45 lines
1.4 KiB
Lua
45 lines
1.4 KiB
Lua
LUI.UIText = InheritFrom( LUI.UIElement )
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LUI.UIText.build = function ( f1_arg0, f1_arg1 )
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return LUI.UIText.new()
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end
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LUI.UIText.new = function ( f2_arg0 )
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local self = LUI.UIElement.new( f2_arg0 )
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self:setClass( LUI.UIText )
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self:setupUIText()
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return self
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end
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LUI.UIText.TransitionComplete_OutState = function ( f3_arg0, f3_arg1 )
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f3_arg0:setText( f3_arg0.replaceContentData.text )
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f3_arg0:registerEventHandler( "transition_complete_" .. f3_arg0.replaceContentData.outState, nil )
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f3_arg0:animateToState( f3_arg0.replaceContentData.inState, f3_arg0.replaceContentData.inDuration )
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f3_arg0.replaceContentData = nil
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end
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LUI.UIText.setText = function ( f4_arg0, f4_arg1, f4_arg2, f4_arg3, f4_arg4, f4_arg5 )
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if f4_arg2 ~= nil and f4_arg3 ~= nil then
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f4_arg0.replaceContentData = {}
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f4_arg0.replaceContentData.outState = f4_arg2
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f4_arg0.replaceContentData.inState = f4_arg3
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f4_arg0.replaceContentData.outDuration = f4_arg4
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f4_arg0.replaceContentData.inDuration = f4_arg5
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f4_arg0.replaceContentData.text = f4_arg1
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f4_arg0:registerEventHandler( "transition_complete_" .. f4_arg2, LUI.UIText.TransitionComplete_OutState )
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f4_arg0:animateToState( f4_arg2, f4_arg4 )
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return
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else
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f4_arg0:setTextInC( f4_arg1 )
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end
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end
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LUI.UIText.setTextStyle = function ( f5_arg0, f5_arg1 )
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f5_arg0.m_textStyle = f5_arg1
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end
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LUI.UIText.setForceLineBreaks = function ( f6_arg0, f6_arg1 )
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f6_arg0.m_forceLineBreaks = f6_arg1
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end
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LUI.UIText.id = "LUIText"
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