631 lines
15 KiB
Lua
631 lines
15 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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f0_local0 = function ( f1_arg0, f1_arg1 )
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Engine.NotifyServer( "gambler_anim_complete", 1 )
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end
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f0_local1 = function ( f2_arg0 )
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if Game.GetOmnvar( f2_arg0 ) >= 0 then
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return true
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else
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return false
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end
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end
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f0_local2 = function ( f3_arg0, f3_arg1 )
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local f3_local0 = f3_arg1.value
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if f3_local0 ~= nil then
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if Game.IsCinematicCameraActive() then
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return
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end
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local f3_local1 = 500
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local f3_local2 = f3_arg0:getChildById( "damageFeedbackImageId" )
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if f3_local0 == "hitblastshield" then
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f3_local2:animateToState( "blastshield", 0 )
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elseif f3_local0 == "thermobaric_debuff" then
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f3_local2:animateToState( "thermoDebuff", 0 )
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f3_local1 = 1000
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elseif f3_local0 == "hitlightarmor" then
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f3_local2:animateToState( "light_armor", 0 )
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elseif f3_local0 == "hitmorehealth" then
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f3_local2:animateToState( "more_health", 0 )
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elseif f3_local0 == "hitmotionsensor" then
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f3_local2:animateToState( "motion_sensor", 0 )
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f3_local1 = 2500
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elseif f3_local0 == "hitalienarmor" then
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f3_local2:animateToState( "alienarmor", 0 )
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elseif f3_local0 == "hitaliensoft" then
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f3_local2:animateToState( "aliensoft", 0 )
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elseif f3_local0 == "hitjuggernaut" then
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f3_local2:animateToState( "juggernaut", 0 )
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elseif f3_local0 == "hitkill" then
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f3_local2:animateToState( "hitkill", 0 )
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elseif f3_local0 == "hitkilljugg" then
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f3_local2:animateToState( "hitkilljugg", 0 )
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elseif f3_local0 == "hitdeadeyekill" then
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f3_local2:animateToState( "hitdeadeyekill", 0 )
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elseif f3_local0 == "hitkillblast" then
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f3_local2:animateToState( "hitkillblast", 0 )
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elseif f3_local0 == "thermodebuff_kill" then
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f3_local2:animateToState( "thermodebuff_kill", 0 )
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else
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f3_local2:animateToState( "default", 0 )
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end
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local f3_local3 = MBh.AnimateSequence( {
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{
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"active",
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0
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},
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{
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"default",
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f3_local1
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}
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} )
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f3_local3( f3_arg0 )
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end
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end
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local f0_local3 = function ( f4_arg0, f4_arg1 )
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local f4_local0 = f4_arg1.value
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if f4_local0 ~= nil then
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if Game.IsCinematicCameraActive() then
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return
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end
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local f4_local1 = f4_arg0:getChildById( "deadeyeBaseContainer" )
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local f4_local2 = f4_arg0:getChildById( "deadeyePulseContainer" )
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if f4_local0 == "hitcritical" or f4_local0 == "hitdeadeyekill" then
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local f4_local3 = MBh.AnimateSequence( {
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{
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"default",
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100
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},
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{
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"active",
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20
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},
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{
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"close",
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50
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}
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} )
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f4_local3( f4_local1 )
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f4_local3 = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"active",
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50
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},
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{
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"close",
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90
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}
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} )
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f4_local3( f4_local2 )
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end
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end
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end
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local f0_local4 = function ( f5_arg0, f5_arg1 )
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if f5_arg1.value ~= -1 then
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local f5_local0 = f5_arg0:getChildById( "gamblerIconId" )
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local f5_local1 = f5_arg0:getChildById( "gamblerTextId" )
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local f5_local2 = Engine.TableLookupByRow( PerkTable.File, f5_arg1.value, PerkTable.Cols.Image )
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local f5_local3 = Engine.TableLookupByRow( PerkTable.File, f5_arg1.value, PerkTable.Cols.Name )
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local f5_local4 = RegisterMaterial( f5_local2 )
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f5_local1:setText( Engine.Localize( f5_local3 ) )
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CoD.SetMaterial( f5_local0, f5_local4 )
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local f5_local5 = MBh.AnimateSequence( {
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{
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"active",
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0
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},
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{
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"inactive",
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2500
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}
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} )
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f5_local5( f5_arg0 )
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end
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end
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local f0_local5 = function ()
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local self = LUI.UIElement.new()
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self:registerAnimationState( "default", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -16,
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bottom = 16,
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left = -16,
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right = 16,
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alpha = 1
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} )
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self:animateToState( "default" )
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self:registerOmnvarHandler( "damage_feedback", f0_local3 )
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local f6_local1 = LUI.UIElement.new()
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f6_local1.id = "deadeyeBaseContainer"
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f6_local1:registerAnimationState( "default", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -16,
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left = -16,
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right = 16,
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height = 64,
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alpha = 0
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} )
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f6_local1:registerAnimationState( "active", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -20,
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left = -20,
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right = 20,
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height = 70,
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alpha = 0.5
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} )
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f6_local1:registerAnimationState( "close", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -22,
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left = -22,
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right = 22,
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height = 72,
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alpha = 0
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} )
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f6_local1:animateToState( "default" )
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local f6_local2 = LUI.UIImage.new()
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f6_local2.id = "deadeyeBaseImage"
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f6_local2:registerAnimationState( "default", {
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material = RegisterMaterial( "damage_feedback_deadeye" ),
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topAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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alpha = 1
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} )
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f6_local2:animateToState( "default" )
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f6_local1:addElement( f6_local2 )
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local f6_local3 = LUI.UIElement.new()
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f6_local3.id = "deadeyePulseContainer"
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f6_local3:registerAnimationState( "default", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -16,
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left = -16,
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right = 16,
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height = 64,
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alpha = 0
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} )
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f6_local3:registerAnimationState( "active", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -32,
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left = -32,
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right = 32,
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height = 128,
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alpha = 1
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} )
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f6_local3:registerAnimationState( "close", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -64,
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left = -64,
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right = 64,
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height = 256,
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alpha = 0
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} )
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f6_local3:animateToState( "default" )
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local f6_local4 = LUI.UIImage.new()
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f6_local4.id = "deadeyePulseImage"
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f6_local4:registerAnimationState( "default", {
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material = RegisterMaterial( "damage_feedback_deadeye" ),
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topAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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alpha = 1
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} )
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f6_local4:animateToState( "default" )
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f6_local3:addElement( f6_local4 )
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self:addElement( f6_local1 )
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self:addElement( f6_local3 )
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return self
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end
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local f0_local6 = function ()
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local self = LUI.UIElement.new()
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self.id = "gamblerHudId"
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self:registerAnimationState( "default", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -16,
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bottom = 16,
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left = -16,
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right = 16,
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alpha = 0
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} )
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self:registerAnimationState( "active", {
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alpha = 1
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} )
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self:registerAnimationState( "inactive", {
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alpha = 0
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} )
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self:animateToState( "default" )
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self:registerOmnvarHandler( "ui_gambler_show", f0_local4 )
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self:registerEventHandler( "transition_complete_inactive", f0_local0 )
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local f7_local1 = LUI.UIImage.new()
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f7_local1.id = "gamblerIconId"
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f7_local1:registerAnimationState( "default", {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = 95,
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left = -20,
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right = 20,
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height = 40
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} )
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f7_local1:animateToState( "default" )
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local f7_local2 = LUI.UIText.new()
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f7_local2.id = "gamblerTextId"
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f7_local2:registerAnimationState( "default", {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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bottom = 160,
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left = -100,
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right = 100,
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height = CoD.TextSettings.SmallFont.Height,
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font = CoD.TextSettings.SmallFont.Font,
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alignment = LUI.Alignment.Center,
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red = Colors.white.r,
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green = Colors.white.g,
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blue = Colors.white.b,
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alpha = 1
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} )
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f7_local2:animateToState( "default" )
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f7_local2:setText( "Enter Ability Name Here" )
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f7_local2:setTextStyle( CoD.TextStyle.Shadowed )
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self:addElement( f7_local1 )
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self:addElement( f7_local2 )
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return self
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end
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function damageFeedbackHudDef()
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local f8_local0 = RegisterMaterial( "damage_feedback" )
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local self = LUI.UIElement.new()
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self.id = "damageFeedbackHud"
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self:registerAnimationState( "default", {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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left = 0,
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right = 0,
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bottom = 0
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} )
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self:animateToState( "default" )
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local f8_local2 = LUI.UIElement.new()
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f8_local2:registerAnimationState( "default", {
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topAnchor = false,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = false,
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top = -16,
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bottom = 16,
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left = -16,
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right = 16,
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alpha = 0
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} )
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f8_local2:registerAnimationState( "active", {
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alpha = 1
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} )
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f8_local2:animateToState( "default" )
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f8_local2:registerOmnvarHandler( "damage_feedback", f0_local2 )
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local f8_local3 = {
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{
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name = "default",
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material = f8_local0
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}
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}
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if not Engine.IsAliensMode() then
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local f8_local4 = Engine.UsingSplitscreenUpscaling() and 137 or 100
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local f8_local5 = RegisterMaterial( "damage_feedback_blastshield" )
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local f8_local6 = RegisterMaterial( "damage_feedback_thermodebuff" )
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local f8_local7 = RegisterMaterial( "damage_feedback_juggernaut" )
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LUI.ConcatenateToTable( f8_local3, {
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{
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name = "blastshield",
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material = f8_local5
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},
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{
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name = "thermoDebuff",
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material = f8_local6
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},
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{
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name = "juggernaut",
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material = f8_local7
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},
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{
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name = "light_armor",
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material = RegisterMaterial( "damage_feedback_lightarmor" )
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},
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{
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name = "more_health",
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material = RegisterMaterial( "damage_feedback_morehealth" )
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},
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{
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name = "motion_sensor",
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material = RegisterMaterial( "damage_feedback_motionsensor" )
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},
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{
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name = "hitkill",
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material = f8_local0,
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red = 0.9,
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green = 0.63,
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blue = 0
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},
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{
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name = "hitkilljugg",
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material = f8_local7,
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red = 0.9,
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green = 0.63,
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blue = 0
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},
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{
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name = "hitkillblast",
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material = f8_local5,
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red = 0.9,
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green = 0.63,
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blue = 0
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},
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{
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name = "hitdeadeyekill",
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material = f8_local0,
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red = 0.9,
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green = 0.63,
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blue = 0
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},
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{
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name = "thermodebuff_kill",
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material = f8_local6,
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red = 0.9,
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green = 0.63,
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blue = 0
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}
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} )
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else
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LUI.ConcatenateToTable( f8_local3, {
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{
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name = "alienarmor",
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material = RegisterMaterial( "damage_feedback_alienarmor" )
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},
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{
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name = "aliensoft",
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material = RegisterMaterial( "damage_feedback_aliensoft" )
|
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}
|
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} )
|
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end
|
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local f8_local4 = LUI.UIImage.new()
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f8_local4.id = "damageFeedbackImageId"
|
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for f8_local9, f8_local10 in ipairs( f8_local3 ) do
|
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local f8_local11 = f8_local4
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local f8_local12 = f8_local4.registerAnimationState
|
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local f8_local13 = f8_local10.name
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local f8_local14 = {
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|
material = f8_local10.material,
|
|
topAnchor = true,
|
|
bottomAnchor = false
|
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}
|
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local f8_local8
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if f8_local10.leftAnchor ~= nil then
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f8_local8 = f8_local10.leftAnchor
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else
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f8_local8 = true
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end
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f8_local14.leftAnchor = f8_local8
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if f8_local10.rightAnchor ~= nil then
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f8_local8 = f8_local10.rightAnchor
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else
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f8_local8 = true
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end
|
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f8_local14.rightAnchor = f8_local8
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f8_local14.top = f8_local10.top or 0
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f8_local14.height = f8_local10.height or 64
|
|
f8_local14.left = f8_local10.left
|
|
f8_local14.right = f8_local10.right
|
|
f8_local14.red = f8_local10.red or 1
|
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f8_local14.blue = f8_local10.blue or 1
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f8_local14.green = f8_local10.green or 1
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f8_local12( f8_local11, f8_local13, f8_local14 )
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end
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f8_local4:animateToState( "default" )
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f8_local2:addElement( f8_local4 )
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self:addElement( f8_local2 )
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self:addElement( f0_local5() )
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self:addElement( f0_local6() )
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return self
|
|
end
|
|
|
|
local f0_local7 = function ( f9_arg0, f9_arg1 )
|
|
local f9_local0 = f9_arg1.value
|
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if f9_local0 ~= nil then
|
|
if Game.IsCinematicCameraActive() then
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|
return
|
|
end
|
|
local f9_local1 = 500
|
|
local f9_local2 = f9_arg0:getChildById( "hudIconTypeImageId" )
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|
if f9_local0 == "scavenger" and f0_local1( "ui_gambler_show" ) == false then
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|
f9_local2:animateToState( "scavenger", 0 )
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f9_local1 = 2500
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|
elseif f9_local0 == "boxofguns" and f0_local1( "ui_gambler_show" ) == false then
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f9_local2:animateToState( "boxofguns", 0 )
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|
f9_local1 = 2500
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|
elseif f9_local0 == "throwingknife" and f0_local1( "ui_gambler_show" ) == false then
|
|
f9_local2:animateToState( "throwingknife", 0 )
|
|
f9_local1 = 2500
|
|
elseif f9_local0 == "oracle" and f0_local1( "ui_gambler_show" ) == false then
|
|
f9_local2:animateToState( "oracle", 0 )
|
|
f9_local1 = 2500
|
|
else
|
|
f9_local2:animateToState( "default", 0 )
|
|
end
|
|
local f9_local3 = MBh.AnimateSequence( {
|
|
{
|
|
"active",
|
|
0
|
|
},
|
|
{
|
|
"default",
|
|
f9_local1
|
|
}
|
|
} )
|
|
f9_local3( f9_arg0 )
|
|
end
|
|
end
|
|
|
|
function hudIconTypeHudDef()
|
|
local self = LUI.UIElement.new()
|
|
self.id = "hudIconTypeHud"
|
|
self:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
left = 0,
|
|
right = 0,
|
|
bottom = 0
|
|
} )
|
|
self:animateToState( "default" )
|
|
local f10_local1 = LUI.UIElement.new()
|
|
f10_local1:registerAnimationState( "default", {
|
|
topAnchor = false,
|
|
bottomAnchor = false,
|
|
leftAnchor = false,
|
|
rightAnchor = false,
|
|
top = -16,
|
|
bottom = 16,
|
|
left = -16,
|
|
right = 16,
|
|
alpha = 0
|
|
} )
|
|
f10_local1:registerAnimationState( "active", {
|
|
alpha = 1
|
|
} )
|
|
f10_local1:animateToState( "default" )
|
|
f10_local1:registerOmnvarHandler( "damage_feedback_other", f0_local7 )
|
|
local f10_local2 = {}
|
|
if not Engine.IsAliensMode() then
|
|
local f10_local3 = Engine.UsingSplitscreenUpscaling() and 137 or 100
|
|
LUI.ConcatenateToTable( f10_local2, {
|
|
{
|
|
name = "scavenger",
|
|
material = RegisterMaterial( "scavenger_pickup" ),
|
|
leftAnchor = false,
|
|
rightAnchor = false,
|
|
top = f10_local3,
|
|
left = -36,
|
|
right = 36,
|
|
height = 36
|
|
},
|
|
{
|
|
name = "boxofguns",
|
|
material = RegisterMaterial( "boxofguns_pickup" ),
|
|
leftAnchor = false,
|
|
rightAnchor = false,
|
|
top = f10_local3,
|
|
left = -36,
|
|
right = 36,
|
|
height = 36
|
|
},
|
|
{
|
|
name = "throwingknife",
|
|
material = RegisterMaterial( "throwingknife_pickup" ),
|
|
leftAnchor = false,
|
|
rightAnchor = false,
|
|
top = f10_local3,
|
|
left = -36,
|
|
right = 36,
|
|
height = 36
|
|
},
|
|
{
|
|
name = "oracle",
|
|
material = RegisterMaterial( "icon_ks_skylark_uav_hud" ),
|
|
leftAnchor = true,
|
|
rightAnchor = false,
|
|
top = f10_local3,
|
|
left = 0,
|
|
height = 36,
|
|
width = 36,
|
|
red = 0.9,
|
|
green = 0.63,
|
|
blue = 0
|
|
}
|
|
} )
|
|
end
|
|
local f10_local3 = LUI.UIImage.new()
|
|
f10_local3.id = "hudIconTypeImageId"
|
|
for f10_local8, f10_local9 in ipairs( f10_local2 ) do
|
|
local f10_local10 = f10_local3
|
|
local f10_local11 = f10_local3.registerAnimationState
|
|
local f10_local12 = f10_local9.name
|
|
local f10_local13 = {
|
|
material = f10_local9.material,
|
|
topAnchor = true,
|
|
bottomAnchor = false
|
|
}
|
|
local f10_local7
|
|
if f10_local9.leftAnchor ~= nil then
|
|
f10_local7 = f10_local9.leftAnchor
|
|
else
|
|
f10_local7 = true
|
|
end
|
|
f10_local13.leftAnchor = f10_local7
|
|
if f10_local9.rightAnchor ~= nil then
|
|
f10_local7 = f10_local9.rightAnchor
|
|
else
|
|
f10_local7 = true
|
|
end
|
|
f10_local13.rightAnchor = f10_local7
|
|
f10_local13.top = f10_local9.top or 0
|
|
f10_local13.height = f10_local9.height or 64
|
|
f10_local13.width = f10_local9.width
|
|
f10_local13.left = f10_local9.left
|
|
f10_local13.right = f10_local9.right
|
|
f10_local13.red = f10_local9.red or 1
|
|
f10_local13.blue = f10_local9.blue or 1
|
|
f10_local13.green = f10_local9.green or 1
|
|
f10_local11( f10_local10, f10_local12, f10_local13 )
|
|
end
|
|
f10_local3:animateToState( "default" )
|
|
f10_local1:addElement( f10_local3 )
|
|
self:addElement( f10_local1 )
|
|
return self
|
|
end
|
|
|
|
LUI.MenuBuilder.registerType( "damageFeedbackHudDef", damageFeedbackHudDef )
|
|
LUI.MenuBuilder.registerType( "hudIconTypeHudDef", hudIconTypeHudDef )
|
|
LockTable( _M )
|