iw6-lui/lui/mp_menus/mplobbyplayerstats.dec.lua
2024-09-12 17:25:45 +02:00

829 lines
22 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
function ShowHistory()
local f1_local0
if not Engine.IsAliensMode() then
f1_local0 = not SvS.IsSvS()
else
f1_local0 = false
end
return f1_local0
end
function LobbyPlayerStatsGetPlayerInfo( f2_arg0, f2_arg1, f2_arg2, f2_arg3, f2_arg4 )
local f2_local0 = {}
local f2_local1 = f2_arg2
local f2_local2 = f2_arg3
if f2_arg0 then
assert( f2_arg4 )
if f2_arg1 == Lobby.MemberListStates.Teams and Lobby.GetLocalPlayerTeam then
f2_local2 = Lobby.GetLocalPlayerTeam( f2_arg1, f2_arg4 )
end
local f2_local3 = Lobby.GetMemberCount( f2_arg1, f2_local2 )
for f2_local4 = 1, f2_local3, 1 do
if Lobby.GetMemberControllerIndex( f2_arg1, f2_local4 - 1, f2_local2 ) == f2_arg4 then
f2_local1 = f2_local4 - 1
break
end
end
end
f2_local0.gamertag = Lobby.GetMemberName( f2_arg1, f2_local1, f2_local2 )
if Engine.IsAliensMode() then
f2_local0.memberPrestige = Lobby.GetMemberAlienPrestigeLevel( f2_arg1, f2_local1, f2_local2 )
f2_local0.memberRank = Lobby.GetMemberAlienRank( f2_arg1, f2_local1, f2_local2 )
else
f2_local0.memberPrestige = Lobby.GetMemberPrestigeLevel( f2_arg1, f2_local1, f2_local2 )
f2_local0.memberRank = Lobby.GetMemberRank( f2_arg1, f2_local1, f2_local2 )
end
f2_local0.clantag = ""
if Lobby.HasMemberClanTag( f2_arg1, f2_local1, f2_local2 ) then
f2_local0.clantag = Lobby.GetMemberClanTag( f2_arg1, f2_local1, f2_local2 )
end
f2_local0.patch = Lobby.GetMemberPatch and Lobby.GetMemberPatch( f2_arg1, f2_local1, f2_local2 ) or 0
f2_local0.patchBG = Lobby.GetMemberPatchbacking and Lobby.GetMemberPatchbacking( f2_arg1, f2_local1, f2_local2 ) or 0
f2_local0.background = Lobby.GetMemberBackground and Lobby.GetMemberBackground( f2_arg1, f2_local1, f2_local2 ) or 0
f2_local0.memberSlot = f2_local1
f2_local0.memberTeam = f2_local2
return f2_local0
end
function LobbyPlayerHistoryGetPoints( f3_arg0, f3_arg1, f3_arg2, f3_arg3 )
local f3_local0 = Lobby.GetMemberKDHistory( f3_arg1.memberListState, f3_arg0.memberSlot, f3_arg0.memberTeam, f3_arg1.controller )
if f3_local0 == nil then
f3_local0 = {
0,
0,
0,
0,
0
}
end
local f3_local1 = 5
for f3_local2 = 1, #f3_local0, 1 do
if f3_local1 < f3_local0[f3_local2] then
f3_local1 = f3_local0[f3_local2]
end
end
local f3_local2 = function ( f4_arg0 )
local f4_local0 = f3_arg3 * 1 / (#f3_local0 - 1) * (f4_arg0 - 1)
local f4_local1 = nil
if 1 < f3_local0[f4_arg0] then
f4_local1 = f3_arg2 * 0.5 * (1 - f3_local0[f4_arg0] / f3_local1)
else
f4_local1 = f3_arg2 * 0.5 + f3_arg2 * 0.5 * (1 - f3_local0[f4_arg0])
end
return {
x = f4_local0,
y = f4_local1
}
end
local f3_local3 = {}
for f3_local4 = 1, #f3_local0, 1 do
f3_local3[#f3_local3 + 1] = f3_local2( f3_local4 )
end
return f3_local3
end
function LobbyPlayerHistoryFactory( f5_arg0, f5_arg1, f5_arg2 )
local f5_local0 = f5_arg2.bottom - f5_arg2.top - f5_arg2.header - f5_arg2.footer
local f5_local1 = f5_arg2.width - f5_arg2.left + f5_arg2.right
local f5_local2, f5_local3, f5_local4 = Lobby.GetMemberKDHistory( f5_arg1.memberListState, f5_arg0.memberSlot, f5_arg0.memberTeam, f5_arg1.controller )
if f5_local2 == nil or #f5_local2 <= 1 then
return
end
local f5_local5 = 1 / (#f5_local2 - 1)
local f5_local6 = LobbyPlayerHistoryGetPoints( f5_arg0, f5_arg1, f5_local0, f5_local1 )
local f5_local7 = {
type = "UIElement",
id = "lobby_player_history_graph",
states = {
default = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = f5_local1,
top = f5_arg2.header,
bottom = -1 * f5_arg2.footer
}
},
children = {
{
type = "UIImage",
id = "lobby_player_history_zero_line",
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
right = 0,
top = f5_local0 * 0.5 - 1,
bottom = f5_local0 * 0.5 + 1,
red = 0,
green = 0,
blue = 0
}
}
},
{
type = "UIImage",
id = "lobby_player_history_bg",
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 0,
top = 0,
bottom = 0,
red = 1,
green = 1,
blue = 1,
alpha = 0.1
}
}
}
}
}
local f5_local8 = {
type = "UIElement",
id = "lobby_player_history",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = f5_arg2.left,
right = f5_arg2.right,
top = f5_arg2.top,
bottom = f5_arg2.bottom
}
},
children = {
f5_local7,
{
type = "UIText",
id = "lobby_player_history_title",
properties = {
text = Engine.Localize( "LUA_MENU_MP_KILL_DEATH_RATIO", #f5_local2 )
},
states = {
default = {
alignment = LUI.Alignment.Center,
font = CoD.TextSettings.SmallFont.Font,
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
right = 0,
top = 0,
bottom = CoD.TextSettings.SmallFont.Height,
red = Colors.primary_text_color.r,
green = Colors.primary_text_color.g,
blue = Colors.primary_text_color.b
}
}
}
}
}
for f5_local9 = 2, #f5_local2 - 1, 1 do
f5_local7.children[#f5_local7.children + 1] = {
type = "UIImage",
id = "lobby_player_history_" .. f5_local9 .. "_line",
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = true,
left = f5_local1 * f5_local5 * (f5_local9 - 1) - 1,
right = f5_local1 * f5_local5 * (f5_local9 - 1) + 1,
top = 0,
bottom = 0,
red = 0,
green = 0,
blue = 0
}
}
}
end
for f5_local9 = 2, #f5_local2, 1 do
local f5_local12 = f5_local6[f5_local9].x - f5_local6[f5_local9 - 1].x
local f5_local13 = f5_local6[f5_local9].y - f5_local6[f5_local9 - 1].y
local f5_local14 = math.sqrt( f5_local12 * f5_local12 + f5_local13 * f5_local13 )
local f5_local15 = f5_local6[f5_local9 - 1].x + f5_local12 * 0.5
local f5_local16 = f5_local6[f5_local9 - 1].y + f5_local13 * 0.5
f5_local7.children[#f5_local7.children + 1] = {
type = "UIImage",
id = "lobby_player_history_connect_" .. f5_local9,
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = f5_local6[f5_local9 - 1].x - (f5_local14 - f5_local12) / 2,
right = f5_local6[f5_local9 - 1].x + f5_local14 - (f5_local14 - f5_local12) / 2,
top = f5_local6[f5_local9 - 1].y + f5_local13 / 2 - 1,
bottom = f5_local6[f5_local9 - 1].y + f5_local13 / 2 + 1,
zRot = -1 * math.deg( math.atan( f5_local13 / f5_local12 ) ),
red = 1,
green = 1,
blue = 1,
alpha = 0.5
}
}
}
end
for f5_local9 = 1, #f5_local2, 1 do
local f5_local12 = {
red = 0,
green = 0,
blue = 0
}
if f5_local2[f5_local9] >= 1 then
f5_local12.green = 0.75
else
f5_local12.red = 0.75
end
f5_local7.children[#f5_local7.children + 1] = {
type = "UIImage",
id = "lobby_player_history_point_" .. f5_local9,
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = f5_local6[f5_local9].x - 3,
right = f5_local6[f5_local9].x + 3,
top = f5_local6[f5_local9].y - 3,
bottom = f5_local6[f5_local9].y + 3,
red = f5_local12.red,
green = f5_local12.green,
blue = f5_local12.blue,
alpha = 1
}
}
}
end
for f5_local9 = 1, #f5_local2, 1 do
f5_local7.children[#f5_local7.children + 1] = {
type = "UIText",
id = "lobby_player_history_value_" .. f5_local9,
properties = {
text = string.format( "%.2f", f5_local2[f5_local9] )
},
states = {
default = {
alignment = LUI.Alignment.Center,
font = CoD.TextSettings.SmallFont.Font,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = f5_local6[f5_local9].x,
right = f5_local6[f5_local9].x,
top = f5_local0,
bottom = f5_local0 + CoD.TextSettings.SmallFont.Height,
red = Colors.primary_text_color.r,
green = Colors.primary_text_color.g,
blue = Colors.primary_text_color.b
}
}
}
end
return f5_local8
end
function LobbyPlayerStatsFeeder( f6_arg0 )
local f6_local0 = {}
local f6_local1 = LobbyPlayerStatsGetPlayerInfo( f6_arg0.isComparison, f6_arg0.memberListState, f6_arg0.memberSlot, f6_arg0.team, f6_arg0.controller )
local f6_local2 = 0
f6_local0[#f6_local0 + 1] = {
type = "playercard",
id = "lobby_basic_playercard_id",
properties = {
gamertag = f6_local1.gamertag,
clantag = f6_local1.clantag,
rank = f6_local1.memberRank,
prestige = f6_local1.memberPrestige,
background = f6_local1.background,
patchShape = f6_local1.patchBG,
patchEmblem = f6_local1.patch
},
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 55,
right = -55,
top = 130,
bottom = 200
}
}
}
if not Engine.IsAliensMode() or Engine.GetDvarBool( "extinction_cac_enabled" ) then
if ShowHistory() then
f6_local2 = 85 + CoD.TextSettings.SmallFont.Height + CoD.TextSettings.SmallFont.Height
end
local f6_local3 = {}
local f6_local4 = 25
local f6_local5 = {
material = RegisterMaterial( "white" ),
leftAnchor = false,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = -150,
right = 0,
top = 0,
bottom = 0,
red = 1,
green = 1,
blue = 1,
alpha = 0.1
}
local f6_local6 = {
material = RegisterMaterial( "box_angle_rtcap" ),
leftAnchor = false,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = -150,
right = -182,
top = 0,
bottom = 0,
red = 1,
green = 1,
blue = 1,
alpha = 0.1
}
local f6_local7 = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 6,
right = -150,
top = 2,
bottom = 2 + CoD.TextSettings.SmallFont.Height,
red = Colors.primary_text_color.r,
green = Colors.primary_text_color.g,
blue = Colors.primary_text_color.b,
alignment = LUI.Alignment.Left,
font = CoD.TextSettings.SmallFont.Font
}
local f6_local8 = {
leftAnchor = false,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = -150,
right = -6,
top = 2,
bottom = 2 + CoD.TextSettings.SmallFont.Height,
red = Colors.white.r,
green = Colors.white.g,
blue = Colors.white.b,
alignment = LUI.Alignment.Left,
font = CoD.TextSettings.SmallFont.Font
}
if f6_arg0.isComparison then
f6_local5 = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 150,
top = 0,
bottom = 0,
red = 1,
green = 1,
blue = 1,
alpha = 0.1
}
f6_local6 = {
material = RegisterMaterial( "box_angle_ltcap" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = true,
left = 182,
right = 150,
top = 0,
bottom = 0,
red = 1,
green = 1,
blue = 1,
alpha = 0.1
}
f6_local7 = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 150,
right = -6,
top = 2,
bottom = 2 + CoD.TextSettings.SmallFont.Height,
red = Colors.primary_text_color.r,
green = Colors.primary_text_color.g,
blue = Colors.primary_text_color.b,
alignment = LUI.Alignment.Right,
font = CoD.TextSettings.SmallFont.Font
}
f6_local8 = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = 6,
right = 150,
top = 2,
bottom = 2 + CoD.TextSettings.SmallFont.Height,
red = Colors.white.r,
green = Colors.white.g,
blue = Colors.white.b,
alignment = LUI.Alignment.Right,
font = CoD.TextSettings.SmallFont.Font
}
end
local f6_local9 = nil
if SvS.IsSvS() then
f6_local9 = Lobby.SquadsPlayerStatsCategories
elseif Engine.IsAliensMode() then
f6_local9 = Lobby.AliensPlayerStatsCategories
else
f6_local9 = Lobby.PlayerStatsCategories
end
for f6_local10 = 1, #f6_local9, 1 do
if f6_local9[f6_local10].Visible == nil or f6_local9[f6_local10].Visible( f6_arg0.memberListState, f6_local1.memberSlot, f6_local1.memberTeam ) then
local f6_local13 = "---"
if Lobby.GetMemberStat then
local f6_local14 = tonumber( Lobby.GetMemberStat( f6_arg0.memberListState, f6_local1.memberSlot, f6_local1.memberTeam, Lobby.MemberStatTypes.GamesPlayed ) )
if f6_local9[f6_local10].Getter then
f6_local13 = f6_local9[f6_local10].Getter( f6_arg0.memberListState, f6_local1.memberSlot, f6_local1.memberTeam )
elseif f6_local9[f6_local10].Type and (not (f6_local14 == nil or f6_local14 <= 0) or SvS.IsSvS() or Engine.IsAliensMode()) then
f6_local13 = Lobby.GetMemberStat( f6_arg0.memberListState, f6_local1.memberSlot, f6_local1.memberTeam, f6_local9[f6_local10].Type ) or ""
end
end
f6_local3[#f6_local3 + 1] = {
type = "UIElement",
id = "lobby_player_stat_" .. f6_local10 .. "_id",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
right = 0,
top = 0,
bottom = f6_local4
}
},
children = {
{
type = "UIImage",
id = "lobby_player_stat_bg_title",
states = {
default = {
material = RegisterMaterial( "white" ),
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 0,
top = 0,
bottom = 0,
red = Colors.very_dark_cyan.r,
green = Colors.very_dark_cyan.g,
blue = Colors.very_dark_cyan.b,
alpha = 0.5
}
}
},
{
type = "UIImage",
id = "lobby_player_stat_bg_value",
states = {
default = f6_local5
}
},
{
type = "UIImage",
id = "lobby_player_stat_bg_cap",
states = {
default = f6_local6
}
},
{
type = "UIText",
id = "lobby_player_stat_text_title",
properties = {
text = Engine.Localize( f6_local9[f6_local10].Title )
},
states = {
default = f6_local7
}
},
{
type = "UIMarqueeText",
id = "lobby_player_stat_text_value",
properties = {
text = f6_local13
},
states = {
default = f6_local8
}
}
}
}
end
end
f6_local0[#f6_local0 + 1] = {
type = "UIVerticalList",
id = "lobby_player_stats_list_id",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 40,
right = -40,
top = 250 + f6_local2 + 10,
bottom = 250 + f6_local2 + 20 + #Lobby.PlayerStatsCategories * (f6_local4 + 2),
spacing = 3
}
},
children = f6_local3
}
if f6_arg0.isComparison then
f6_local0[#f6_local0 + 1] = {
type = "UIText",
id = "lobby_player_stat_text_value",
properties = {
text = Engine.Localize( "@LUA_MENU_VERSUS" )
},
states = {
default = {
alignment = LUI.Alignment.Center,
font = CoD.TextSettings.ExtraBigFont.Font,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = -20,
right = 20,
top = 205,
bottom = 205 + CoD.TextSettings.ExtraBigFont.Height,
red = Colors.primary_text_color.r,
green = Colors.primary_text_color.g,
blue = Colors.primary_text_color.b
},
shown = {
alpha = 1
},
hidden = {
alpha = 0
}
},
handlers = {
lobby_page_enter = function ( f7_arg0, f7_arg1 )
f7_arg0:animateToState( "shown", f7_arg1.animTime or 0, true )
end,
lobby_page_leave = function ( f8_arg0, f8_arg1 )
f8_arg0:animateToState( "hidden", f8_arg1.animTime or 0, true )
end
}
}
end
if ShouldShowEliteIcon( f6_arg0.memberListState, f6_local1.memberSlot, f6_local1.memberTeam ) then
local f6_local10 = 300 + #f6_local9 * (f6_local4 + 2) + f6_local4 + 2
f6_local0[#f6_local0 + 1] = {
type = "UIHorizontalList",
id = "lobby_player_mobile_app_info_id",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 64,
right = -54,
top = f6_local10,
bottom = f6_local10 + f6_local4 + 2,
spacing = 8
}
},
children = {
{
type = "UIImage",
id = "lobby_player_mobile_app_icon_id",
states = {
default = {
material = RegisterMaterial( "widg_arrow_dn" ),
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
top = 7,
bottom = 19,
left = 3,
right = 29,
red = 0.33,
green = 0.71,
blue = 0.23
}
}
},
{
type = "UIText",
id = "lobby_player_mobile_app_text_id",
properties = {
text = Engine.Localize( "@LUA_MENU_MOBILE_APP_RUNNING" )
},
states = {
default = {
alignment = LUI.Alignment.Left,
font = CoD.TextSettings.SmallFont.Font,
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 20,
right = -14,
top = 2,
bottom = f6_local4,
red = Colors.secondary_text_color.r,
green = Colors.secondary_text_color.g,
blue = Colors.secondary_text_color.b
}
}
}
}
}
end
end
return f6_local0
end
function LobbyPlayerStatsUpdateProps( f9_arg0, f9_arg1 )
assert( f9_arg1.memberListState )
assert( f9_arg1.memberSlot )
assert( f9_arg1.team )
local f9_local0 = f9_arg0.properties
local f9_local1 = f9_arg1.memberListState
if not f9_local1 then
f9_local1 = Lobby.MemberListStates.None
end
f9_local0.memberListState = f9_local1
f9_arg0.properties.memberSlot = f9_arg1.memberSlot or 0
f9_arg0.properties.team = f9_arg1.team or 1
end
function LobbyPlayerStatsEnter( f10_arg0, f10_arg1 )
local f10_local0 = f10_arg0.properties
local f10_local1 = f10_arg0.properties
local f10_local2 = f10_arg1.controller
if not f10_local2 then
f10_local2 = Engine.GetFirstActiveController()
end
f10_local1.controller = f10_local2
if f10_local0.isComparison then
f10_arg0:processEvent( {
name = "menu_refresh"
} )
end
f10_local1 = LobbyPlayerStatsGetPlayerInfo( f10_local0.isComparison, f10_local0.memberListState, f10_local0.memberSlot, f10_local0.team, f10_arg0.properties.controller )
f10_arg0:processEvent( {
name = "update_playercard",
gamertag = f10_local1.gamertag,
clantag = f10_local1.clantag,
rank = f10_local1.memberRank,
prestige = f10_local1.memberPrestige,
background = f10_local1.background,
patchShape = f10_local1.patchBG,
patchEmblem = f10_local1.patch
} )
end
function sendPlayerCardUpdate( f11_arg0, f11_arg1 )
if Engine.IsAliensMode() then
local f11_local0 = LobbyPlayerStatsGetPlayerInfo( false, f11_arg1.memberListState, f11_arg1.memberSlot, f11_arg1.team, f11_arg1.controller )
f11_arg0:processEvent( {
name = "update_playercard",
gamertag = f11_local0.gamertag,
clantag = f11_local0.clantag,
rank = f11_local0.memberRank,
prestige = f11_local0.memberPrestige,
background = f11_local0.background,
patchShape = f11_local0.patchBG,
patchEmblem = f11_local0.patch
} )
end
end
function LobbyPlayerStatsBuildHistory( f12_arg0, f12_arg1 )
if ShowHistory() then
local f12_local0 = f12_arg0:getFirstDescendentById( "lobby_player_history" )
local f12_local1 = f12_arg0.properties
if f12_local0 then
f12_local0:close()
end
local f12_local2 = LobbyPlayerHistoryFactory( LobbyPlayerStatsGetPlayerInfo( f12_local1.isComparison, f12_local1.memberListState, f12_local1.memberSlot, f12_local1.team, f12_arg0.properties.controller ), f12_local1, {
left = 40,
right = -40,
top = 250,
width = 550,
bottom = 250 + 85 + CoD.TextSettings.SmallFont.Height + CoD.TextSettings.SmallFont.Height,
footer = CoD.TextSettings.SmallFont.Height,
header = CoD.TextSettings.SmallFont.Height
} )
if f12_local2 ~= nil then
LUI.MenuBuilder.BuildAddChild( f12_arg0, f12_local2 )
end
end
end
function lobby_player_stats()
return {
type = "UIElement",
id = "lobby_player_stats_id",
focusable = true,
properties = {
memberListState = Lobby.MemberListStates.Lobby,
memberSlot = 0,
team = Teams.free,
isComparison = false,
controller = Engine.GetFirstActiveController(),
should_disable_slide_right_func = function ( f14_arg0, f14_arg1 )
local f14_local0 = f14_arg0.properties
if not f14_local0.isComparison then
if (Lobby.GetMemberControllerIndex and Lobby.GetMemberControllerIndex( f14_local0.memberListState, f14_local0.memberSlot, f14_local0.team ) or 0) == f14_arg1 then
return true
elseif not Engine.IsConsoleGame() and Lobby.IsMemberALocalPlayer( f14_local0.memberListState, f14_local0.memberSlot, f14_local0.team ) then
return true
end
end
return false
end
},
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 0,
top = 0,
bottom = 0
}
},
handlers = {
lobby_detail_update = function ( f15_arg0, f15_arg1 )
LobbyPlayerStatsUpdateProps( f15_arg0, f15_arg1 )
sendPlayerCardUpdate( f15_arg0, f15_arg1 )
f15_arg0:processEvent( {
name = "menu_refresh"
} )
LobbyPlayerStatsBuildHistory( f15_arg0, f15_arg1 )
end
,
lobby_page_enter = function ( f16_arg0, f16_arg1 )
LobbyPlayerStatsEnter( f16_arg0, f16_arg1 )
LobbyPlayerStatsBuildHistory( f16_arg0, f16_arg1 )
end
},
childrenFeeder = LobbyPlayerStatsFeeder
}
end
LUI.MenuBuilder.registerDef( "lobby_player_stats", lobby_player_stats )
LockTable( _M )