iw6-lui/lui/mp_hud/ingamelookcontrols.dec.lua
2024-09-12 17:25:45 +02:00

328 lines
8.0 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
function SinglePlayerDisableFunction( f1_arg0, f1_arg1 )
return not Engine.IsMultiplayer()
end
function GetDisplay( f2_arg0 )
return Engine.GetBinding( f2_arg0 )
end
function bindKey( f3_arg0 )
Engine.BindKey( f3_arg0 )
end
function OptionsWindowRefresh( f4_arg0, f4_arg1 )
if f4_arg1.source_input == "button_action" or f4_arg1.source_input == "key_bound" then
f4_arg0:processEvent( {
name = "menu_refresh"
} )
f4_arg0:processEvent( {
name = "refresh_content"
} )
end
end
function OptionsWindowTriggerRefresh( f5_arg0, f5_arg1 )
f5_arg0:dispatchEventToRoot( {
name = "options_window_refresh",
source_input = f5_arg1.name,
immediate = true
} )
end
function ControlBindFactory( f6_arg0, f6_arg1 )
return {
type = "UIGenericButton",
id = "bind_" .. f6_arg1,
properties = {
variant = GenericButtonSettings.Variants.Info,
button_text = Engine.Localize( f6_arg0 ),
button_display_func = function ( f7_arg0, f7_arg1 )
return GetDisplay( f6_arg1 )
end
,
button_action_func = function ( f8_arg0, f8_arg1 )
Engine.BindKey( f6_arg1 )
OptionsWindowTriggerRefresh( f8_arg0, f8_arg1 )
end
},
handlers = {
element_refresh = MBh.EmitEvent( "content_refresh" ),
key_bound = OptionsWindowTriggerRefresh
}
}
end
function OptionFactory( f9_arg0, f9_arg1, f9_arg2 )
local f9_local0 = nil
local f9_local1 = 1
local f9_local2 = Engine.GetDvarType( f9_arg0 )
if f9_local2 == DvarTypeTable.DvarString then
f9_local0 = Engine.GetDvarString( f9_arg0 )
elseif f9_local2 == DvarTypeTable.DvarInt then
f9_local0 = Engine.GetDvarInt( f9_arg0 )
elseif f9_local2 == DvarTypeTable.DvarBool then
f9_local0 = Engine.GetDvarBool( f9_arg0 )
end
for f9_local6, f9_local7 in pairs( f9_arg2 ) do
if f9_local7.value == f9_local0 then
f9_local1 = f9_local6
break
end
end
f9_local3 = function ( f10_arg0, f10_arg1 )
if f9_arg0 == "ui_mousePitch" then
if Engine.GetDvarBool( f9_arg0 ) then
Engine.SetDvarFloat( "m_pitch", MousePitchTable.PitchFloat )
else
Engine.SetDvarFloat( "m_pitch", -MousePitchTable.PitchFloat )
end
end
if f9_local2 == DvarTypeTable.DvarString then
Engine.SetDvarString( f9_arg0, f9_arg2[f9_local1].value )
elseif f9_local2 == DvarTypeTable.DvarInt then
Engine.SetDvarInt( f9_arg0, f9_arg2[f9_local1].value )
elseif f9_local2 == DvarTypeTable.DvarBool then
Engine.SetDvarBool( f9_arg0, f9_arg2[f9_local1].value )
end
end
return {
type = "UIGenericButton",
id = "option_" .. f9_arg0,
properties = {
variant = GenericButtonSettings.Variants.Select,
button_text = Engine.Localize( f9_arg1 ),
button_display_func = function ( f11_arg0, f11_arg1 )
return Engine.Localize( f9_arg2[f9_local1].text )
end
,
button_left_func = function ( f12_arg0, f12_arg1 )
f9_local1 = 1 + (#f9_arg2 + f9_local1 - 1 - 1) % #f9_arg2
f9_local3( f12_arg0, f12_arg1 )
end
,
button_right_func = function ( f13_arg0, f13_arg1 )
f9_local1 = 1 + (f9_local1 - 1 + 1) % #f9_arg2
f9_local3( f13_arg0, f13_arg1 )
end
}
}
end
function SliderOptionFactory( f14_arg0, f14_arg1, f14_arg2, f14_arg3, f14_arg4, f14_arg5, f14_arg6 )
local f14_local0 = function ( f15_arg0, f15_arg1, f15_arg2 )
Engine.SetDvarFloat( f14_arg0, math.min( f15_arg1, math.max( f15_arg0, Engine.GetDvarFloat( f14_arg0 ) + f15_arg2 ) ) )
Engine.ExecNow( "profile_menuDvarsFinish" )
end
return {
type = "UIGenericButton",
id = "options_" .. f14_arg0,
properties = {
button_text = Engine.Localize( f14_arg1 ),
variant = GenericButtonSettings.Variants.Slider,
button_display_func = function ( f16_arg0, f16_arg1 )
return (Engine.GetDvarFloat( f14_arg0 ) - f14_arg2) / (f14_arg3 - f14_arg2)
end
,
button_left_func = function ( f17_arg0, f17_arg1 )
f14_local0( f14_arg2, f14_arg3, -f14_arg4 )
end
,
button_right_func = function ( f18_arg0, f18_arg1 )
f14_local0( f14_arg2, f14_arg3, f14_arg4 )
end
,
button_over_func = MBh.EmitEventToRoot( "brightness_over" ),
button_up_func = MBh.EmitEventToRoot( "brightness_up" )
}
}
end
function OptionsFeeder( f19_arg0 )
local f19_local0 = {}
local f19_local1 = {}
Engine.ExecNow( "profile_menuDvarsSetup" )
f19_local0[#f19_local0 + 1] = SliderOptionFactory( "sensitivity", "@MENU_MOUSE_SENSITIVITY", SliderBounds.MouseSensitivity.Min, SliderBounds.MouseSensitivity.Max, SliderBounds.MouseSensitivity.Step )
if SinglePlayerDisableFunction() then
f19_local1 = {
{
text = "@LUA_MENU_YES",
value = true
},
{
text = "@LUA_MENU_NO",
value = false
}
}
else
f19_local1 = {
{
text = "@LUA_MENU_YES",
value = "1"
},
{
text = "@LUA_MENU_NO",
value = "0"
}
}
end
f19_local0[#f19_local0 + 1] = OptionFactory( "ui_mousePitch", "@MENU_INVERT_MOUSE", f19_local1 )
f19_local0[#f19_local0 + 1] = OptionFactory( "m_filter", "@MENU_SMOOTH_MOUSE", {
{
text = "@LUA_MENU_YES",
value = true
},
{
text = "@LUA_MENU_NO",
value = false
}
} )
f19_local0[#f19_local0 + 1] = OptionFactory( "cl_freelook", "@MENU_FREE_LOOK", {
{
text = "@LUA_MENU_YES",
value = true
},
{
text = "@LUA_MENU_NO",
value = false
}
} )
f19_local0[#f19_local0 + 1] = ControlBindFactory( "@MENU_LOOK_UP", "+lookup" )
f19_local0[#f19_local0 + 1] = ControlBindFactory( "@MENU_LOOK_DOWN", "+lookdown" )
f19_local0[#f19_local0 + 1] = ControlBindFactory( "@MENU_HOLD_MOUSE_LOOK", "+mlook" )
f19_local0[#f19_local0 + 1] = ControlBindFactory( "@MENU_CENTER_VIEW", "centerview" )
return f19_local0
end
function OptionsMainCreate( f20_arg0, f20_arg1 )
f20_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function OptionsMainClose( f21_arg0, f21_arg1 )
Engine.ExecNow( "profile_menuDvarsFinish" )
Engine.Exec( "updategamerprofile" )
end
function look_controls_vlist()
return {
type = "UIStencil",
children = {
{
type = "UIVerticalList",
childrenFeeder = OptionsFeeder,
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = -25,
top = 0,
bottom = 0
}
}
}
},
states = {
default = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right_wide,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
},
handlers = {
options_window_refresh = OptionsWindowRefresh
}
}
end
function look_controls()
return {
type = "UIElement",
id = "look_controls_id",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
handlers = {
menu_create = OptionsMainCreate,
menu_close = OptionsMainClose
},
children = {
{
type = "UIWorldBlur",
id = "world_blur_id",
states = {
default = {
worldBlur = 5
}
}
},
{
type = "UIImage",
id = "options_background",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0,
alpha = 0.5,
material = RegisterMaterial( "black" )
}
}
},
{
type = "generic_menu_title",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_LOOK" )
}
},
{
type = "look_controls_vlist",
id = "look_controls_vlist_id"
},
{
type = "button_helper_text_main",
id = "button_helper_text_id"
},
{
type = "UIBindButton",
id = "back_button",
handlers = {
button_secondary = MBh.LeaveMenu()
}
}
}
}
end
LUI.MenuBuilder.registerDef( "look_controls_vlist", look_controls_vlist )
LUI.MenuBuilder.registerDef( "look_controls", look_controls )
LockTable( _M )