iw6-lui/lui/luitimer.dec.lua
2024-09-12 17:25:45 +02:00

135 lines
3.7 KiB
Lua

LUI.UITimer = {}
local f0_local0 = {}
LUI.UITimer.priority = 10000
Queue = {
new = function ()
local f1_local0 = {
first = 0,
last = -1
}
setmetatable( f1_local0, Queue )
Queue.__index = Queue
return f1_local0
end,
push = function ( f2_arg0, f2_arg1 )
local f2_local0 = f2_arg0.last + 1
f2_arg0.last = f2_local0
f2_arg0[f2_local0] = f2_arg1
end,
pop = function ( f3_arg0, f3_arg1 )
local f3_local0 = f3_arg0.first
if f3_arg0.last < f3_local0 then
return nil
else
local f3_local1 = f3_arg0[f3_local0]
f3_arg0[f3_local0] = nil
f3_arg0.first = f3_local0 + 1
return f3_local1
end
end
}
LUI.UITimer.build = function ( f4_arg0, f4_arg1 )
assert( f4_arg1.interval, "No property for interval set for timer" )
assert( f4_arg1.event, "No property for event set for timer" )
return LUI.UITimer.new( f4_arg1.interval, f4_arg1.event, f4_arg1.group, f4_arg1.disposable, f4_arg1.eventTarget, f4_arg1.broadcastToRoot, f4_arg1.stopped )
end
LUI.UITimer.new = function ( f5_arg0, f5_arg1, f5_arg2, f5_arg3, f5_arg4, f5_arg5, f5_arg6 )
local self = LUI.UIElement.new( {
left = 0,
top = 0,
right = 1,
bottom = 1,
leftAnchor = true,
topAnchor = true,
rightAnchor = false,
bottomAnchor = false
} )
self.id = "LUITimer"
self:setPriority( LUI.UITimer.priority )
self.reset = LUI.UITimer.Reset
self.interval = math.max( 1, f5_arg0 )
self.disposable = f5_arg3
self.deferNextFrame = f5_arg5
if type( f5_arg1 ) == "string" then
self.timerEvent = {
name = f5_arg1,
timer = self
}
else
f5_arg1.timer = self
self.timerEvent = f5_arg1
end
self.timerEventTarget = f5_arg4
self.timerGroup = f5_arg2
local f5_local1 = "TE_" .. (self.timerGroup and self.timerGroup .. "_" or "") .. self.timerEvent.name
self.profileID = profile.lookupusereventid( f5_local1 ) or profile.createuserevent( f5_local1, "duration" )
if not f5_arg6 then
self:reset()
end
return self
end
LUI.UITimer.Reset = function ( f6_arg0 )
f6_arg0:registerEventHandler( "transition_complete_default", nil )
f6_arg0:animateToState( "default", f6_arg0.interval )
f6_arg0:registerEventHandler( "transition_complete_default", LUI.UITimer.Tick )
end
LUI.UITimer.Stop = function ( f7_arg0 )
f7_arg0:registerEventHandler( "transition_complete_default", nil )
f7_arg0:animateToState( "default", 0 )
end
LUI.UITimer.Tick = function ( f8_arg0, f8_arg1 )
local f8_local0 = nil
if f8_arg0.timerEventTarget ~= nil then
f8_local0 = f8_arg0.timerEventTarget
else
f8_local0 = f8_arg0:getParent()
end
local f8_local1 = f8_arg0.timerEvent
f8_local1.timeElapsed = f8_arg0.interval + f8_arg1.lateness
if f8_arg0.timerGroup then
f8_local1.target = f8_local0
local f8_local2 = f8_arg0:getRootParent()
local f8_local3 = f8_arg0.timerGroup
if not f8_local2.timerGroupQueues[f8_local3] then
f8_local2.timerGroupQueues[f8_local3] = Queue.new()
end
f8_local2.timerGroupQueues[f8_local3]:push( f8_local1 )
else
if not f8_arg0.deferNextFrame then
profile.beginuserevent( f8_arg0.profileID )
f8_local0:processEvent( f8_local1 )
profile.enduserevent( f8_arg0.profileID )
else
f8_local1.target = f8_local0
f8_arg0:dispatchEventToRoot( f8_local1 )
end
if f8_arg0.disposable then
f8_arg0:close()
else
f8_arg0:reset()
end
end
end
LUI.UITimer.DispatchEventsFromQueue = function ( f9_arg0 )
for f9_local4, f9_local5 in pairs( f9_arg0.timerGroupQueues ) do
local f9_local6 = f9_local5:pop()
if f9_local6 then
profile.beginuserevent( f9_local6.timer.profileID )
f9_local6.target:processEvent( f9_local6 )
profile.enduserevent( f9_local6.timer.profileID )
local f9_local3 = f9_local6.timer
if f9_local3.disposable then
f9_local3:close()
else
f9_local3:reset()
end
end
end
end