700 lines
20 KiB
Lua
700 lines
20 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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function CacEditRestoreFocusability( f1_arg0, f1_arg1 )
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f1_arg0:enableTreeFocus()
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end
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function SetMenuTitleToSquadMemberName( f2_arg0 )
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local f2_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f2_arg0 )
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f2_arg0:dispatchEventToRoot( {
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name = "update_header_text",
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string = Cac.GetSquadMemberName( f2_local0.exclusiveControllerIndex, f2_local0.squadLocation, f2_local0.squadMemberIndex ),
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immediate = true
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} )
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end
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function SetMenuTitleToLoadoutName( f3_arg0 )
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local f3_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f3_arg0 )
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f3_arg0:dispatchEventToRoot( {
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name = "update_header_text",
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string = Cac.GetLoadoutName( f3_local0.exclusiveControllerIndex, f3_local0.squadLocation, f3_local0.squadMemberIndex, f3_local0.classLocation, f3_local0.slot )
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} )
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end
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function SwitchToMemberSelect( f4_arg0, f4_arg1 )
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LUI.FlowManager.RequestAddMenu( f4_arg0, "cac_member_select_main", true, f4_arg1.controller, true, {
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next_screen = "cac_edit_main",
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squadLocation = f4_arg0.properties.squadLocation,
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classLocation = f4_arg0.properties.classLocation,
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force_to_next_screen = true
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} )
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LUI.FlowManager.RequestLeaveMenuByName( "cac_edit_main" )
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end
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function CacEditCreateHandler( f5_arg0, f5_arg1 )
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local f5_local0 = f5_arg0.properties
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local f5_local1 = f5_local0.exclusiveController
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if not f5_local1 then
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DebugPrint( "[WARNING] CAC: using controller index 0, this is only ok if you are editing a menu" )
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f5_local1 = 0
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end
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local f5_local2 = LUI.FlowManager.GetMenuScopedDataFromElement( f5_arg0 )
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f5_local2.controller = f5_local1
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f5_local2.squadLocation = f5_local0.squadLocation
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f5_local2.squadMemberIndex = f5_local0.squadMemberIndex
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f5_local2.classLocation = Cac.GetCustomClassLoc( f5_local0.classLocation )
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f5_local2.slot = f5_local0.slot
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SetMenuTitleToSquadMemberName( f5_arg0 )
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if f5_arg1.stackRestore then
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f5_arg0:enableTreeFocus()
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f5_arg0:animateToState( "visible", 0 )
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else
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f5_arg0:disableTreeFocus()
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if Engine.GetDvarBool( "cac_open_char_list" ) or f5_local0.open_char_list then
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f5_arg0:dispatchEventToRoot( {
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name = "open_char_select",
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controller = f5_local1,
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slot = f5_local0.slot,
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immediate = true
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} )
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Engine.SetDvarBool( "cac_open_char_list", false )
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f5_arg0:animateToState( "visible", 0 )
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else
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local f5_local3 = Engine.GetDvarInt( "lui_remember_classIndex" )
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f5_arg0:animateToState( "visible", 0 )
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f5_arg0:processEvent( {
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name = "cac_set_slot",
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slot = f5_local3,
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controller = f5_local1,
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dispatchChildren = true,
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immediate = true
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} )
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f5_arg0:processEvent( {
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name = "update_cac_info_panel",
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controller = f5_local1,
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dispatchChildren = true,
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immediate = true
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} )
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self:dispatchEventToRoot( {
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name = "refresh_specialist_abilities_recap",
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controller = f5_local1,
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specialistType = Cac.GetPerk( f5_local1, f5_local2.squadLocation, f5_local2.squadMemberIndex, f5_local2.classLocation, f5_local2.slot, Cac.Indices.StreakType ) == "streaktype_specialist",
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selected = false
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} )
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end
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end
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end
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function CacSetCurrentSlot( f6_arg0, f6_arg1 )
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assert( f6_arg0.properties.slot, "there is no slot property, something went wrong" )
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local f6_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f6_arg0 )
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f6_local0.slot = f6_arg1.slot
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f6_local0.classLocation = f6_arg1.classLocation
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f6_arg0.properties.slot = f6_arg1.slot
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f6_arg0.properties.classLocation = f6_arg1.classLocation
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f6_arg0:processEvent( {
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name = "update_squad_member_window_weapon",
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weapon = Cac.BuildPrimaryWeaponName( f6_arg1.controller, f6_local0.squadLocation, f6_local0.squadMemberIndex, f6_local0.classLocation, f6_local0.slot )
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} )
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f6_arg0:processEvent( {
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name = "update_squad_member_window_stowed_weapon",
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weapon = Cac.BuildSecondaryWeaponName( f6_arg1.controller, f6_local0.squadLocation, f6_local0.squadMemberIndex, f6_local0.classLocation, f6_local0.slot )
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} )
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end
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function CacOpenCharSelectHandler( f7_arg0, f7_arg1 )
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Engine.Exec( "uploadstats", f7_arg1.controller )
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SetMenuTitleToSquadMemberName( f7_arg0 )
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LUI.FlowManager.RequestPopupMenu( f7_arg0, "cac_main", true, f7_arg1.controller, false, {
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currSlot = f7_arg0.properties.slot,
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alternateCacMenus = f7_arg0.properties.alternateCacMenus,
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squadLocation = f7_arg0.properties.squadLocation,
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squadMemberIndex = f7_arg0.properties.squadMemberIndex,
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classLocation = f7_arg0.properties.classLocation,
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allowMemberSwap = f7_arg0.properties.allowMemberSwap
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}, true )
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f7_arg0:dispatchEventToRoot( {
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name = "cac_update_currency_text"
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} )
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end
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function cac_edit_back_button()
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return {
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type = "generic_back_button",
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properties = {
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slot = 0,
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classLocation = MBh.Property( "classLocation" ),
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squadLocation = MBh.Property( "squadLocation" ),
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squadMemberIndex = MBh.Property( "squadMemberIndex" ),
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allowMemberSwap = MBh.Property( "allowMemberSwap" )
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},
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handlers = {
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button_secondary = function ( f9_arg0, f9_arg1 )
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CacOpenCharSelectHandler( f9_arg0, f9_arg1 )
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f9_arg0:dispatchEventToRoot( {
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name = "cac_recap_slide_right",
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immediate = true
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} )
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f9_arg0:dispatchEventToRoot( {
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name = "close_info_column",
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immediate = true
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} )
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end
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,
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cac_set_slot = CacSetCurrentSlot
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}
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}
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end
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f0_local0 = function ( f10_arg0, f10_arg1 )
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f10_arg0:setText( f10_arg1.string )
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end
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function cac_edit_currency()
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return {
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type = "UIElement",
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id = "cac_edit_currency",
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properties = {
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tokenWidth = 16,
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tokenHeight = 16,
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rankIconWidth = 24,
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rankIconHeight = 24
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},
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states = {
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default = {
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leftAnchor = false,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = false,
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top = 58,
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right = -100,
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width = 500,
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height = CoD.TextSettings.NormalFont.Height
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}
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},
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handlers = {
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menu_create = MBh.EmitEvent( "cac_update_currency_text" ),
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cac_update_currency_text = function ( f12_arg0, f12_arg1 )
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local f12_local0 = 3
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local f12_local1 = LUI.FlowManager.GetMenuScopedDataFromElement( f12_arg0 )
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local f12_local2 = f12_arg0.properties.exclusiveController
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local f12_local3 = Cac.GetCurrency( f12_local2 )
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local f12_local4, f12_local5, f12_local6, f12_local7 = GetTextDimensions( tostring( f12_local3 ), CoD.TextSettings.NormalFont.Font, CoD.TextSettings.NormalFont.Height )
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local f12_local8 = f12_arg0:getChildById( "count" )
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local f12_local9 = f12_local6 - f12_local4
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f12_local8:setText( tostring( f12_local3 ) )
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f12_local8:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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height = CoD.TextSettings.NormalFont.Height,
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right = 0,
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width = f12_local9
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} )
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f12_local8:animateToState( "updated", 0 )
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local f12_local10 = f12_arg0:getChildById( "token" )
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f12_local10:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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width = f12_arg0.properties.tokenWidth,
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height = f12_arg0.properties.tokenHeight,
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right = -(f12_local9 + f12_local0)
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} )
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f12_local10:animateToState( "updated", 0 )
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local f12_local11 = f12_arg0:getChildById( "title" )
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f12_local11:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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height = CoD.TextSettings.NormalFont.Height,
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right = -(f12_arg0.properties.tokenWidth + f12_local9 + f12_local0 * 2)
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} )
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f12_local11:animateToState( "updated", 0 )
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local f12_local12 = f12_arg0:getChildById( "rank" )
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local f12_local13 = f12_arg0:getChildById( "rank_icon" )
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local f12_local14 = f12_arg0:getChildById( "rank_title" )
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local f12_local15 = Engine.GetLuiRoot()
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if not f12_local15:IsMenuOpenAndVisible( "cac_member_select_main" ) then
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f12_local15 = Engine.GetLuiRoot()
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if f12_local15:IsMenuOpenAndVisible( "prestige_details_main" ) then
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f12_local12:animateToState( "hidden" )
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f12_local13:animateToState( "hidden" )
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f12_local14:animateToState( "hidden" )
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end
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f12_local15 = 250
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local f12_local16 = Engine.GetPlayerDataEx
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local f12_local17 = f12_local2
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local f12_local18 = CoD.StatsGroup.Ranked
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local f12_local19 = f12_local1.squadLocation
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if not f12_local19 then
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f12_local19 = Cac.GetSquadLoc()
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end
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local f12_local20 = f12_local1.squadMemberIndex
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if not f12_local20 then
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f12_local20 = Cac.GetActiveSquadMember( f12_local2 )
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end
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f12_local17 = Rank.GetRankDisplay( Lobby.GetRankForXP( f12_local16( f12_local17, f12_local18, f12_local19, f12_local20, "squadMemXP" ) ) )
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f12_local18 = Cac.GetPrestigeLevel
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f12_local19 = f12_local2
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f12_local20 = f12_local1.squadLocation
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if not f12_local20 then
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f12_local20 = Cac.GetSquadLoc()
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end
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f12_local19 = RegisterMaterial( Rank.GetRankIcon( f12_local17 - 1, f12_local18( f12_local19, f12_local20 ) ) )
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local f12_local20, f12_local21, f12_local22, f12_local23 = GetTextDimensions( tostring( f12_local17 ), CoD.TextSettings.NormalFont.Font, CoD.TextSettings.NormalFont.Height )
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local f12_local24 = f12_local22 - f12_local20
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f12_local12:setText( tostring( f12_local17 ) )
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f12_local12:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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height = CoD.TextSettings.NormalFont.Height,
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right = 0 - f12_local15,
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width = rankIconWidth
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} )
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f12_local12:animateToState( "updated", 0 )
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local f12_local25 = -(f12_local24 + f12_local0)
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CoD.SetMaterial( f12_local13, f12_local19 )
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f12_local13:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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width = f12_arg0.properties.rankIconWidth,
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height = f12_arg0.properties.rankIconHeight,
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right = f12_local25 - f12_local15
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} )
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f12_local13:animateToState( "updated", 0 )
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f12_local14:registerAnimationState( "updated", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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height = CoD.TextSettings.NormalFont.Height,
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right = -(f12_arg0.properties.rankIconWidth + f12_local24 + f12_local0 * 2) - f12_local15
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} )
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f12_local14:animateToState( "updated", 0 )
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end
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f12_local12:animateToState( "hidden" )
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f12_local13:animateToState( "hidden" )
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f12_local14:animateToState( "hidden" )
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end
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},
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children = {
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{
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type = "UIText",
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id = "title",
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properties = {
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text = Engine.Localize( "@LUA_MENU_CAC_COMMENDATIONS" )
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},
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states = {
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default = CoD.ColorizeState( Colors.primary_text_color, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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right = 0,
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height = CoD.TextSettings.NormalFont.Height,
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font = CoD.TextSettings.NormalFont.Font,
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alignment = LUI.Alignment.Right
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} )
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}
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},
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{
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type = "UIImage",
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id = "token",
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states = {
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default = {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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material = RegisterMaterial( "icon_unlock_token_active" ),
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right = 0,
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width = MBh.Property( "tokenWidth" ),
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height = MBh.Property( "tokenHeight" )
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}
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}
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},
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{
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type = "UIText",
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id = "count",
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states = {
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default = CoD.ColorizeState( Colors.primary_text_color, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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right = 0,
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height = CoD.TextSettings.NormalFont.Height,
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font = CoD.TextSettings.NormalFont.Font,
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alignment = LUI.Alignment.Right
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} )
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},
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handlers = {
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update_squad_points_count = function ( f13_arg0, f13_arg1 )
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if f13_arg1.controller then
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f13_arg0:setText( tostring( Engine.GetPlayerDataEx( f13_arg1.controller, CoD.StatsGroup.Ranked, "unlockPoints" ) ) )
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end
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end
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}
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},
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{
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type = "UIText",
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id = "rank_title",
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properties = {
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text = Engine.Localize( "@MENU_RANK" )
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},
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states = {
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default = CoD.ColorizeState( Colors.primary_text_color, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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right = 0,
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height = CoD.TextSettings.NormalFont.Height,
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font = CoD.TextSettings.NormalFont.Font,
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alignment = LUI.Alignment.Right,
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alpha = 1
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} ),
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hidden = {
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alpha = 0
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}
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}
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},
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{
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type = "UIImage",
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id = "rank_icon",
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states = {
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default = {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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material = RegisterMaterial( "white" ),
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right = 0,
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width = MBh.Property( "rankIconWidth" ),
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height = MBh.Property( "rankIconHeight" ),
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alpha = 1
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},
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hidden = {
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alpha = 0
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}
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}
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},
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{
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type = "UIText",
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id = "rank",
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states = {
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default = CoD.ColorizeState( Colors.primary_text_color, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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right = 0,
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height = CoD.TextSettings.NormalFont.Height,
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font = CoD.TextSettings.NormalFont.Font,
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alignment = LUI.Alignment.Right,
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alpha = 1
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} ),
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hidden = {
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alpha = 0
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}
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}
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}
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}
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}
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end
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function cac_edit_main()
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return {
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type = "UIElement",
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id = "cac_edit_root",
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properties = {
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slot = 0,
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classLocation = "loadouts",
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alternateCacMenus = false,
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squadLocation = "privateMatchSquadMembers",
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squadMemberIndex = 0,
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allowMemberSwap = false
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},
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0,
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alpha = 0
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},
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visible = {
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alpha = 1
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}
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},
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children = {
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{
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type = "UIImage",
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id = "CAC_root_background_id",
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states = {
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default = {
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material = RegisterMaterial( "bkgd_cas" ),
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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}
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},
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{
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type = "generic_menu_title",
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id = "edit_squad_header",
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properties = {
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menu_title = "Member"
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}
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},
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{
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type = "button_helper_text_main",
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id = "cac_button_helper_text_id"
|
|
},
|
|
{
|
|
type = "cac_recap",
|
|
properties = {
|
|
exclusiveController = MBh.Property( "exclusiveController" ),
|
|
squad_location = MBh.Property( "squadLocation" ),
|
|
member_index = MBh.Property( "squadMemberIndex" ),
|
|
class_location = MBh.Property( "classLocation" ),
|
|
loadout_slot = MBh.Property( "slot" )
|
|
}
|
|
},
|
|
{
|
|
type = "UIElement",
|
|
id = "class_restrictions_warning",
|
|
states = {
|
|
default = {
|
|
leftAnchor = false,
|
|
rightAnchor = true,
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
top = -66,
|
|
right = -100,
|
|
width = 500,
|
|
height = 28,
|
|
alpha = 0
|
|
},
|
|
visible = {
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
show_class_restrictions_warning = MBh.AnimateToState( "visible" ),
|
|
hide_class_restrictions_warning = MBh.AnimateToState( "default" )
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIImage",
|
|
id = "class_restrictions_warning_icon",
|
|
states = {
|
|
default = {
|
|
leftAnchor = false,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
right = 0,
|
|
top = 2,
|
|
width = 28,
|
|
height = 28,
|
|
material = RegisterMaterial( "icon_new_3" ),
|
|
alpha = 1
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIText",
|
|
id = "class_restrictions_warning_text",
|
|
properties = {
|
|
text = Engine.Localize( "PATCH_MENU_ITEM_RESTRICTED" )
|
|
},
|
|
states = {
|
|
default = CoD.ColorizeState( Colors.orange, {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
font = CoD.TextSettings.NormalFont.Font,
|
|
left = 0,
|
|
right = -35,
|
|
top = 5,
|
|
bottom = 5 + CoD.TextSettings.NormalFont.Height,
|
|
alignment = LUI.Alignment.Right
|
|
} )
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIVerticalList",
|
|
id = "cac_edit_main_container_id",
|
|
properties = {
|
|
spacing = 5,
|
|
slot = MBh.Property( "slot" ),
|
|
classLocation = MBh.Property( "classLocation" ),
|
|
squadLocation = MBh.Property( "squadLocation" ),
|
|
squadMemberIndex = MBh.Property( "squadMemberIndex" ),
|
|
additional_handlers = {
|
|
close_info_column = MBh.AnimateToState( "default", 100 ),
|
|
collapse_info_column = MBh.AnimateToState( "collapsed", 100 ),
|
|
expand_info_column = MBh.AnimateToState( "expanded", 100 )
|
|
}
|
|
},
|
|
states = {
|
|
default = {
|
|
alignment = LUI.Alignment.Top,
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = Cac.Layout.CacEditPanel.left + 320,
|
|
right = Cac.Layout.CacEditPanel.right + 320,
|
|
top = Cac.Layout.CacEditPanel.top,
|
|
bottom = 0,
|
|
alpha = 0
|
|
},
|
|
expanded = MBh.BaseState( "default", {
|
|
alpha = 1
|
|
} ),
|
|
collapsed = {
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = Cac.Layout.CacEditPanel.left,
|
|
right = Cac.Layout.CacEditPanel.right,
|
|
top = Cac.Layout.CacEditPanel.top,
|
|
bottom = 0,
|
|
alpha = 1
|
|
}
|
|
},
|
|
children = {
|
|
{
|
|
type = "selection_info_panel_main",
|
|
id = "selection_info_panel_main_id"
|
|
},
|
|
{
|
|
type = "cac_basic_info_pane_container",
|
|
id = "cac_basic_info_pane_container_id"
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UISquadMemberWindow",
|
|
id = "character_not_so_temp",
|
|
properties = {
|
|
use_background = true,
|
|
charHandle = "customize_char_handle",
|
|
default_anim = Cac.Customization.Animations.default,
|
|
char_window_dims = {
|
|
top = 0,
|
|
bottom = 610,
|
|
left = -175,
|
|
right = 435
|
|
},
|
|
uv_values = {
|
|
0,
|
|
0,
|
|
1,
|
|
1
|
|
},
|
|
character_pos = CharacterCameraPresets.LoadoutMenu.Position,
|
|
controller = MBh.Property( "exclusiveController" ),
|
|
squad_member_index = MBh.Property( "squadMemberIndex" ),
|
|
squad_location = MBh.Property( "squadLocation" ),
|
|
loadout_slot = MBh.Property( "slot" ),
|
|
mask_pos_data = {
|
|
top = 17,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
}
|
|
},
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
leftAnchor = false,
|
|
bottomAnchor = false,
|
|
rightAnchor = true,
|
|
top = 70,
|
|
left = 0 + Cac.Layout.CacEditPanel.shift_delta,
|
|
bottom = 670,
|
|
right = 746 + Cac.Layout.CacEditPanel.shift_delta,
|
|
alpha = 1
|
|
},
|
|
hidden = {
|
|
alpha = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
show_character_image = MBh.AnimateToState( "default", 100 ),
|
|
hide_character_image = MBh.AnimateToState( "hidden", 100 ),
|
|
update_squad_member_window_weapon = function ( f15_arg0, f15_arg1 )
|
|
assert( f15_arg1.weapon )
|
|
f15_arg0:processEvent( {
|
|
name = "weapon_change_start",
|
|
new_weapon = f15_arg1.weapon,
|
|
prev_weapon = f15_arg0.current_weapon
|
|
} )
|
|
end
|
|
,
|
|
update_squad_member_window_stowed_weapon = function ( f16_arg0, f16_arg1 )
|
|
assert( f16_arg1.weapon )
|
|
f16_arg0:processEvent( {
|
|
name = "weapon_changed_stowed",
|
|
weapon = f16_arg1.weapon
|
|
} )
|
|
end
|
|
|
|
}
|
|
},
|
|
Cac.GetEditCurrency( "currency_header" ),
|
|
{
|
|
type = "cac_edit_back_button",
|
|
id = "cac_edit_back_button",
|
|
properties = {
|
|
classLocation = MBh.Property( "classLocation" )
|
|
}
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = CacEditCreateHandler,
|
|
open_char_select = CacOpenCharSelectHandler,
|
|
cac_exit = function ( f17_arg0, f17_arg1 )
|
|
LUI.FlowManager.RequestLeaveMenu( f17_arg0, true )
|
|
end
|
|
,
|
|
cac_set_slot = CacSetCurrentSlot,
|
|
popup_active = CacEditRestoreFocusability,
|
|
switch_to_member_select = SwitchToMemberSelect
|
|
}
|
|
}
|
|
end
|
|
|
|
LUI.MenuBuilder.registerDef( "cac_edit_main", cac_edit_main )
|
|
LUI.MenuBuilder.registerDef( "cac_edit_back_button", cac_edit_back_button )
|
|
LUI.MenuBuilder.registerDef( "cac_edit_currency", cac_edit_currency )
|
|
LockTable( _M )
|