687 lines
19 KiB
Lua
687 lines
19 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( "Registering " .. _NAME )
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CommonEvents = {
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addBackButton = {
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name = "add_button_helper_text",
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button_ref = "button_secondary",
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helper_text = Engine.Localize( "@LUA_MENU_BACK" ),
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side = "left",
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clickable = true,
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priority = -1000
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},
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addActionButton = {
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name = "add_button_helper_text",
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button_ref = "button_action",
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helper_text = Engine.Localize( "@MENU_CONTINUE" ),
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side = "left",
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clickable = true,
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priority = -1000
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},
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addFriendsButton = {
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name = "add_button_helper_text",
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button_ref = "button_alt2",
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helper_text = Engine.Localize( "@LUA_MENU_FRIENDS" ),
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side = "right",
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clickable = true,
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width = 190,
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priority = -1000
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},
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removeFriendsButton = {
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name = "add_button_helper_text",
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button_ref = "button_alt2",
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helper_text = ""
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},
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addGameSummaryButton = {
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name = "add_button_helper_text",
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button_ref = "button_select",
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helper_text = Engine.Localize( "@LUA_MENU_MATCH_SUMMARY" ),
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side = "left",
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clickable = true
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},
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addAcceptButton = {
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = Engine.Localize( "@LUA_MENU_ACCEPT" ),
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side = "left",
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clickable = true,
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priority = -1000
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},
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addDeclineButton = {
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name = "add_button_helper_text",
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button_ref = "button_secondary",
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helper_text = Engine.Localize( "@LUA_MENU_DECLINE" ),
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side = "left",
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clickable = true,
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priority = -1000
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},
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addLeftButton = {
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name = "add_button_helper_text",
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button_ref = "button_shoulderl",
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helper_text = Engine.Localize( "@LUA_MENU_PREV_PAGE" ),
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side = "left",
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clickable = true,
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priority = -1000
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},
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addRightButton = {
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name = "add_button_helper_text",
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button_ref = "button_shoulderr",
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helper_text = Engine.Localize( "@LUA_MENU_NEXT_PAGE" ),
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side = "left",
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clickable = true,
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priority = -1000
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}
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}
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function AddHelperTextObject( f1_arg0, f1_arg1 )
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assert( f1_arg1.button_ref )
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assert( f1_arg1.helper_text )
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local f1_local0 = nil
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if f1_arg1.side and f1_arg1.side == "left" then
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f1_local0 = f1_arg0:getChildById( "left_button_helper_list_id" )
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else
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f1_local0 = f1_arg0:getChildById( "right_button_helper_list_id" )
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end
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assert( f1_local0 )
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local f1_local1 = f1_arg1.button_ref .. "_id"
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local f1_local2 = f1_local0:getChildById( f1_local1 )
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if f1_local2 and f1_arg1.helper_text ~= f1_local2.currentText then
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f1_local2:close()
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f1_local2 = nil
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end
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if not f1_local2 and f1_arg1.helper_text ~= "" then
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local f1_local3 = helper_text_item( ButtonMap[f1_arg1.button_ref], f1_arg1.helper_text, f1_arg1.button_ref2 and ButtonMap[f1_arg1.button_ref2] or nil, f1_arg1.width, f1_arg1.priority, f1_arg1.ignorePopups or false, f1_arg1.customEvent or nil, f1_arg1.customEventTarget or nil, f1_arg1.useAnimIntro or nil, f1_arg1.flash or nil )
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f1_local3.id = f1_local1
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if f1_arg1.clickable == true and ButtonMap[f1_arg1.button_ref] then
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f1_local3.triggers_event = f1_arg1.button_ref
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end
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if Engine.IsConsoleGame() then
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f1_local3:makeNotFocusable()
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end
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f1_local0:addElement( f1_local3 )
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end
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return true
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end
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function ClearHelperTextObjects( f2_arg0, f2_arg1 )
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if not f2_arg1.side then
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DebugPrint( "WARNING: clear_button_helper_text event sent without specifying the desired side. Ignoring..." )
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return
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end
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local f2_local0 = nil
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if f2_arg1.side == "left" then
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f2_local0 = f2_arg0:getChildById( "left_button_helper_list_id" )
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else
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f2_local0 = f2_arg0:getChildById( "right_button_helper_list_id" )
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end
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assert( f2_local0 )
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f2_local0:closeChildren()
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return true
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end
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function sendButtonEvent( f3_arg0, f3_arg1 )
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if f3_arg0.triggers_event and f3_arg1.mouse == true then
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local f3_local0 = {
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name = "gamepad_button",
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immediate = true,
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down = true
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}
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assert( ButtonMap[f3_arg0.triggers_event].raw_button )
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f3_local0.button = ButtonMap[f3_arg0.triggers_event].raw_button
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f3_local0.controller = f3_arg1.controller
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f3_arg0:dispatchEventToRoot( f3_local0 )
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end
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end
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function sendCustomEvent( f4_arg0, f4_arg1 )
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customEvent = f4_arg1.customEvent
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eventTarget = f4_arg1.eventTarget
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eventTarget:processEvent( customEvent )
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end
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function getButtonPosition( f5_arg0, f5_arg1, f5_arg2 )
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local f5_local0 = Engine.IsConsoleGame()
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if not f5_local0 then
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f5_local0 = Engine.IsGamepadEnabled() == 1
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end
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local f5_local1
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if f5_local0 then
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f5_local1 = 32
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if not f5_local1 then
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else
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local f5_local2, f5_local3 = nil
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if f5_arg0 then
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if f5_local0 and f5_arg0.string then
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f5_local2 = Engine.Localize( f5_arg0.string ) .. " "
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if f5_arg1 and f5_arg1.string then
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f5_local3 = " " .. Engine.Localize( f5_arg1.string )
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end
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elseif f5_arg0.keyboard_string then
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f5_local2 = Engine.Localize( f5_arg0.keyboard_string ) .. " "
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if f5_arg1 and f5_arg1.keyboard_string then
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f5_local3 = " " .. Engine.Localize( f5_arg1.keyboard_string )
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end
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end
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end
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return f5_local2, f5_local3, f5_local1
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end
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end
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f5_local1 = f5_arg2.Height
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end
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function getButtonWidth( f6_arg0, f6_arg1, f6_arg2, f6_arg3, f6_arg4, f6_arg5, f6_arg6, f6_arg7 )
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local f6_local0 = f6_arg7
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local f6_local1 = 0
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local f6_local2 = 0
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local f6_local3 = 0
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local f6_local4, f6_local5, f6_local6, f6_local7 = nil
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if f6_arg0 then
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local f6_local8, f6_local9, f6_local10, f6_local11 = GetTextDimensions( f6_arg3, f6_arg6.Font, f6_arg5 )
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f6_local7 = f6_local11
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f6_local6 = f6_local10
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f6_local5 = f6_local9
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f6_local1 = f6_local6 - f6_local8
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end
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local f6_local8, f6_local9, f6_local10, f6_local11 = GetTextDimensions( f6_arg2, f6_arg6.Font, f6_arg6.Height )
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f6_local7 = f6_local11
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f6_local6 = f6_local10
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f6_local5 = f6_local9
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f6_local3 = f6_local6 - f6_local8
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if f6_arg1 then
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f6_local8, f6_local9, f6_local10, f6_local11 = GetTextDimensions( f6_arg4, f6_arg6.Font, f6_arg5 )
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f6_local7 = f6_local11
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f6_local6 = f6_local10
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f6_local5 = f6_local9
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f6_local2 = f6_local6 - f6_local8
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end
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if not f6_arg7 then
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f6_local0 = 20 + f6_local1 + f6_local3 + f6_local2
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end
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return f6_local0, f6_local1, f6_local2, f6_local3
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end
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function helper_text_item( f7_arg0, f7_arg1, f7_arg2, f7_arg3, f7_arg4, f7_arg5, f7_arg6, f7_arg7, f7_arg8, f7_arg9 )
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local f7_local0 = CoD.TextSettings.SmallFont
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local f7_local1, f7_local2, f7_local3 = getButtonPosition( f7_arg0, f7_arg2, f7_local0 )
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local f7_local4, f7_local5, f7_local6, f7_local7 = getButtonWidth( f7_arg0, f7_arg2, f7_arg1, f7_local1, f7_local2, f7_local3, f7_local0, f7_arg3 )
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local self = LUI.UIButton.new()
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self.id = "helper_text_item"
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self:registerAnimationState( "default", {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = f7_local4,
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top = 0,
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bottom = 0
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} )
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self:animateToState( "default" )
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self.m_disableNavigation = true
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self.m_requireFocusType = FocusType.MouseOver
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if f7_arg6 then
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assert( f7_arg7 )
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self:registerEventHandler( "button_action", function ( element, event )
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f7_arg7:processEvent( f7_arg6 )
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end )
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else
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self:registerEventHandler( "button_action", sendButtonEvent )
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end
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self:registerEventHandler( "rebind", function ( element, event )
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if event.buttonLeft and event.buttonLeft == f7_arg0 then
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element.m_ignoreMouseFocus = nil
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end
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end )
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self:registerEventHandler( "refresh_button_helper", function ( element, event )
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local f10_local0, f10_local1, f10_local2 = getButtonPosition( f7_arg0, f7_arg2, f7_local0 )
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local f10_local3 = getButtonWidth( f7_arg0, f7_arg2, f7_arg1, f10_local0, f10_local1, f10_local2, f7_local0, f7_arg3 )
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element:registerAnimationState( "refreshed", {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = f7_local4,
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top = 0,
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bottom = 0
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} )
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element:animateToState( "refreshed" )
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end )
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if f7_arg5 then
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self:registerEventHandler( "popup_active", nil )
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self:registerEventHandler( "popup_inactive", nil )
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end
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if f7_local1 then
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local f7_local9 = LUI.UIText.new()
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f7_local9.id = "left"
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f7_local9:setText( f7_local1 )
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f7_local9:registerAnimationState( "default", CoD.ColorizeState( Colors.frontend_hilite, {
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left,
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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top = -f7_local3 / 2,
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bottom = f7_local3 / 2
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} ) )
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f7_local9:animateToState( "default" )
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f7_local9:registerEventHandler( "refresh_button_helper", function ( element, event )
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local f11_local0, f11_local1, f11_local2 = getButtonPosition( f7_arg0, f7_arg2, f7_local0 )
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element:setText( f11_local0 )
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element:registerAnimationState( "default", CoD.ColorizeState( Colors.frontend_hilite, {
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left,
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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top = -f11_local2 / 2,
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bottom = f11_local2 / 2
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} ) )
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element:animateToState( "default" )
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end )
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self:addElement( f7_local9 )
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end
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local f7_local9 = LUI.UIText.new()
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f7_local9.properties = {}
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f7_local9.id = "helper_text_text"
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f7_local9:setText( f7_arg1 )
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f7_local9:registerAnimationState( "default", CoD.ColorizeState( Colors.cac_label_text, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = f7_local5,
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right = 0,
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top = -f7_local0.Height / 2,
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bottom = f7_local0.Height / 2,
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left
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} ) )
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f7_local9:registerAnimationState( "anim_intro", CoD.ColorizeState( Colors.cac_label_text, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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left = 0,
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right = 0,
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top = 0,
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bottom = 0,
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left
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} ) )
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f7_local9:registerAnimationState( "over", CoD.ColorizeState( Colors.white ) )
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f7_local9.properties.animLoop = MBh.AnimateLoop( {
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{
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"default",
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500
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},
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{
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"flash",
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500
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}
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} )
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if f7_arg8 then
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f7_local9:animateToState( "anim_intro" )
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else
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f7_local9:animateToState( "default" )
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end
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if f7_arg9 then
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f7_local9:registerAnimationState( "flash", CoD.ColorizeState( Colors.frontend_hilite ) )
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f7_local9.properties:animLoop()
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end
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local f7_local10 = f7_local9
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local f7_local11 = f7_local9.registerEventHandler
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local f7_local12 = "button_up"
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local f7_local13
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if f7_arg9 then
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f7_local13 = f7_local9.properties.animLoop
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if not f7_local13 then
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else
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f7_local11( f7_local10, f7_local12, f7_local13 )
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f7_local9:registerEventHandler( "button_over", MBh.AnimateToState( "over" ) )
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f7_local9:registerEventHandler( "refresh_button_helper", function ( element, event )
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local f12_local0, f12_local1, f12_local2 = getButtonPosition( f7_arg0, f7_arg2, f7_local0 )
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local f12_local3, f12_local4 = getButtonWidth( f7_arg0, f7_arg2, f7_arg1, f12_local0, f12_local1, f12_local2, f7_local0, f7_arg3 )
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element:registerAnimationState( "default", CoD.ColorizeState( Colors.cac_label_text, {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = f12_local4,
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right = 0,
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top = -f7_local0.Height / 2,
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bottom = f7_local0.Height / 2,
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left
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} ) )
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element:animateToState( "default" )
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end )
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self.currentText = f7_arg1
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self:addElement( f7_local9 )
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if f7_local2 then
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f7_local11 = LUI.UIText.new()
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f7_local11.id = "right"
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f7_local11:setText( f7_local2 )
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f7_local11:registerAnimationState( "default", CoD.ColorizeState( Colors.frontend_hilite, {
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left,
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = f7_local5 + f7_local7,
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right = 0,
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top = -f7_local3 / 2,
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bottom = f7_local3 / 2
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} ) )
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f7_local11:registerEventHandler( "refresh_button_helper", function ( element, event )
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local f13_local0, f13_local1, f13_local2 = getButtonPosition( f7_arg0, f7_arg2, f7_local0 )
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local f13_local3, f13_local4 = getButtonWidth( f7_arg0, f7_arg2, f7_arg1, f13_local0, f13_local1, f13_local2, f7_local0, f7_arg3 )
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element:registerAnimationState( "default", CoD.ColorizeState( Colors.frontend_hilite, {
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font = f7_local0.Font,
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alignment = LUI.Alignment.Left,
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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left = f13_local4 + f7_local7,
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right = 0,
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top = -f13_local2 / 2,
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bottom = f13_local2 / 2
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} ) )
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element:animateToState( "default" )
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end )
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f7_local11:animateToState( "default" )
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self:addElement( f7_local11 )
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end
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if f7_arg4 then
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self:setPriority( f7_arg4 )
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end
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return self
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end
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end
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f7_local13 = MBh.AnimateToState( "default" )
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end
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function button_helper_text_main()
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return {
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type = "UIElement",
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id = "button_helper_text_main_id",
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properties = {
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left_inset = 100,
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right_inset = -75,
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top_margin = GenericFooterDims.TopMargin_WithBackground,
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bottom_margin = -35,
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height = GenericFooterDims.Height,
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spacing = 12,
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background_alpha = 1,
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hideAlienBar = false
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = false,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = MBh.Property( "top_margin" ),
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bottom = 0,
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alpha = 1
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},
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hidden = {
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alpha = 0
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}
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},
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handlers = {
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show_button_helper_text = MBh.AnimateToState( "default" ),
|
|
hide_button_helper_text = MBh.AnimateToState( "hidden" )
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIImage",
|
|
id = "black_bar",
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
topAnchor = false,
|
|
rightAnchor = true,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
top = 0,
|
|
right = 0,
|
|
height = 300,
|
|
red = 0,
|
|
green = 0,
|
|
blue = 0,
|
|
alpha = MBh.Property( "background_alpha" ),
|
|
material = RegisterMaterial( "white" )
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "button_helper_background_id",
|
|
properties = {
|
|
background_alpha = MBh.Property( "background_alpha" )
|
|
},
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -25,
|
|
height = 128,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( "bkgd_title_bar" ),
|
|
zRot = 180,
|
|
alpha = MBh.Property( "background_alpha" )
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "button_helper_background_alien_id",
|
|
properties = {
|
|
hideAlienBar = MBh.Property( "hideAlienBar" ),
|
|
background_alpha = MBh.Property( "background_alpha" )
|
|
},
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -8,
|
|
bottom = 22,
|
|
left = 0,
|
|
right = 0,
|
|
material = Engine.IsAliensMode() and RegisterMaterial( "box_alien_header_footer" ) or RegisterMaterial( "white" ),
|
|
alpha = 0
|
|
},
|
|
show = {
|
|
alpha = MBh.Property( "background_alpha" )
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = function ( f15_arg0, f15_arg1 )
|
|
if Engine.IsAliensMode() and not f15_arg0.properties.hideAlienBar then
|
|
f15_arg0:animateToState( "show", 0 )
|
|
end
|
|
end
|
|
|
|
}
|
|
},
|
|
{
|
|
type = "UIText",
|
|
id = "build_number_text",
|
|
properties = {
|
|
text = Engine.GetBuildNumber(),
|
|
background_alpha = MBh.Property( "background_alpha" )
|
|
},
|
|
states = {
|
|
default = CoD.ColorizeState( Colors.build_number, {
|
|
leftAnchor = false,
|
|
rightAnchor = true,
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
right = -70,
|
|
bottom = -22,
|
|
height = CoD.TextSettings.TinyFont.Height,
|
|
font = CoD.TextSettings.TinyFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
alpha = 0
|
|
} ),
|
|
visible = {
|
|
alpha = MBh.Property( "background_alpha" )
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = function ( f16_arg0, f16_arg1 )
|
|
if Engine.InFrontend() and Engine.IsMultiplayer() then
|
|
f16_arg0:animateToState( "visible" )
|
|
end
|
|
end
|
|
|
|
}
|
|
},
|
|
{
|
|
type = "UIText",
|
|
id = "ds_text",
|
|
properties = {
|
|
text = "",
|
|
background_alpha = MBh.Property( "background_alpha" )
|
|
},
|
|
states = {
|
|
default = CoD.ColorizeState( Colors.build_number, {
|
|
leftAnchor = false,
|
|
rightAnchor = true,
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
right = -70,
|
|
bottom = -10,
|
|
height = CoD.TextSettings.TinyFont.Height,
|
|
font = CoD.TextSettings.TinyFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
alpha = 0
|
|
} ),
|
|
visible = {
|
|
alpha = MBh.Property( "background_alpha" )
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.EmitEvent( "update_ds_text" ),
|
|
update_ds_text = function ( f17_arg0, f17_arg1 )
|
|
if Engine.GetDvarBool( "ds_info_enable" ) then
|
|
f17_arg0:animateToState( "visible" )
|
|
f17_arg0:setText( Engine.GetDvarString( "ds_info" ) or "" )
|
|
else
|
|
f17_arg0:animateToState( "default" )
|
|
end
|
|
end
|
|
|
|
},
|
|
children = {
|
|
{
|
|
type = "UITimer",
|
|
id = "ds_text_refresh_timer",
|
|
properties = {
|
|
event = {
|
|
name = "update_ds_text"
|
|
},
|
|
interval = 1000
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIElement",
|
|
id = "container",
|
|
properties = {
|
|
height = MBh.Property( "height" ),
|
|
spacing = MBh.Property( "spacing" ),
|
|
left_inset = MBh.Property( "left_inset" ),
|
|
right_inset = MBh.Property( "right_inset" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
left = 0,
|
|
right = 0,
|
|
top = 10,
|
|
height = MBh.Property( "height" )
|
|
}
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIHorizontalList",
|
|
id = "left_button_helper_list_id",
|
|
properties = {
|
|
spacing = MBh.Property( "spacing" ),
|
|
left_inset = MBh.Property( "left_inset" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = MBh.Property( "left_inset" ),
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 0,
|
|
alignment = LUI.Alignment.Left,
|
|
spacing = MBh.Property( "spacing" )
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIHorizontalList",
|
|
id = "right_button_helper_list_id",
|
|
properties = {
|
|
spacing = MBh.Property( "spacing" ),
|
|
right_inset = MBh.Property( "right_inset" )
|
|
},
|
|
states = {
|
|
default = {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
left = 0,
|
|
right = MBh.Property( "right_inset" ),
|
|
top = 0,
|
|
bottom = 0,
|
|
alignment = LUI.Alignment.Right,
|
|
spacing = MBh.Property( "spacing" )
|
|
}
|
|
}
|
|
}
|
|
},
|
|
handlers = {
|
|
add_button_helper_text = AddHelperTextObject,
|
|
clear_button_helper_text = ClearHelperTextObjects
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
LUI.MenuBuilder.registerDef( "button_helper_text_main", button_helper_text_main )
|
|
LockTable( _M )
|