iw6-lui/lui/luitext.dec.lua
2024-09-12 17:25:45 +02:00

45 lines
1.4 KiB
Lua

LUI.UIText = InheritFrom( LUI.UIElement )
LUI.UIText.build = function ( f1_arg0, f1_arg1 )
return LUI.UIText.new()
end
LUI.UIText.new = function ( f2_arg0 )
local self = LUI.UIElement.new( f2_arg0 )
self:setClass( LUI.UIText )
self:setupUIText()
return self
end
LUI.UIText.TransitionComplete_OutState = function ( f3_arg0, f3_arg1 )
f3_arg0:setText( f3_arg0.replaceContentData.text )
f3_arg0:registerEventHandler( "transition_complete_" .. f3_arg0.replaceContentData.outState, nil )
f3_arg0:animateToState( f3_arg0.replaceContentData.inState, f3_arg0.replaceContentData.inDuration )
f3_arg0.replaceContentData = nil
end
LUI.UIText.setText = function ( f4_arg0, f4_arg1, f4_arg2, f4_arg3, f4_arg4, f4_arg5 )
if f4_arg2 ~= nil and f4_arg3 ~= nil then
f4_arg0.replaceContentData = {}
f4_arg0.replaceContentData.outState = f4_arg2
f4_arg0.replaceContentData.inState = f4_arg3
f4_arg0.replaceContentData.outDuration = f4_arg4
f4_arg0.replaceContentData.inDuration = f4_arg5
f4_arg0.replaceContentData.text = f4_arg1
f4_arg0:registerEventHandler( "transition_complete_" .. f4_arg2, LUI.UIText.TransitionComplete_OutState )
f4_arg0:animateToState( f4_arg2, f4_arg4 )
return
else
f4_arg0:setTextInC( f4_arg1 )
end
end
LUI.UIText.setTextStyle = function ( f5_arg0, f5_arg1 )
f5_arg0.m_textStyle = f5_arg1
end
LUI.UIText.setForceLineBreaks = function ( f6_arg0, f6_arg1 )
f6_arg0.m_forceLineBreaks = f6_arg1
end
LUI.UIText.id = "LUIText"