603 lines
19 KiB
Lua
603 lines
19 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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function CacEditWeaponStatsInfoMeter( f1_arg0, f1_arg1, f1_arg2 )
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local f1_local0 = Cac.Layout.CacWeaponMeter.offset_max * f1_arg1 / 100
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if f1_arg2 < 0 then
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f1_local0 = LUI.clamp( f1_local0 + Cac.Layout.CacWeaponMeter.offset_max * f1_arg2 / 100, 0, Cac.Layout.CacWeaponMeter.offset_max )
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end
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f1_arg0:registerAnimationState( "meter", {
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right = f1_local0
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} )
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f1_arg0:animateToState( "meter", 100 )
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end
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function CacEditWeaponStatsInfoViewingMeter( f2_arg0, f2_arg1 )
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local f2_local0 = f2_arg0.properties
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local f2_local1 = nil
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if f2_arg1.viewingWeapon then
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f2_local1 = f2_arg1.viewingWeapon
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else
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f2_local1 = Cac.GetWeapon( f2_arg1.controller, f2_arg1.squadLocation, f2_arg1.squadMemberIndex, f2_arg1.classLocation, f2_arg1.slot, f2_arg1.weaponIndex )
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end
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local f2_local2 = 0
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if f2_local1 then
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f2_local2 = f2_local0.CacWeaponStatFunc( f2_local1 )
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if f2_local2 == nil or f2_local2 == "" then
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f2_local2 = 0
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end
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end
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local f2_local3 = 0
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if not f2_arg1.viewingWeapon then
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local f2_local4 = nil
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if f2_arg1.viewingAttach0 then
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f2_local4 = f2_arg1.viewingAttach0
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else
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f2_local4 = Cac.GetAttachment( f2_arg1.controller, f2_arg1.squadLocation, f2_arg1.squadMemberIndex, f2_arg1.classLocation, f2_arg1.slot, f2_arg1.weaponIndex, 0 )
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end
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local f2_local5 = nil
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if f2_arg1.viewingAttach1 then
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f2_local5 = f2_arg1.viewingAttach1
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else
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f2_local5 = Cac.GetAttachment( f2_arg1.controller, f2_arg1.squadLocation, f2_arg1.squadMemberIndex, f2_arg1.classLocation, f2_arg1.slot, f2_arg1.weaponIndex, 1 )
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end
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local f2_local6 = nil
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if f2_arg1.viewingAttach2 then
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f2_local6 = f2_arg1.viewingAttach2
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else
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f2_local6 = Cac.GetAttachment( f2_arg1.controller, f2_arg1.squadLocation, f2_arg1.squadMemberIndex, f2_arg1.classLocation, f2_arg1.slot, f2_arg1.weaponIndex, 2 )
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end
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if f2_local4 and f2_local4 ~= "none" then
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f2_local3 = f2_local3 + f2_local0.CacWeaponAttachStatFunc( f2_local4, f2_local1 )
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end
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if f2_local5 and f2_local5 ~= "none" then
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f2_local3 = f2_local3 + f2_local0.CacWeaponAttachStatFunc( f2_local5, f2_local1 )
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end
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if f2_local6 and f2_local6 ~= "none" then
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f2_local3 = f2_local3 + f2_local0.CacWeaponAttachStatFunc( f2_local6, f2_local1 )
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end
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end
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CacEditWeaponStatsInfoMeter( f2_arg0, f2_local2, f2_local3 )
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end
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function CacEditWeaponStatsInfoEquippedMeter( f3_arg0, f3_arg1 )
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local f3_local0 = f3_arg0.properties
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local f3_local1 = Cac.GetWeapon( f3_arg1.controller, f3_arg1.squadLocation, f3_arg1.squadMemberIndex, f3_arg1.classLocation, f3_arg1.slot, f3_arg1.weaponIndex )
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if f3_local1 then
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local f3_local2 = f3_local0.CacWeaponStatFunc( f3_local1 )
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if f3_local2 == nil or f3_local2 == "" then
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f3_local2 = 0
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end
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local f3_local3 = Cac.GetAttachment( f3_arg1.controller, f3_arg1.squadLocation, f3_arg1.squadMemberIndex, f3_arg1.classLocation, f3_arg1.slot, f3_arg1.weaponIndex, 0 )
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local f3_local4 = Cac.GetAttachment( f3_arg1.controller, f3_arg1.squadLocation, f3_arg1.squadMemberIndex, f3_arg1.classLocation, f3_arg1.slot, f3_arg1.weaponIndex, 1 )
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local f3_local5 = Cac.GetAttachment( f3_arg1.controller, f3_arg1.squadLocation, f3_arg1.squadMemberIndex, f3_arg1.classLocation, f3_arg1.slot, f3_arg1.weaponIndex, 2 )
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local f3_local6 = 0
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if f3_local3 and f3_local3 ~= "none" then
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f3_local6 = f3_local6 + f3_local0.CacWeaponAttachStatFunc( f3_local3, f3_local1 )
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end
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if f3_local4 and f3_local4 ~= "none" then
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f3_local6 = f3_local6 + f3_local0.CacWeaponAttachStatFunc( f3_local4, f3_local1 )
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end
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if f3_local5 and f3_local5 ~= "none" then
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f3_local6 = f3_local6 + f3_local0.CacWeaponAttachStatFunc( f3_local5, f3_local1 )
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end
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CacEditWeaponStatsInfoMeter( f3_arg0, f3_local2, f3_local6 )
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end
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end
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function CacEditWeaponStatsInfoAttachmentMeter( f4_arg0, f4_arg1, f4_arg2, f4_arg3, f4_arg4 )
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local f4_local0 = Colors.cac_weapon_meter_main.r
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local f4_local1 = Colors.cac_weapon_meter_main.g
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local f4_local2 = Colors.cac_weapon_meter_main.b
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local f4_local3 = 1
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local f4_local4 = LUI.clamp( Cac.Layout.CacWeaponMeter.offset_max * f4_arg1 / 100, 0, Cac.Layout.CacWeaponMeter.offset_max )
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if f4_arg2 < 0 then
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if f4_arg4 then
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f4_local0 = Colors.cac_weapon_meter_worse_dark.r
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f4_local1 = Colors.cac_weapon_meter_worse_dark.g
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f4_local2 = Colors.cac_weapon_meter_worse_dark.b
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else
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f4_local0 = Colors.cac_weapon_meter_worse.r
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f4_local1 = Colors.cac_weapon_meter_worse.g
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f4_local2 = Colors.cac_weapon_meter_worse.b
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end
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f4_local3 = 1
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elseif f4_arg2 > 0 then
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if f4_arg4 then
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f4_local0 = Colors.cac_weapon_meter_better_dark.r
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f4_local1 = Colors.cac_weapon_meter_better_dark.g
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f4_local2 = Colors.cac_weapon_meter_better_dark.b
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else
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f4_local0 = Colors.cac_weapon_meter_better.r
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f4_local1 = Colors.cac_weapon_meter_better.g
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f4_local2 = Colors.cac_weapon_meter_better.b
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end
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f4_local3 = 1
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f4_local4 = LUI.clamp( f4_local4 + Cac.Layout.CacWeaponMeter.offset_max * f4_arg2 / 100, 0, Cac.Layout.CacWeaponMeter.offset_max )
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else
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f4_local3 = 0
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end
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f4_arg0:registerAnimationState( "meter", {
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right = f4_local4,
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red = f4_local0,
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green = f4_local1,
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blue = f4_local2,
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alpha = f4_local3
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} )
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f4_arg0:animateToState( "meter", 100 )
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local f4_local5 = f4_arg0:getChildById( "generic_border_id" )
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if f4_local5 then
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f4_local5:registerAnimationState( "meter", {
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alpha = 1
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} )
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end
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end
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function CacEditWeaponStatsInfoViewingAttachmentMeter( f5_arg0, f5_arg1 )
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local f5_local0 = f5_arg0.properties
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local f5_local1, f5_local2 = nil
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if f5_arg1.viewingWeapon then
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f5_local1 = f5_arg1.viewingWeapon
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f5_local2 = Cac.GetWeapon( f5_arg1.controller, f5_arg1.squadLocation, f5_arg1.squadMemberIndex, f5_arg1.classLocation, f5_arg1.slot, f5_arg1.weaponIndex )
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else
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f5_local1 = Cac.GetWeapon( f5_arg1.controller, f5_arg1.squadLocation, f5_arg1.squadMemberIndex, f5_arg1.classLocation, f5_arg1.slot, f5_arg1.weaponIndex )
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end
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local f5_local3 = 0
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if f5_local1 then
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f5_local3 = f5_local0.CacWeaponStatFunc( f5_local1 )
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if f5_local3 == nil or f5_local3 == "" then
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f5_local3 = 0
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end
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end
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local f5_local4 = nil
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if f5_local2 then
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f5_local4 = f5_local0.CacWeaponStatFunc( f5_local2 )
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if f5_local4 == nil or f5_local4 == "" then
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f5_local4 = 0
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end
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end
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local f5_local5 = nil
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if f5_arg1.viewingAttach0 then
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f5_local5 = f5_arg1.viewingAttach0
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else
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f5_local5 = Cac.GetAttachment( f5_arg1.controller, f5_arg1.squadLocation, f5_arg1.squadMemberIndex, f5_arg1.classLocation, f5_arg1.slot, f5_arg1.weaponIndex, 0 )
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end
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local f5_local6 = nil
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if f5_arg1.viewingAttach1 then
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f5_local6 = f5_arg1.viewingAttach1
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else
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f5_local6 = Cac.GetAttachment( f5_arg1.controller, f5_arg1.squadLocation, f5_arg1.squadMemberIndex, f5_arg1.classLocation, f5_arg1.slot, f5_arg1.weaponIndex, 1 )
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end
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local f5_local7 = nil
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if f5_arg1.viewingAttach2 then
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f5_local7 = f5_arg1.viewingAttach2
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else
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f5_local7 = Cac.GetAttachment( f5_arg1.controller, f5_arg1.squadLocation, f5_arg1.squadMemberIndex, f5_arg1.classLocation, f5_arg1.slot, f5_arg1.weaponIndex, 2 )
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end
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local f5_local8 = 0
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if f5_local5 and f5_local5 ~= "none" then
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f5_local8 = f5_local8 + f5_local0.CacWeaponAttachStatFunc( f5_local5, f5_local1 )
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end
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if f5_local6 and f5_local6 ~= "none" then
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f5_local8 = f5_local8 + f5_local0.CacWeaponAttachStatFunc( f5_local6, f5_local1 )
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end
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if f5_local7 and f5_local7 ~= "none" then
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f5_local8 = f5_local8 + f5_local0.CacWeaponAttachStatFunc( f5_local7, f5_local1 )
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end
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CacEditWeaponStatsInfoAttachmentMeter( f5_arg0, f5_local3, f5_local8, f5_local4 )
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end
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function CacEditWeaponStatsInfoEquippedAttachmentMeter( f6_arg0, f6_arg1 )
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local f6_local0 = f6_arg0.properties
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local f6_local1 = Cac.GetWeapon( f6_arg1.controller, f6_arg1.squadLocation, f6_arg1.squadMemberIndex, f6_arg1.classLocation, f6_arg1.slot, f6_arg1.weaponIndex )
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if f6_local1 then
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local f6_local2 = f6_local0.CacWeaponStatFunc( f6_local1 )
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if f6_local2 == nil or f6_local2 == "" then
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f6_local2 = 0
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end
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local f6_local3 = Cac.GetAttachment( f6_arg1.controller, f6_arg1.squadLocation, f6_arg1.squadMemberIndex, f6_arg1.classLocation, f6_arg1.slot, f6_arg1.weaponIndex, 0 )
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local f6_local4 = Cac.GetAttachment( f6_arg1.controller, f6_arg1.squadLocation, f6_arg1.squadMemberIndex, f6_arg1.classLocation, f6_arg1.slot, f6_arg1.weaponIndex, 1 )
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local f6_local5 = Cac.GetAttachment( f6_arg1.controller, f6_arg1.squadLocation, f6_arg1.squadMemberIndex, f6_arg1.classLocation, f6_arg1.slot, f6_arg1.weaponIndex, 2 )
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local f6_local6 = 0
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if f6_local3 and f6_local3 ~= "none" then
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f6_local6 = f6_local6 + f6_local0.CacWeaponAttachStatFunc( f6_local3, f6_local1 )
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end
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if f6_local4 and f6_local4 ~= "none" then
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f6_local6 = f6_local6 + f6_local0.CacWeaponAttachStatFunc( f6_local4, f6_local1 )
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end
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if f6_local5 and f6_local5 ~= "none" then
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f6_local6 = f6_local6 + f6_local0.CacWeaponAttachStatFunc( f6_local5, f6_local1 )
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end
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CacEditWeaponStatsInfoAttachmentMeter( f6_arg0, f6_local2, f6_local6, nil, true )
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end
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end
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function CacWeaponStatCompare( f7_arg0, f7_arg1 )
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if f7_arg1.viewingWeapon then
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f7_arg0:animateToState( "statcompare", 0 )
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else
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f7_arg0:animateToState( "statview", 0 )
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end
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end
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function cac_weapon_info_pane_stat()
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return {
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type = "UIElement",
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properties = {
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statTitle = "Title",
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = false,
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left = 50,
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right = 0,
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top = 0,
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bottom = 30
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}
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},
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children = {
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{
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type = "UIVerticalList",
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properties = {
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statTitle = MBh.Property( "statTitle" ),
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = 4,
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right = 0,
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top = 2,
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bottom = 0,
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spacing = 1
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},
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statcompare = {
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spacing = 1
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},
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statview = {
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spacing = 9
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}
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},
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handlers = {
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refresh_info_pane = CacWeaponStatCompare
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},
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children = {
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{
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type = "UIHorizontalList",
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id = "viewing_meter",
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properties = {
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" ),
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statTitle = MBh.Property( "statTitle" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = 0,
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top = 0,
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bottom = 14,
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spacing = 12
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}
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},
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children = {
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{
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type = "UIText",
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properties = {
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text = MBh.Property( "statTitle" ),
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statTitle = MBh.Property( "statTitle" )
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},
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states = {
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default = {
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alignment = LUI.Alignment.Right,
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = false,
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bottomAnchor = false,
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left = 0,
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right = 97,
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top = -0.5 * CoD.TextSettings.SmallFont.Height + 4,
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bottom = 0.5 * CoD.TextSettings.SmallFont.Height + 4,
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font = CoD.TextSettings.SmallFont.Font,
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red = Colors.cac_sub_popup_text.r,
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green = Colors.cac_sub_popup_text.g,
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blue = Colors.cac_sub_popup_text.b,
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alpha = 1
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}
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},
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handlers = {
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refresh_info_pane = CacViewingMeterText
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}
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},
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{
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type = "UIElement",
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id = "large_meter_id",
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properties = {
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = 0,
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bottom = 0
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}
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},
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children = {
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{
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type = "UIImage",
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properties = {
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = Cac.Layout.CacWeaponMeter.left,
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right = Cac.Layout.CacWeaponMeter.left,
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top = Cac.Layout.CacWeaponMeter.top,
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bottom = Cac.Layout.CacWeaponMeter.bottom,
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material = RegisterMaterial( "white" ),
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red = Colors.cac_weapon_meter_main.r,
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green = Colors.cac_weapon_meter_main.g,
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blue = Colors.cac_weapon_meter_main.b,
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alpha = 1
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},
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statcompare = {
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alpha = 0
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},
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statview = {
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alpha = 1
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}
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},
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handlers = {
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refresh_info_pane = MBh.DoMultiple( {
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CacEditWeaponStatsInfoViewingAttachmentMeter,
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CacWeaponStatCompare
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} )
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}
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},
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{
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type = "UIImage",
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id = "large_front_bar_id",
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properties = {
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CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
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CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = Cac.Layout.CacWeaponMeter.left,
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right = Cac.Layout.CacWeaponMeter.left,
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top = Cac.Layout.CacWeaponMeter.top,
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bottom = Cac.Layout.CacWeaponMeter.bottom,
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material = RegisterMaterial( "white" ),
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red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
refresh_info_pane = CacEditWeaponStatsInfoViewingMeter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIHorizontalList",
|
|
id = "equipped_meter",
|
|
properties = {
|
|
CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
|
|
CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" ),
|
|
statTitle = MBh.Property( "statTitle" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
left = 109,
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 6,
|
|
spacing = 12
|
|
},
|
|
statcompare = {
|
|
alpha = 1
|
|
},
|
|
statview = {
|
|
alpha = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
refresh_info_pane = CacWeaponStatCompare
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIElement",
|
|
id = "equipped_select_overflow_meter",
|
|
properties = {
|
|
CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
|
|
CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 0
|
|
}
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIImage",
|
|
properties = {
|
|
CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
|
|
CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
left = Cac.Layout.CacWeaponMeter.left,
|
|
right = Cac.Layout.CacWeaponMeter.left,
|
|
top = 0,
|
|
bottom = -Cac.Layout.CacWeaponMeter.bottom,
|
|
material = RegisterMaterial( "white" ),
|
|
red = Colors.cac_weapon_meter_main.r,
|
|
green = Colors.cac_weapon_meter_main.g,
|
|
blue = Colors.cac_weapon_meter_main.b,
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
refresh_info_pane = CacEditWeaponStatsInfoEquippedAttachmentMeter
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
properties = {
|
|
CacWeaponStatFunc = MBh.Property( "CacWeaponStatFunc" ),
|
|
CacWeaponAttachStatFunc = MBh.Property( "CacWeaponAttachStatFunc" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
left = Cac.Layout.CacWeaponMeter.left,
|
|
right = Cac.Layout.CacWeaponMeter.left,
|
|
top = 0,
|
|
bottom = -Cac.Layout.CacWeaponMeter.bottom,
|
|
material = RegisterMaterial( "white" ),
|
|
red = Cac.Swatches.highlight.r,
|
|
green = Cac.Swatches.highlight.g,
|
|
blue = Cac.Swatches.highlight.b,
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
refresh_info_pane = CacEditWeaponStatsInfoEquippedMeter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
function cac_weapon_info_pane_stats_page()
|
|
return {
|
|
type = "cac_basic_info_pane_page",
|
|
children = {
|
|
{
|
|
type = "UIVerticalList",
|
|
id = "cac_weapon_info_pane_stats",
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
right = 0,
|
|
top = 2,
|
|
bottom = 0,
|
|
spacing = 0
|
|
}
|
|
},
|
|
children = {
|
|
{
|
|
type = "cac_weapon_info_pane_stat",
|
|
id = "weapon_stats_info_1",
|
|
properties = {
|
|
statTitle = Cac.WeaponStatTypes.Accuracy.Title,
|
|
CacWeaponStatFunc = Cac.GetWeaponAccuracy,
|
|
CacWeaponAttachStatFunc = Cac.GetAttachmentAccuracy
|
|
}
|
|
},
|
|
{
|
|
type = "cac_weapon_info_pane_stat",
|
|
id = "weapon_stats_info_2",
|
|
properties = {
|
|
statTitle = Cac.WeaponStatTypes.Damage.Title,
|
|
CacWeaponStatFunc = Cac.GetWeaponDamage,
|
|
CacWeaponAttachStatFunc = Cac.GetAttachmentDamage
|
|
}
|
|
},
|
|
{
|
|
type = "cac_weapon_info_pane_stat",
|
|
id = "weapon_stats_info_3",
|
|
properties = {
|
|
statTitle = Cac.WeaponStatTypes.Range.Title,
|
|
CacWeaponStatFunc = Cac.GetWeaponRange,
|
|
CacWeaponAttachStatFunc = Cac.GetAttachmentRange
|
|
}
|
|
},
|
|
{
|
|
type = "cac_weapon_info_pane_stat",
|
|
id = "weapon_stats_info_4",
|
|
properties = {
|
|
statTitle = Cac.WeaponStatTypes.FireRate.Title,
|
|
CacWeaponStatFunc = Cac.GetWeaponFireRate,
|
|
CacWeaponAttachStatFunc = Cac.GetAttachmentFireRate
|
|
}
|
|
},
|
|
{
|
|
type = "cac_weapon_info_pane_stat",
|
|
id = "weapon_stats_info_5",
|
|
properties = {
|
|
statTitle = Cac.WeaponStatTypes.Mobility.Title,
|
|
CacWeaponStatFunc = Cac.GetWeaponMobility,
|
|
CacWeaponAttachStatFunc = Cac.GetAttachmentMobility
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
LUI.MenuBuilder.registerDef( "cac_weapon_info_pane_stats_page", cac_weapon_info_pane_stats_page )
|
|
LUI.MenuBuilder.registerDef( "cac_weapon_info_pane_stat", cac_weapon_info_pane_stat )
|
|
LockTable( _M )
|