214 lines
6.2 KiB
Lua
214 lines
6.2 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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function AltButtonPressed( f1_arg0, f1_arg1 )
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local f1_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f1_arg0 )
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if f1_local0.overrideAltButtonPressed then
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f1_arg1.itemType = f1_local0.currentHighlightedType
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Engine.PlaySound( CoD.SFX.RestrictClass )
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f1_local0.overrideAltButtonPressed( f1_arg0, f1_arg1 )
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end
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end
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function defaultActionToAvoidAssert( f2_arg0, f2_arg1 )
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DebugPrint( "[WARNING] CacEditPopup.lua: defaultActionToAvoidAssert() triggered." )
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end
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function OnMenuCreate( f3_arg0, f3_arg1 )
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local f3_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f3_arg0 )
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f3_local0.squadLocation = f3_arg0.properties.squadLocation
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assert( f3_local0.squadLocation, "Cac: No squad location specified, something went wrong" )
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f3_local0.squadMemberIndex = f3_arg0.properties.squadMemberIndex
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if not f3_local0.squadMemberIndex then
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DebugPrint( "[WARNING] CAC: using squad member index 0, this is only ok if you are editing a menu" )
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f3_local0.squadMemberIndex = 0
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end
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f3_local0.slot = f3_arg0.properties.slot
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if not f3_local0.slot then
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DebugPrint( "[WARNING] CAC: using cac slot index 0, this is only ok if you are editing a menu" )
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f3_local0.slot = 0
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end
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f3_local0.classLocation = f3_arg0.properties.classLocation
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assert( f3_local0.classLocation, "Cac: No class location specified, something went wrong" )
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f3_local0.itemIndex = f3_arg0.properties.itemIndex
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f3_local0.buttonFeeder = f3_arg0.properties.buttonFeeder
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f3_local0.customTop = f3_arg0.properties.customTop
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f3_local0.customLeft = f3_arg0.properties.customLeft
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f3_local0.customRight = f3_arg0.properties.customRight
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f3_local0.customBottom = f3_arg0.properties.customBottom
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f3_local0.overrideChooseAction = f3_arg0.properties.overrideChooseAction
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f3_local0.disableSetDefaultFocus = f3_arg0.properties.disableSetDefaultFocus
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f3_local0.overrideChooseDisableCheck = f3_arg0.properties.overrideChooseDisableCheck
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f3_arg0:processEvent( {
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name = "update_title",
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title_text = f3_arg0.properties.titleBarText
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} )
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if f3_local0.overrideAltButtonPressed and not MLG.AreMLGRulesEnabled() then
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f3_arg0:dispatchEventToRoot( {
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = Engine.Localize( "@MPUI_RULES_EXCLUDE_CATEGORY" ),
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side = "right",
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clickable = true,
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immediate = true
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} )
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end
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f3_arg0:processEvent( {
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name = "menu_refresh"
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} )
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f3_arg0:processEvent( {
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name = "gain_focus"
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} )
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end
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function OnMenuClose( f4_arg0, f4_arg1 )
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local f4_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f4_arg0 )
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if f4_local0.overrideAltButtonPressed then
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f4_arg0:dispatchEventToRoot( {
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = "",
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side = "right",
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immediate = true
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} )
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end
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end
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function cac_edit_popup_main()
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return {
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type = "UIElement",
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id = "cac_edit_popup_root",
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properties = {
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squadLocation = "privateMatchSquadMembers",
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squadMemberIndex = 0,
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slot = 0,
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classLocation = "privateMatchCustomClasses",
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itemIndex = 0,
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buttonFeeder = function ()
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end
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,
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titleBarText = "",
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overrideChooseAction = nil,
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disableSetDefaultFocus = false,
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overrideChooseDisableCheck = nil,
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customTop = 0,
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customLeft = 0,
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customRight = 0,
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customBottom = 0
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},
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handlers = {
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menu_create = OnMenuCreate,
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menu_close = OnMenuClose,
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hide_cac_edit_popup = function ( f7_arg0, f7_arg1 )
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f7_arg0:animateToState( "hidden", 0 )
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end
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,
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show_cac_edit_popup = function ( f8_arg0, f8_arg1 )
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f8_arg0:animateToState( "default", 0 )
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end
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},
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = MBh.Property( "customTop" ),
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bottom = MBh.Property( "customBottom" ),
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left = MBh.Property( "customLeft" ),
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right = MBh.Property( "customRight" ),
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alpha = 1
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},
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hidden = {
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alpha = 0
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}
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},
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children = {
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{
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type = "UIElement",
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id = "edit_weapon_list",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = false,
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left = Cac.Layout.ChooseDialog.left,
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top = Cac.Layout.ChooseDialog.top,
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width = 305,
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height = 540
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}
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},
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properties = {
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play_intro_anim = 1,
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buttonFeeder = MBh.Property( "buttonFeeder" )
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},
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children = {
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{
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type = "generic_menu_titlebar",
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id = "cac_weapon_types_titlebar",
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properties = {
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title_bar_text = genericTitle,
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font = CoD.TextSettings.BoldFont,
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title_bar_text_indent = 25,
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title_bar_alignment = LUI.Alignment.Left
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}
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},
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{
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type = "generic_menu_background_withfade",
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id = "cac_weapon_background_id",
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properties = {
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fade_height = 100,
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shadow_alpha = Cac.Swatches.Alphas.cac_panel_background_shadow
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}
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},
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{
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type = "UIVerticalList",
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id = "cac_weapon_types_list",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = GenericTitleBarDims.TitleBarHeight + 4,
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bottom = 0,
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left = 4,
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right = -4,
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spacing = 4
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}
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},
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childrenFeeder = MBh.Property( "buttonFeeder" )
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}
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}
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},
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{
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type = "UIBindButton",
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id = "cac_edit_weapon_button_bind_id",
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handlers = {
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button_alt1 = AltButtonPressed,
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button_secondary = function ( f9_arg0, f9_arg1 )
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local f9_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f9_arg0 )
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if f9_local0.OnMenuBack then
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f9_local0.OnMenuBack( f9_arg0, f9_arg1 )
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end
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if f9_local0.editPopupOpenMenuOnClose then
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LUI.FlowManager.RequestPopupMenu( f9_arg0, f9_local0.editPopupOpenMenuOnClose.menu, true, f9_arg1.controller, true, f9_local0.editPopupOpenMenuOnClose )
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else
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LUI.FlowManager.RequestLeaveMenu( f9_arg0 )
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end
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end
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}
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}
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}
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}
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end
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LUI.MenuBuilder.registerDef( "cac_edit_popup_main", cac_edit_popup_main )
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LUI.MenuBuilder.registerDef( "cac_edit_popup_main_second", cac_edit_popup_main )
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LockTable( _M )
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