iw6-lui/lui/gamepadcontrols.dec.lua
2024-09-12 17:25:45 +02:00

406 lines
11 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
function GamepadDisabledFunc( f1_arg0, f1_arg1 )
return not Engine.GetProfileData( "gpadEnabled" )
end
function OptionsWindowRefresh( f2_arg0, f2_arg1 )
if f2_arg1.source_input == "button_action" or f2_arg1.source_input == "key_bound" or f2_arg1.source_input == "button_right" or f2_arg1.source_input == "button_left" then
f2_arg0:processEvent( {
name = "menu_refresh"
} )
f2_arg0:processEvent( {
name = "refresh_content"
} )
end
end
function SinglePlayerDisableFunction( f3_arg0, f3_arg1 )
return not Engine.IsMultiplayer()
end
function OptionsWindowTriggerRefresh( f4_arg0, f4_arg1 )
f4_arg0:dispatchEventToRoot( {
name = "options_window_refresh",
source_input = f4_arg1.name,
immediate = true
} )
end
function OptionFactoryProfileData( f5_arg0, f5_arg1, f5_arg2, f5_arg3, f5_arg4, f5_arg5, f5_arg6 )
local f5_local0 = Engine.GetProfileData( f5_arg0 )
local f5_local1 = 1
for f5_local5, f5_local6 in pairs( f5_arg3 ) do
if f5_local6.value == f5_local0 then
f5_local1 = f5_local5
break
end
end
f5_local2 = function ( f6_arg0, f6_arg1 )
Engine.ExecNow( f5_arg1 )
Engine.ExecNow( "profile_menuDvarsFinish" )
OptionsWindowTriggerRefresh( f6_arg0, f6_arg1 )
if f5_arg6 and type( f5_arg6 ) == "function" then
f5_arg6( f6_arg0 )
end
end
f5_local3 = {
type = "UIGenericButton",
id = "option_" .. f5_arg0,
disabledFunc = f5_arg4 or function ()
return false
end
}
f5_local4 = {
variant = GenericButtonSettings.Variants.Select
}
if f5_arg5 then
local f5_local7 = f5_arg2
end
f5_local4.button_text = f5_local7 or Engine.Localize( f5_arg2 )
f5_local4.button_display_func = function ( f8_arg0, f8_arg1 )
return Engine.Localize( f5_arg3[f5_local1].text )
end
f5_local4.button_left_func = function ( f9_arg0, f9_arg1 )
f5_local1 = 1 + (#f5_arg3 + f5_local1 - 1 - 1) % #f5_arg3
f5_local2( f9_arg0, f9_arg1 )
end
f5_local4.button_right_func = function ( f10_arg0, f10_arg1 )
f5_local1 = 1 + (f5_local1 - 1 + 1) % #f5_arg3
f5_local2( f10_arg0, f10_arg1 )
end
f5_local3.properties = f5_local4
f5_local3.handlers = {
element_refresh = MBh.EmitEvent( "content_refresh" )
}
return f5_local3
end
function SliderOptionFactory( f11_arg0, f11_arg1, f11_arg2, f11_arg3, f11_arg4, f11_arg5 )
local f11_local0 = function ( f12_arg0, f12_arg1, f12_arg2, f12_arg3, f12_arg4 )
Engine.SetDvarFloat( f11_arg0, math.min( f12_arg1, math.max( f12_arg0, Engine.GetDvarFloat( f11_arg0 ) + f12_arg2 ) ) )
Engine.ExecNow( "profile_menuDvarsFinish" )
OptionsWindowTriggerRefresh( f12_arg3, f12_arg4 )
end
return {
type = "UIGenericButton",
id = "options_" .. f11_arg0,
disabledFunc = f11_arg5 or function ()
return false
end
,
properties = {
button_text = Engine.Localize( f11_arg1 ),
variant = GenericButtonSettings.Variants.Slider,
button_display_func = function ( f14_arg0, f14_arg1 )
return (Engine.GetDvarFloat( f11_arg0 ) - f11_arg2) / (f11_arg3 - f11_arg2)
end
,
button_left_func = function ( f15_arg0, f15_arg1 )
f11_local0( f11_arg2, f11_arg3, -f11_arg4, f15_arg0, f15_arg1 )
end
,
button_right_func = function ( f16_arg0, f16_arg1 )
f11_local0( f11_arg2, f11_arg3, f11_arg4, f16_arg0, f16_arg1 )
end
},
handlers = {
element_refresh = MBh.EmitEvent( "content_refresh" )
}
}
end
function GetButtonsLayoutName()
local f17_local0 = Engine.GetProfileData( "gpadButtonsConfig" )
if f17_local0 == "buttons_default" then
return Engine.Localize( "@MENU_DEFAULT" )
elseif f17_local0 == "buttons_tactical" then
return Engine.Localize( "@MENU_TACTICAL" )
elseif f17_local0 == "buttons_lefty" then
return Engine.Localize( "@MENU_LEFTY" )
elseif f17_local0 == "buttons_nomad" then
return Engine.Localize( "@MENU_NOMAD" )
elseif f17_local0 == "buttons_nomad_tactical" then
return Engine.Localize( "@MENU_NOMAD_TACTICAL" )
elseif f17_local0 == "buttons_default_alt" then
return Engine.Localize( "@MENU_DEFAULT_ALT" )
elseif f17_local0 == "buttons_tactical_alt" then
return Engine.Localize( "@MENU_TACTICAL_ALT" )
elseif f17_local0 == "buttons_lefty_alt" then
return Engine.Localize( "@MENU_LEFTY_ALT" )
elseif f17_local0 == "buttons_nomad_alt" then
return Engine.Localize( "@MENU_NOMAD_ALT" )
else
return Engine.Localize( "@MENU_NOMAD_TACTICAL_ALT" )
end
end
function ButtonsLayoutAction( f18_arg0, f18_arg1 )
LUI.FlowManager.RequestAddMenu( f18_arg0, "buttons", true, f18_arg1.controller, false )
end
function GetSticksLayoutName()
local f19_local0 = Engine.GetProfileData( "gpadSticksConfig" )
if f19_local0 == "thumbstick_default" then
return Engine.Localize( "@MENU_DEFAULT" )
elseif f19_local0 == "thumbstick_southpaw" then
return Engine.Localize( "@MENU_SOUTHPAW" )
elseif f19_local0 == "thumbstick_legacy" then
return Engine.Localize( "@MENU_LEGACY" )
elseif f19_local0 == "thumbstick_southpaw_ns" then
return Engine.Localize( "@MENU_SOUTHPAW_NS" )
elseif f19_local0 == "thumbstick_legacysouthpaw_ns" then
return Engine.Localize( "@MENU_LEGACY_SOUTHPAW_NS" )
else
return Engine.Localize( "@MENU_LEGACY_SOUTHPAW" )
end
end
function SticksLayoutAction( f20_arg0, f20_arg1 )
LUI.FlowManager.RequestAddMenu( f20_arg0, "thumbstick", true, f20_arg1.controller, false )
end
function GetSensitivityText()
local f21_local0 = Engine.GetDvarFloat( "profileMenuOption_sensitivity" )
if f21_local0 == 1 then
return Engine.Localize( "@MENU_LOW" ) .. " " .. f21_local0
elseif f21_local0 == 3 then
return Engine.Localize( "@MENU_MEDIUM" ) .. " " .. f21_local0
elseif f21_local0 == 7 then
return Engine.Localize( "@MENU_HIGH" ) .. " " .. f21_local0
elseif f21_local0 == 13 then
return Engine.Localize( "@MENU_VERY_HIGH" ) .. " " .. f21_local0
elseif f21_local0 == 20 then
return Engine.Localize( "@MENU_INSANE" ) .. " " .. f21_local0
else
return f21_local0 .. ""
end
end
function SensitivityChange( f22_arg0, f22_arg1 )
Engine.SetDvarFloat( "profileMenuOption_sensitivity", math.min( 20, math.max( 1, Engine.GetDvarFloat( "profileMenuOption_sensitivity" ) + f22_arg1 ) ) )
Engine.MenuDvarsFinish( f22_arg0 )
end
function OnToggleGPadEnabled( f23_arg0 )
LUI.FlowManager.tryAddMouseCursor( Engine.GetLuiRoot() )
Engine.Exec( "updategamerprofile" )
f23_arg0:dispatchEventToRoot( {
name = "refresh_button_helper",
dispatchChildren = true
} )
end
function OptionsFeeder( f24_arg0 )
local f24_local0 = {}
Engine.ExecNow( "profile_menuDvarsSetup" )
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "gpadEnabled", "profile_toggleEnableGamepad", "LUA_MENU_GAMEPAD", {
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}, nil, nil, OnToggleGPadEnabled )
f24_local0[#f24_local0 + 1] = {
type = "UIGenericButton",
id = "stick_layout_button_id",
disabledFunc = GamepadDisabledFunc,
properties = {
variant = GenericButtonSettings.Variants.Info,
button_text = Engine.Localize( "MENU_THUMBSTICK_LAYOUT" ),
button_display_func = GetSticksLayoutName,
button_action_func = SticksLayoutAction
}
}
f24_local0[#f24_local0 + 1] = {
type = "UIGenericButton",
id = "buttons_layout_button_id",
disabledFunc = GamepadDisabledFunc,
properties = {
variant = GenericButtonSettings.Variants.Info,
button_text = Engine.Localize( "MENU_BUTTON_LAYOUT" ),
button_display_func = GetButtonsLayoutName,
button_action_func = ButtonsLayoutAction
}
}
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "invertedPitch", "profile_toggleInvertedPitch", "MENU_LOOK_INVERSION", {
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}, GamepadDisabledFunc )
f24_local0[#f24_local0 + 1] = {
type = "UIGenericButton",
id = "sensitivity_button_id",
disabledFunc = GamepadDisabledFunc,
properties = {
variant = GenericButtonSettings.Variants.Select,
button_text = Engine.Localize( "MENU_LOOK_SENSITIVITY" ),
button_display_func = GetSensitivityText,
button_left_func = function ( f25_arg0, f25_arg1 )
return SensitivityChange( f24_arg0.exclusiveController, -1 )
end,
button_right_func = function ( f26_arg0, f26_arg1 )
return SensitivityChange( f24_arg0.exclusiveController, 1 )
end
}
}
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "rumble", "profile_toggleRumble", "MENU_CONTROLLER_VIBRATION", {
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}, GamepadDisabledFunc )
if SinglePlayerDisableFunction() then
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "autoAim", "profile_toggleAutoAim", "MENU_AIM_ASSIST", {
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}, GamepadDisabledFunc )
end
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "leanEnabled", "profile_toggleLean", "LUA_MENU_LEAN_TOGGLE", {
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}, GamepadDisabledFunc )
if Engine.IsDevelopmentBuild() then
f24_local0[#f24_local0 + 1] = OptionFactoryProfileData( "useDevKeyboard", "profile_toggleDevKeyboard", "DEBUG_KEYBOARD", {
{
text = "@LUA_MENU_DISABLED",
value = false
},
{
text = "@LUA_MENU_ENABLED",
value = true
}
}, GamepadDisabledFunc, true )
end
return f24_local0
end
function OptionsMainCreate( f27_arg0, f27_arg1 )
f27_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function OptionsMainClose( f28_arg0, f28_arg1 )
Engine.Exec( "updategamerprofile" )
end
function gamepad_controls_vlist()
return {
type = "UIStencil",
children = {
{
type = "UIVerticalList",
childrenFeeder = OptionsFeeder,
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = -25,
top = 0,
bottom = 0
}
}
}
},
states = {
default = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right_wide,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
},
handlers = {}
}
end
function gamepad_controls()
return {
type = "UIElement",
id = "gamepad_controls_id",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
handlers = {
menu_create = OptionsMainCreate,
menu_close = OptionsMainClose,
options_window_refresh = OptionsWindowRefresh
},
children = {
{
type = "generic_menu_title",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_GAMEPAD" )
}
},
{
type = "gamepad_controls_vlist",
id = "gamepad_controls_vlist_id"
},
{
type = "button_helper_text_main",
id = "button_helper_text_id"
},
{
type = "UIBindButton",
id = "back_button",
handlers = {
button_secondary = MBh.LeaveMenu()
}
}
}
}
end
LUI.MenuBuilder.registerDef( "gamepad_controls_vlist", gamepad_controls_vlist )
LUI.MenuBuilder.registerDef( "gamepad_controls", gamepad_controls )
LockTable( _M )