iw6-lui/lui/actionscontrols.dec.lua
2024-09-12 17:25:45 +02:00

233 lines
6.6 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
function GetDisplay( f1_arg0 )
return Engine.GetBinding( f1_arg0 )
end
function bindKey( f2_arg0 )
Engine.BindKey( f2_arg0 )
end
function OptionsWindowRefresh( f3_arg0, f3_arg1 )
if f3_arg1.source_input == "button_action" or f3_arg1.source_input == "key_bound" then
f3_arg0:processEvent( {
name = "menu_refresh"
} )
f3_arg0:processEvent( {
name = "refresh_content"
} )
end
end
function OptionsWindowTriggerRefresh( f4_arg0, f4_arg1 )
f4_arg0:dispatchEventToRoot( {
name = "options_window_refresh",
source_input = f4_arg1.name,
immediate = true
} )
end
function SinglePlayerDisableFunction( f5_arg0, f5_arg1 )
return not Engine.IsMultiplayer()
end
function ControlBindFactory( f6_arg0, f6_arg1, f6_arg2 )
return {
type = "UIGenericButton",
id = "bind_" .. f6_arg0,
disabledFunc = f6_arg2 or function ()
return false
end
,
properties = {
variant = GenericButtonSettings.Variants.Info,
button_text = Engine.Localize( f6_arg0 ),
button_display_func = function ( f8_arg0, f8_arg1 )
return GetDisplay( f6_arg1 )
end
,
button_action_func = function ( f9_arg0, f9_arg1 )
Engine.BindKey( f6_arg1 )
OptionsWindowTriggerRefresh( f9_arg0, f9_arg1 )
end
},
handlers = {
element_refresh = MBh.EmitEvent( "content_refresh" ),
key_bound = OptionsWindowTriggerRefresh
}
}
end
function OptionFactoryProfileData( f10_arg0, f10_arg1, f10_arg2, f10_arg3, f10_arg4, f10_arg5 )
local f10_local0 = Engine.GetProfileData( f10_arg0 )
local f10_local1 = 1
for f10_local5, f10_local6 in pairs( f10_arg3 ) do
if f10_local6.value == f10_local0 then
f10_local1 = f10_local5
break
end
end
f10_local2 = function ( f11_arg0, f11_arg1 )
Engine.ExecNow( f10_arg1 )
Engine.ExecNow( "profile_menuDvarsFinish" )
OptionsWindowTriggerRefresh( f11_arg0, f11_arg1 )
end
f10_local3 = {
type = "UIGenericButton",
id = "option_" .. f10_arg0,
disabledFunc = f10_arg4 or function ()
return false
end
}
f10_local4 = {
variant = GenericButtonSettings.Variants.Select
}
if f10_arg5 then
local f10_local7 = f10_arg2
end
f10_local4.button_text = f10_local7 or Engine.Localize( f10_arg2 )
f10_local4.button_display_func = function ( f13_arg0, f13_arg1 )
return Engine.Localize( f10_arg3[f10_local1].text )
end
f10_local4.button_left_func = function ( f14_arg0, f14_arg1 )
f10_local1 = 1 + (#f10_arg3 + f10_local1 - 1 - 1) % #f10_arg3
f10_local2( f14_arg0, f14_arg1 )
end
f10_local4.button_right_func = function ( f15_arg0, f15_arg1 )
f10_local1 = 1 + (f10_local1 - 1 + 1) % #f10_arg3
f10_local2( f15_arg0, f15_arg1 )
end
f10_local3.properties = f10_local4
f10_local3.handlers = {
element_refresh = MBh.EmitEvent( "content_refresh" )
}
return f10_local3
end
function OptionsFeeder( f16_arg0 )
local f16_local0 = {}
Engine.ExecNow( "profile_menuDvarsSetup" )
f16_local0[#f16_local0 + 1] = OptionFactoryProfileData( "leanEnabled", "profile_toggleLean", "@LUA_MENU_LEAN_TOGGLE", {
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
} )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_FIRE_WEAPON", "+attack" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_AIM_DOWN_THE_SIGHT", "+toggleads_throw" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_HOLD_AIM_DOWN_SIGHT", "+speed_throw" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_RELOAD_WEAPON", "+reload" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_SWITCH_WEAPON", "weapnext" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@PLATFORM_MELEEZOOM", "+melee_zoom" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_USE", "+activate" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_FRAG_EQUIPMENT", "+frag" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_THROW_SPECIAL_GRENADE", "+smoke" )
if SinglePlayerDisableFunction() then
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_WEAPON_ATTACHMENT", "+actionslot 3" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_INVENTORY_KILLSTREAK", "+actionslot 4" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_NVG_WATCH", "+actionslot 1" )
else
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_1", "+actionslot 4" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_2", "+actionslot 5" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_3", "+actionslot 6" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_4", "+actionslot 7" )
f16_local0[#f16_local0 + 1] = ControlBindFactory( Engine.IsAliensMode() and "ALIENS_UPGRADE_ABILITIES" or "@PLATFORM_UI_SHOW_SCORES", "togglescores" )
end
return f16_local0
end
function OptionsMainCreate( f17_arg0, f17_arg1 )
f17_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function actions_controls_vlist()
return {
type = "UIScrollingVerticalList",
childrenFeeder = OptionsFeeder,
properties = {
use_arrows = true,
sendScrollEvents = true,
exclusiveController = MBh.Property( "exclusiveController" )
},
states = {
default = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
top = OptionsListDims.menu_top,
bottom = OptionsListDims.menu_bottom,
left = OptionsListDims.menu_left,
right = OptionsListDims.menu_right
}
},
handlers = {
options_window_refresh = OptionsWindowRefresh
}
}
end
function actions_controls()
return {
type = "UIElement",
id = "actions_controls_id",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
handlers = {
menu_create = OptionsMainCreate,
menu_close = function ( f20_arg0, f20_arg1 )
Engine.Exec( "updategamerprofile" )
end
},
children = {
{
type = "generic_menu_title",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_ACTIONS" )
}
},
{
type = "actions_controls_vlist",
id = "actions_cotnrols_vlist_id"
},
{
type = "button_helper_text_main",
id = "button_helper_text_id"
},
{
type = "UIBindButton",
handlers = {
button_secondary = MBh.LeaveMenu()
}
}
}
}
end
LUI.MenuBuilder.registerDef( "actions_controls_vlist", actions_controls_vlist )
LUI.MenuBuilder.registerDef( "actions_controls", actions_controls )
LockTable( _M )