fade_rt" )
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} )
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}
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},
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{
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type = "UIImage",
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states = {
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default = CoD.ColorizeState( Swatches.GenericMenu.Border, {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = 0,
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bottom = 1,
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left = 0,
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width = 500,
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material = RegisterMaterial( "box_white_gradient_fade" )
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} )
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}
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}
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}
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}
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end
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function AARMiniChildrenFeeder( f11_arg0 )
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local f11_local0 = {
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[#f11_local0 + 1] = {
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type = "aar_mini_background",
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id = "aar_mini_background_id"
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},
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[#f11_local0 + 1] = {
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type = "UIText",
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id = "aar_mini_title_id",
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properties = {
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text = MBh.Property( "title_text" )
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},
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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top = 10,
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bottom = 10 + CoD.TextSettings.ExtraBigFont.Height,
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left = 0,
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right = 0,
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font = CoD.TextSettings.ExtraBigFont.Font,
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alignment = LUI.Alignment.Center
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}
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}
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}
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}
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local f11_local1 = #f11_local0 + 1
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local f11_local2 = {
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type = "aar_xp_info_widget",
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id = "aar_mini_xp_info_widget_id"
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}
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local f11_local3 = {}
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local f11_local4
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if Engine.GetDvarBool( "ui_opensummary" ) then
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f11_local4 = true
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else
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f11_local4 = false
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end
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f11_local3.animate_progress = f11_local4
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f11_local2.properties = f11_local3
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f11_local2.states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = 42,
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left = -213,
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right = 213,
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height = 67,
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material = RegisterMaterial( "white" ),
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red = AAR.Swatch.background_2.r,
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green = AAR.Swatch.background_2.g,
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blue = AAR.Swatch.background_2.b
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}
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}
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f11_local0[f11_local1] = f11_local2
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f11_local0[#f11_local0 + 1] = {
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type = "UIText",
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id = "aar_mini_unlocks_message_id",
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states = {
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default = CoD.ColorizeState( Colors.frontend_hilite, {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = 112,
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left = -213,
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right = 213,
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height = CoD.TextSettings.NormalFont.Height,
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font = CoD.TextSettings.NormalFont.Font,
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alignment = LUI.Alignment.Left
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} )
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},
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handlers = {
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expand_mini_aar = function ( f12_arg0, f12_arg1 )
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if f12_arg1.num_unlocks and f12_arg1.num_unlocks > 0 then
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f12_arg0:setText( f0_local3( f12_arg1.num_unlocks ) )
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else
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f12_arg0:setText( "" )
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end
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end
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}
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}
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if not SvS.IsSvS() then
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f11_local1 = #f11_local0 + 1
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f11_local2 = {
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type = "UIElement",
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id = "aar_mini_operation_progress_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = false,
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top = 112 + CoD.TextSettings.NormalFont.Height,
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bottom = 0,
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left = -275,
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right = 275
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}
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}
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}
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f11_local3 = {}
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f11_local2.children = f0_local2()
|
|
f11_local0[f11_local1] = f11_local2
|
|
end
|
|
return f11_local0
|
|
end
|
|
|
|
function aar_mini()
|
|
return {
|
|
type = "UIElement",
|
|
id = "aar_mini_main",
|
|
properties = {
|
|
title_text = Engine.Localize( "@MENU_GAME_SUMMARY_CAPS" )
|
|
},
|
|
states = {
|
|
default = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 220,
|
|
left = 0,
|
|
right = 0
|
|
},
|
|
anim_in = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = SvS.IsSvS() and -240 or -310,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
},
|
|
anim_in_hold = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = SvS.IsSvS() and -240 or -290,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
},
|
|
anim_out = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 220,
|
|
left = 0,
|
|
right = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
expand_mini_aar = MBh.AnimateSequence( {
|
|
{
|
|
"default",
|
|
500
|
|
},
|
|
{
|
|
"anim_in",
|
|
175
|
|
},
|
|
{
|
|
"anim_in_hold",
|
|
75
|
|
},
|
|
{
|
|
"anim_in_hold",
|
|
5000
|
|
},
|
|
{
|
|
"anim_out",
|
|
175
|
|
}
|
|
} )
|
|
},
|
|
childrenFeeder = AARMiniChildrenFeeder
|
|
}
|
|
end
|
|
|
|
LUI.MenuBuilder.registerDef( "aar_mini", aar_mini )
|
|
LUI.MenuBuilder.registerDef( "aar_mini_background", aar_mini_background )
|
|
LockTable( _M )
|