135 lines
3.7 KiB
Lua
135 lines
3.7 KiB
Lua
LUI.UITimer = {}
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local f0_local0 = {}
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LUI.UITimer.priority = 10000
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Queue = {
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new = function ()
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local f1_local0 = {
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first = 0,
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last = -1
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}
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setmetatable( f1_local0, Queue )
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Queue.__index = Queue
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return f1_local0
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end,
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push = function ( f2_arg0, f2_arg1 )
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local f2_local0 = f2_arg0.last + 1
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f2_arg0.last = f2_local0
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f2_arg0[f2_local0] = f2_arg1
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end,
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pop = function ( f3_arg0, f3_arg1 )
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local f3_local0 = f3_arg0.first
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if f3_arg0.last < f3_local0 then
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return nil
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else
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local f3_local1 = f3_arg0[f3_local0]
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f3_arg0[f3_local0] = nil
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f3_arg0.first = f3_local0 + 1
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return f3_local1
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end
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end
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}
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LUI.UITimer.build = function ( f4_arg0, f4_arg1 )
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assert( f4_arg1.interval, "No property for interval set for timer" )
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assert( f4_arg1.event, "No property for event set for timer" )
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return LUI.UITimer.new( f4_arg1.interval, f4_arg1.event, f4_arg1.group, f4_arg1.disposable, f4_arg1.eventTarget, f4_arg1.broadcastToRoot, f4_arg1.stopped )
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end
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LUI.UITimer.new = function ( f5_arg0, f5_arg1, f5_arg2, f5_arg3, f5_arg4, f5_arg5, f5_arg6 )
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local self = LUI.UIElement.new( {
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left = 0,
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top = 0,
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right = 1,
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bottom = 1,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = false,
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bottomAnchor = false
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} )
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self.id = "LUITimer"
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self:setPriority( LUI.UITimer.priority )
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self.reset = LUI.UITimer.Reset
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self.interval = math.max( 1, f5_arg0 )
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self.disposable = f5_arg3
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self.deferNextFrame = f5_arg5
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if type( f5_arg1 ) == "string" then
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self.timerEvent = {
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name = f5_arg1,
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timer = self
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}
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else
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f5_arg1.timer = self
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self.timerEvent = f5_arg1
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end
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self.timerEventTarget = f5_arg4
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self.timerGroup = f5_arg2
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local f5_local1 = "TE_" .. (self.timerGroup and self.timerGroup .. "_" or "") .. self.timerEvent.name
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self.profileID = profile.lookupusereventid( f5_local1 ) or profile.createuserevent( f5_local1, "duration" )
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if not f5_arg6 then
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self:reset()
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end
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return self
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end
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LUI.UITimer.Reset = function ( f6_arg0 )
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f6_arg0:registerEventHandler( "transition_complete_default", nil )
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f6_arg0:animateToState( "default", f6_arg0.interval )
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f6_arg0:registerEventHandler( "transition_complete_default", LUI.UITimer.Tick )
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end
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LUI.UITimer.Stop = function ( f7_arg0 )
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f7_arg0:registerEventHandler( "transition_complete_default", nil )
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f7_arg0:animateToState( "default", 0 )
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end
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LUI.UITimer.Tick = function ( f8_arg0, f8_arg1 )
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local f8_local0 = nil
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if f8_arg0.timerEventTarget ~= nil then
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f8_local0 = f8_arg0.timerEventTarget
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else
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f8_local0 = f8_arg0:getParent()
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end
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local f8_local1 = f8_arg0.timerEvent
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f8_local1.timeElapsed = f8_arg0.interval + f8_arg1.lateness
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if f8_arg0.timerGroup then
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f8_local1.target = f8_local0
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local f8_local2 = f8_arg0:getRootParent()
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local f8_local3 = f8_arg0.timerGroup
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if not f8_local2.timerGroupQueues[f8_local3] then
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f8_local2.timerGroupQueues[f8_local3] = Queue.new()
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end
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f8_local2.timerGroupQueues[f8_local3]:push( f8_local1 )
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else
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if not f8_arg0.deferNextFrame then
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profile.beginuserevent( f8_arg0.profileID )
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f8_local0:processEvent( f8_local1 )
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profile.enduserevent( f8_arg0.profileID )
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else
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f8_local1.target = f8_local0
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f8_arg0:dispatchEventToRoot( f8_local1 )
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end
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if f8_arg0.disposable then
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f8_arg0:close()
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else
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f8_arg0:reset()
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end
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end
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end
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LUI.UITimer.DispatchEventsFromQueue = function ( f9_arg0 )
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for f9_local4, f9_local5 in pairs( f9_arg0.timerGroupQueues ) do
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local f9_local6 = f9_local5:pop()
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if f9_local6 then
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profile.beginuserevent( f9_local6.timer.profileID )
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f9_local6.target:processEvent( f9_local6 )
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profile.enduserevent( f9_local6.timer.profileID )
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local f9_local3 = f9_local6.timer
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if f9_local3.disposable then
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f9_local3:close()
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else
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f9_local3:reset()
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end
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end
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end
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end
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