390 lines
8.5 KiB
Lua
390 lines
8.5 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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f0_local0 = 1250
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f0_local1 = 100
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f0_local2 = function ( f1_arg0, f1_arg1 )
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if f1_arg1.value == -1 then
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return
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elseif Game.InKillCam() and not MLG.IsMLGSpectator() then
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return
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end
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local f1_local0 = f1_arg0:getChildById( "pointsBgImage" )
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local f1_local1 = f1_arg0:getChildById( "pointsContainer" )
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local f1_local2 = f1_local1:getChildById( "pointsValueText" )
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local f1_local3 = f1_arg0:getChildById( "ghostedPointsContainer" )
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local f1_local4 = f1_local3:getChildById( "ghostedPointsValueText" )
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if f1_arg1.value >= 0 then
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f1_local2:setText( "+" .. f1_arg1.value )
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f1_local4:setText( "+" .. f1_arg1.value )
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else
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f1_local2:setText( "-" .. f1_arg1.value )
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f1_local4:setText( "-" .. f1_arg1.value )
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end
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local f1_local5 = MBh.AnimateSequence( {
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{
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"opening",
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0
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},
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{
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"active",
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f0_local1
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},
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{
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"active",
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f0_local0
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},
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{
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"default",
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50
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},
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{
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"default",
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50
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},
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{
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"active",
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0
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},
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{
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"active",
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50
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},
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{
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"default",
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50
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},
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{
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"default",
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50
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},
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{
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"active",
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0
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},
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{
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"active",
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50
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},
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{
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"default",
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150
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}
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} )
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f1_local5( f1_local1 )
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f1_local5 = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"default",
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f0_local1
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},
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{
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"active",
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0
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},
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{
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"closing",
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350
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}
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} )
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f1_local5( f1_local3 )
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f1_local5 = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"default",
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f0_local1
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},
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{
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"active",
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0
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},
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{
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"closing",
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250
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}
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} )
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f1_local5( f1_local0 )
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end
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local f0_local3 = function ( f2_arg0, f2_arg1 )
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local f2_local0 = f2_arg0:getChildById( "pointsBgImage" )
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local f2_local1 = f2_arg0:getChildById( "pointsContainer" )
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local f2_local2 = f2_arg0:getChildById( "ghostedPointsContainer" )
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f2_local1:animateToState( "default" )
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f2_local2:animateToState( "closing" )
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f2_local0:animateToState( "closing" )
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end
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local f0_local4 = function ( f3_arg0, f3_arg1 )
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local f3_local0 = f3_arg0:getChildById( "pointsDescText" )
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if Game.InKillCam() and not MLG.IsMLGSpectator() then
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return
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end
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f3_local0:setText( Engine.Localize( "@" .. Engine.TableLookupByRow( XPEventTable.File, f3_arg1.value, XPEventTable.Cols.Name ) ) )
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local f3_local1 = MBh.AnimateSequence( {
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{
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"opening",
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0
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},
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{
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"opening",
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f0_local1
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},
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{
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"active",
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150
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},
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{
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"active",
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f0_local0
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},
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{
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"closing",
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100
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}
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} )
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f3_local1( f3_local0 )
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f3_local1 = Engine.TableLookupByRow( XPEventTable.File, f3_arg1.value, XPEventTable.Cols.Sound )
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if f3_local1 and f3_local1 ~= "null" then
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Engine.PlaySound( f3_local1 )
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end
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end
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local f0_local5 = function ( f4_arg0, f4_arg1 )
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local f4_local0 = f4_arg0:getChildById( "pointsDescText" )
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f4_local0:animateToState( "closing" )
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end
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LUI.MenuBuilder.registerType( "pointsPopupHudDef", function ()
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local f5_local0 = RegisterMaterial( "pointflash" )
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local self = LUI.UIElement.new()
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self.id = "pointsPopupHud"
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self:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -85,
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left = 25,
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bottom = CoD.TextSettings.HudEuroNormalFont.Height - 85,
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right = 57
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} )
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self:animateToState( "default", 0 )
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self:registerOmnvarHandler( "ui_points_popup", f0_local2 )
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self:registerOmnvarHandler( "ui_points_popup_desc", f0_local4 )
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if MLG.IsMLGSpectator() then
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self:registerEventHandler( "playerstate_client_changed", function ( element, event )
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f0_local3( element, event )
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f0_local5( element, event )
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end )
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end
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local f5_local2 = LUI.UIImage.new()
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f5_local2.id = "pointsBgImage"
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f5_local2:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -128,
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left = -128,
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bottom = 128,
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right = 128,
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material = f5_local0,
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alpha = 0
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} )
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f5_local2:animateToState( "default", 0 )
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f5_local2:registerAnimationState( "active", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -128,
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left = -128,
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bottom = 128,
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right = 128,
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material = f5_local0,
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alpha = 1
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} )
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f5_local2:registerAnimationState( "closing", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = 256,
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left = -640,
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bottom = -256,
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right = 640,
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material = f5_local0,
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alpha = 0
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} )
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local f5_local3 = CoD.TextSettings.HudEuroNormalFont.Height * 0.5
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local f5_local4 = 128
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local f5_local5 = LUI.UIElement.new()
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f5_local5.id = "pointsContainer"
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f5_local5:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3,
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left = -f5_local4,
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bottom = f5_local3,
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right = f5_local4,
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alpha = 0
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} )
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f5_local5:animateToState( "default", 0 )
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f5_local5:registerAnimationState( "opening", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 * 10,
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left = -f5_local4 * 10,
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bottom = f5_local3 * 10,
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right = f5_local4 * 10,
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alpha = 0
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} )
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f5_local5:registerAnimationState( "active", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3,
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left = -f5_local4,
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bottom = f5_local3,
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right = f5_local4,
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alpha = 1
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} )
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local f5_local6 = LUI.UIText.new()
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f5_local6.id = "pointsValueText"
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f5_local6:setText( "" )
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f5_local6:setTextStyle( CoD.TextStyle.Shadowed )
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f5_local6:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = true,
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rightAnchor = true,
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font = CoD.TextSettings.HudEuroNormalFont.Font,
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alignment = LUI.Alignment.Center,
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red = Colors.white.r,
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green = Colors.white.g,
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blue = Colors.white.b
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} )
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f5_local6:animateToState( "default", 0 )
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f5_local5:addElement( f5_local6 )
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local f5_local7 = LUI.UIElement.new()
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f5_local7.id = "ghostedPointsContainer"
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f5_local7:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3,
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left = -f5_local4,
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bottom = f5_local3,
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right = f5_local4,
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alpha = 0
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} )
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f5_local7:animateToState( "default", 0 )
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f5_local7:registerAnimationState( "active", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3,
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left = -f5_local4,
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bottom = f5_local3,
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right = f5_local4,
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alpha = 0.75
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} )
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f5_local7:registerAnimationState( "closing", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 * 2,
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left = -f5_local4 * 2,
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bottom = f5_local3 * 2,
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right = f5_local4 * 2,
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alpha = 0
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} )
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local f5_local8 = LUI.UIText.new()
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f5_local8.id = "ghostedPointsValueText"
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f5_local8:setText( "" )
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f5_local8:setTextStyle( CoD.TextStyle.Shadowed )
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f5_local8:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = true,
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rightAnchor = true,
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font = CoD.TextSettings.HudEuroNormalFont.Font,
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alignment = LUI.Alignment.Center
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} )
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f5_local8:animateToState( "default", 0 )
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f5_local7:addElement( f5_local8 )
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local f5_local9 = LUI.UIText.new()
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f5_local9.id = "pointsDescText"
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f5_local9:setText( "" )
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f5_local9:setTextStyle( CoD.TextStyle.Shadowed )
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f5_local9:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 + 20,
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left = -f5_local4,
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bottom = f5_local3 + 20,
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right = f5_local4,
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font = CoD.TextSettings.HudEuroNormalFont.Font,
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alignment = LUI.Alignment.Center,
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alpha = 0
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} )
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f5_local9:animateToState( "default", 0 )
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f5_local9:registerAnimationState( "opening", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 + 20,
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left = -f5_local4 - 100,
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bottom = f5_local3 + 20,
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right = f5_local4 - 100,
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alpha = 0
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} )
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f5_local9:registerAnimationState( "active", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 + 20,
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left = -f5_local4,
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bottom = f5_local3 + 20,
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right = f5_local4,
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alpha = 1
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} )
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f5_local9:registerAnimationState( "closing", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -f5_local3 + 20,
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left = -f5_local4 + 100,
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bottom = f5_local3 + 20,
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right = f5_local4 + 100,
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alpha = 0
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} )
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self:addElement( f5_local2 )
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self:addElement( f5_local7 )
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self:addElement( f5_local5 )
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self:addElement( f5_local9 )
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return self
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end )
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LockTable( _M )
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