iw6-lui/lui/luibuttonrepeater.dec.lua
2024-09-12 17:25:45 +02:00

166 lines
4.7 KiB
Lua

require( "LUI.LUITimer" )
LUI.UIButtonRepeater = {}
LUI.UIButtonRepeater.FirstDelay = 420
LUI.UIButtonRepeater.Delay = 210
LUI.UIButtonRepeater.DelayReduction = 25
LUI.UIButtonRepeater.AccelInterval = 100
LUI.UIButtonRepeater.MinDelay = 33
LUI.UIButtonRepeater.new = function ( f1_arg0, f1_arg1, f1_arg2 )
local self = LUI.UIElement.new()
self.id = "LUIButtonRepeater"
self:setPriority( -1000 )
self:registerAnimationState( "default", {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 0,
top = 0,
bottom = 0
} )
self:animateToState( "default" )
self.buttonName = f1_arg0
if type( f1_arg1 ) == "string" then
self.event = {
name = f1_arg1,
buttonRepeat = true
}
else
f1_arg1.buttonRepeat = true
self.event = f1_arg1
end
self.eventTarget = f1_arg2
self.firstDelay = LUI.UIButtonRepeater.FirstDelay
self.delay = LUI.UIButtonRepeater.Delay
self.delayReduction = LUI.UIButtonRepeater.DelayReduction
self.accelInterval = LUI.UIButtonRepeater.AccelInterval
self.minDelay = LUI.UIButtonRepeater.MinDelay
self.handleGamepadButton = LUI.UIButtonRepeater.HandleGamepadButton
self.cancelRepetition = LUI.UIButtonRepeater.CancelRepetition
self.sendButtonRepeat = LUI.UIButtonRepeater.SendButtonRepeat
self.setMinDelay = LUI.UIButtonRepeater.SetMinDelay
self.enable = LUI.UIButtonRepeater.Enable
self.disable = LUI.UIButtonRepeater.Disable
if not Engine.IsConsoleGame() then
self:addEventHandler( "leftmousedown", LUI.UIButtonRepeater.LeftMouseDown )
self:addEventHandler( "leftmouseup", LUI.UIButtonRepeater.LeftMouseUp )
self:setHandleMouseButton( true )
end
self:registerEventHandler( "repeat", LUI.UIButtonRepeater.Repeat )
self:registerEventHandler( "accelerate", LUI.UIButtonRepeater.Accelerate )
return self
end
LUI.UIButtonRepeater.Enable = function ( f2_arg0 )
f2_arg0.m_disabled = false
end
LUI.UIButtonRepeater.Disable = function ( f3_arg0 )
f3_arg0.m_disabled = true
f3_arg0:cancelRepetition()
end
LUI.UIButtonRepeater.SetMinDelay = function ( f4_arg0, f4_arg1 )
f4_arg0.minDelay = math.max( 1, f4_arg1 )
end
LUI.UIButtonRepeater.LeftMouseDown = function ( f5_arg0, f5_arg1 )
if "leftmouse" == f5_arg0.buttonName and not f5_arg1.buttonRepeat then
f5_arg0:cancelRepetition()
if f5_arg0.m_disabled then
return false
end
f5_arg0.controller = f5_arg1.controller
local self = LUI.UITimer.new( f5_arg0.firstDelay, {
name = "repeat",
numRepeats = 1
} )
f5_arg0:addElement( self )
f5_arg0.repeatTimer = self
end
end
LUI.UIButtonRepeater.LeftMouseUp = function ( f6_arg0, f6_arg1 )
if "leftmouse" == f6_arg0.buttonName and not f6_arg1.buttonRepeat then
f6_arg0:cancelRepetition()
end
end
LUI.UIButtonRepeater.HandleGamepadButton = function ( f7_arg0, f7_arg1 )
if LUI.UIElement.handleGamepadButton( f7_arg0, f7_arg1 ) then
return true
elseif f7_arg1.button == f7_arg0.buttonName and not f7_arg1.buttonRepeat then
f7_arg0:cancelRepetition()
if f7_arg0.m_disabled then
return false
elseif f7_arg1.down == true then
f7_arg0.controller = f7_arg1.controller
local self = LUI.UITimer.new( f7_arg0.firstDelay, {
name = "repeat",
numRepeats = 1
} )
f7_arg0:addElement( self )
f7_arg0.repeatTimer = self
end
end
end
LUI.UIButtonRepeater.CancelRepetition = function ( f8_arg0 )
local f8_local0 = f8_arg0.repeatTimer
if f8_local0 ~= nil then
f8_local0:close()
f8_arg0.repeatTimer = nil
end
local f8_local1 = f8_arg0.accelTimer
if f8_local1 ~= nil then
f8_local1:close()
f8_arg0.accelTimer = nil
end
f8_arg0.currentDelay = nil
end
LUI.UIButtonRepeater.SendButtonRepeat = function ( f9_arg0 )
local f9_local0 = f9_arg0.eventTarget
if f9_local0 == nil then
f9_local0 = f9_arg0:getParent()
end
local f9_local1 = f9_arg0.event
f9_local1.controller = f9_arg0.controller
return f9_local0:processEvent( f9_local1 )
end
LUI.UIButtonRepeater.Repeat = function ( f10_arg0, f10_arg1 )
local f10_local0 = f10_arg0.repeatTimer
local f10_local1 = f10_arg1.numRepeats
if f10_arg0.currentDelay == nil then
f10_local0.interval = f10_arg0.delay
if f10_arg0.accelTimer == nil then
local accelTimer = LUI.UITimer.new( f10_arg0.accelInterval, "accelerate" )
accelTimer.id = "accelTimer"
f10_arg0:addElement( accelTimer )
f10_arg0.accelTimer = accelTimer
end
else
f10_local0.interval = f10_arg0.currentDelay
end
f10_arg0:sendButtonRepeat()
f10_arg1.numRepeats = f10_local1 + 1
end
LUI.UIButtonRepeater.Accelerate = function ( f11_arg0, f11_arg1 )
local f11_local0 = f11_arg0.currentDelay
if f11_local0 == nil then
f11_local0 = f11_arg0.delay
else
f11_local0 = f11_local0 - f11_arg0.delayReduction
if f11_local0 < f11_arg0.minDelay then
f11_local0 = f11_arg0.minDelay
end
end
f11_arg0.currentDelay = f11_local0
end