iw6-lui/lui/mp_hud/splasheshud.dec.lua
2024-09-12 17:25:45 +02:00

826 lines
21 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
f0_local0 = 89.6
f0_local1 = 358.4
f0_local2 = function ( f1_arg0, f1_arg1 )
local f1_local0 = tonumber( Engine.TableLookupByRow( SplashTable.File, f1_arg0, SplashTable.Cols.Duration ) ) * 1000
local f1_local1 = Engine.TableLookupByRow( SplashTable.File, f1_arg0, SplashTable.Cols.Image )
local f1_local2 = Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f1_arg0, SplashTable.Cols.Name ), f1_arg1 )
local f1_local3 = ""
if f1_arg0 == 37 then
f1_local3 = Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f1_arg0, SplashTable.Cols.Desc ), Engine.Localize( "@" .. Engine.TableLookup( "mp/rankTable.csv", 0, f1_arg1, 5 ) ) )
else
f1_local3 = Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f1_arg0, SplashTable.Cols.Desc ), f1_arg1 )
end
return f1_local0, f1_local1, f1_local2, f1_local3
end
local f0_local3 = function ( f2_arg0, f2_arg1 )
local f2_local0 = f2_arg1.value
if f2_local0 == -1 then
f2_arg0:animateToState( "default", 0 )
return
end
local f2_local1, f2_local2, f2_local3, f2_local4 = f0_local2( f2_local0, Game.GetOmnvar( "ui_splash_optional_number" ) )
local f2_local5 = f2_arg0:getChildById( "splashBackingImageId" )
local f2_local6 = f2_arg0:getChildById( "splashImageId" )
if f2_local2 and string.len( f2_local2 ) ~= 0 then
CoD.SetMaterial( f2_local6, RegisterMaterial( f2_local2 ) )
f2_local5:animateToState( "active", 0 )
f2_local6:animateToState( "active", 0 )
else
f2_local5:animateToState( "default", 0 )
f2_local6:animateToState( "default", 0 )
end
local f2_local7 = f2_arg0:getChildById( "splashNameId" )
f2_local7:setText( f2_local3 )
local f2_local8 = f2_arg0:getChildById( "splashDescId" )
f2_local8:setText( f2_local4 )
local f2_local9 = MBh.AnimateSequence( {
{
"default",
0
},
{
"opening",
150
},
{
"active",
150
},
{
"active",
f2_local1
},
{
"leave",
150
}
} )
f2_local9( f2_arg0 )
end
local f0_local4 = function ( f3_arg0, f3_arg1 )
local f3_local0 = f3_arg1.value
if f3_local0 == -1 then
f3_arg0:animateToState( "default", 0 )
return
end
local f3_local1 = Engine.TableLookupByRow( SplashTable.File, f3_local0, SplashTable.Cols.Ref )
local f3_local2 = tonumber( Engine.TableLookupByRow( SplashTable.File, f3_local0, SplashTable.Cols.Duration ) ) * 1000
local f3_local3 = Game.GetOmnvar( "ui_splash_killstreak_optional_number" )
local f3_local4 = ""
local f3_local5 = Game.GetOmnvar( "ui_splash_killstreak_clientnum" )
if f3_local5 >= 0 then
f3_local4 = Game.GetPlayerName( f3_local5 )
end
local f3_local6 = RegisterMaterial( Engine.TableLookup( KillstreakTable.File, KillstreakTable.Cols.Ref, f3_local1, KillstreakTable.Cols.DPadIcon ) )
local f3_local7 = f3_arg0:getChildById( "earnedKillstreakImageId" )
CoD.SetMaterial( f3_local7, f3_local6 )
local f3_local8 = f3_arg0:getChildById( "earnedKillstreakBackingImageId" )
local f3_local9 = f3_arg0:getChildById( "earnedKillstreakPlayerNameId" )
f3_local9:setText( f3_local4 )
local f3_local10 = Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f3_local0, SplashTable.Cols.Desc ) )
local f3_local11 = f3_arg0:getChildById( "earnedKillstreakNameId" )
f3_local11:setText( f3_local10 )
local f3_local12 = Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f3_local0, SplashTable.Cols.Name ), f3_local3 )
local f3_local13 = f3_arg0:getChildById( "earnedKillstreakDescId" )
f3_local13:setText( f3_local12 )
local f3_local14 = MBh.AnimateSequence( {
{
"default",
0
},
{
"active",
0
},
{
"active",
f3_local2
},
{
"leave",
250
}
} )
f3_local14( f3_arg0 )
f3_local14 = MBh.AnimateSequence( {
{
"start",
0
},
{
"opening",
150
},
{
"active",
150
}
} )
f3_local14( f3_local8 )
f3_local14 = MBh.AnimateSequence( {
{
"start",
0
},
{
"opening",
150
},
{
"active",
150
}
} )
f3_local14( f3_local7 )
f3_local14 = MBh.AnimateSequence( {
{
"start",
0
},
{
"start",
500
},
{
"opening",
100
},
{
"active",
100
}
} )
f3_local14( f3_local11 )
if f3_local3 ~= 0 then
f3_local14 = MBh.AnimateSequence( {
{
"start",
0
},
{
"start",
750
},
{
"opening",
100
},
{
"active",
100
}
} )
f3_local14( f3_local13 )
else
f3_local13:animateToState( "default", 0 )
end
end
local f0_local5 = function ( f4_arg0, f4_arg1 )
local f4_local0 = f4_arg1.value
if f4_local0 == -1 then
f4_arg0:animateToState( "default", 0 )
return
end
local f4_local1 = tonumber( Engine.TableLookupByRow( SplashTable.File, f4_local0, SplashTable.Cols.Duration ) ) * 1000
local f4_local2 = Game.GetOmnvar( "ui_splash_playercard_optional_number" )
local f4_local3 = Game.GetOmnvar( "ui_splash_playercard_clientnum" )
local f4_local4 = Game.GetPlayerTeam( f4_local3 )
local f4_local5 = Game.GetPlayerName( f4_local3 )
local f4_local6 = Game.GetPlayerCard( f4_local3 )
if Engine.IsConsoleGame() and string.sub( f4_local5, 1, 1 ) == "[" then
local f4_local7 = string.find( f4_local5, "]" )
if f4_local7 then
local f4_local8 = string.sub( f4_local5, 1, f4_local7 )
f4_local5 = string.sub( f4_local5, f4_local7 + 1 )
end
end
f4_arg0:setSplashCardData( Engine.TableLookup( PatchesTable.File, PatchesTable.Cols.Ref, f4_local6.patch, PatchesTable.Cols.CardImage ), f4_local5, Engine.Localize( Engine.TableLookupByRow( SplashTable.File, f4_local0, SplashTable.Cols.Name ), f4_local2 ) )
f4_arg0:showSplashCard( f4_local1 )
local f4_local9 = Game.GetPlayerTeam()
local f4_local10 = GameX.gameModeIsFFA()
local f4_local11 = true
if f4_local10 then
local f4_local12 = Game.GetPlayerScoreInfoAtRank( f4_local9, Game.GetPlayerScoreRanking() )
f4_local11 = f4_local5 ~= f4_local12.name
else
f4_local11 = f4_local9 ~= f4_local4
end
local f4_local13 = f4_arg0:getChildById( "cardSplashTitleId" )
if f4_local11 then
f4_local13:SetColor( Colors.orange.r, Colors.orange.g, Colors.orange.b )
else
f4_local13:SetColor( Colors.cyan.r, Colors.cyan.g, Colors.cyan.b )
end
end
local f0_local6 = function ( f5_arg0, f5_arg1 )
local f5_local0 = f5_arg1.value
if f5_local0 == -1 then
f5_arg0:animateToState( "default", 0 )
return
else
local f5_local1, f5_local2, f5_local3, f5_local4 = f0_local2( f5_local0, Game.GetOmnvar( "ui_challenge_splash_optional_number" ) )
f5_arg0:setSplashCardData( f5_local2, f5_local3, f5_local4 )
local f5_local5 = f5_arg0:getChildById( "cardSplashTitleId" )
f5_local5:animateToState( "default", 0 )
f5_arg0:showSplashCard( f5_local1 )
end
end
local f0_local7 = function ( menu, controller )
local self = LUI.UIElement.new()
self.id = menu
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 155,
left = -f0_local1,
height = f0_local0,
width = f0_local1,
alpha = 0
} )
self:animateToState( "default", 0 )
self:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 155,
left = 5,
height = f0_local0,
width = f0_local1,
alpha = 1
} )
self:registerAnimationState( "opening", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 155,
left = 25,
height = f0_local0,
width = f0_local1,
alpha = 1
} )
self:registerAnimationState( "leave", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 155,
left = -f0_local1,
height = f0_local0,
width = f0_local1,
alpha = 0
} )
local f6_local1 = LUI.UIImage.new()
f6_local1.id = "cardSplashBgId"
f6_local1:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = 0,
left = 0,
bottom = 0,
right = 0,
material = controller
} )
f6_local1:animateToState( "default", 0 )
local f6_local2 = LUI.UIImage.new()
f6_local2.id = "cardSplashIconId"
f6_local2:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 15,
left = 0,
height = 64,
width = 64,
material = default_material
} )
f6_local2:animateToState( "default", 0 )
local f6_local3 = 0.58
local f6_local4 = LUI.UIMarqueeText.new()
f6_local4.id = "cardSplashTitleId"
f6_local4:setText( "" )
f6_local4:setTextStyle( CoD.TextStyle.Shadowed )
f6_local4:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 15,
left = 64,
height = CoD.TextSettings.HudEuroMedSmallFont.Height,
width = f0_local1 * f6_local3,
font = CoD.TextSettings.HudEuroMedSmallFont.Font,
alignment = LUI.Alignment.Left,
red = Colors.yellow.r,
green = Colors.yellow.g,
blue = Colors.yellow.b
} )
f6_local4:animateToState( "default", 0 )
local f6_local5 = LUI.UIMarqueeText.new()
f6_local5.id = "cardSplashDescId"
f6_local5:setText( "" )
f6_local5:setTextStyle( CoD.TextStyle.Shadowed )
f6_local5:SetUseTextWrapping( true )
f6_local5:SetTextHeight( CoD.TextSettings.HudEuroMedSmallFont.Height )
f6_local5:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 64,
height = 0,
width = f0_local1 * f6_local3,
font = CoD.TextSettings.HudEuroMedSmallFont.Font,
alignment = LUI.Alignment.Left
} )
f6_local5:animateToState( "default", 0 )
f6_local5:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 64,
height = CoD.TextSettings.HudEuroMedSmallFont.Height * 2,
width = f0_local1 * f6_local3
} )
self:addElement( f6_local1 )
self:addElement( f6_local2 )
self:addElement( f6_local4 )
self:addElement( f6_local5 )
self.setSplashCardData = function ( f7_arg0, f7_arg1, f7_arg2, f7_arg3 )
local f7_local0 = f7_arg0:getChildById( "cardSplashIconId" )
if f7_arg1 and string.len( f7_arg1 ) ~= 0 then
CoD.SetMaterial( f7_local0, RegisterMaterial( f7_arg1 ) )
f7_local0:animateToState( "active", 0 )
end
local f7_local1 = f7_arg0:getChildById( "cardSplashTitleId" )
f7_local1:setText( f7_arg2 )
local f7_local2 = f7_arg0:getChildById( "cardSplashDescId" )
f7_local2:setText( f7_arg3 )
f7_local2:animateToState( "active", 0 )
end
self.showSplashCard = function ( f8_arg0, f8_arg1 )
local f8_local0 = MBh.AnimateSequence( {
{
"default",
0
},
{
"opening",
150
},
{
"active",
150
},
{
"active",
f8_arg1
},
{
"leave",
150
}
} )
f8_local0( f8_arg0 )
end
return self
end
LUI.MenuBuilder.registerType( "splashesHudDef", function ()
local f9_local0 = RegisterMaterial( "white" )
local f9_local1 = RegisterMaterial( "hud_message_bg" )
local f9_local2 = RegisterMaterial( "popup_backing" )
local self = LUI.UIElement.new()
self.id = "splashesHud"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = 0,
left = 0,
bottom = 0,
right = 0
} )
self:animateToState( "default", 0 )
local f9_local4 = nil
if not Engine.UsingSplitscreenUpscaling() then
f9_local4 = {
topAnchor = false,
leftAnchor = false,
bottomAnchor = false,
rightAnchor = false,
top = -250,
height = 64,
width = 64
}
else
f9_local4 = {
topAnchor = true,
leftAnchor = false,
bottomAnchor = false,
rightAnchor = false,
top = 10,
height = 64,
width = 64
}
end
local f9_local5 = LUI.UIElement.new( LUI.MenuBuilder.AnimStateBasedOn( f9_local4, {
left = -532,
alpha = 0
} ) )
f9_local5.id = "splashId"
f9_local5:registerAnimationState( "opening", LUI.MenuBuilder.AnimStateBasedOn( f9_local4, {
left = -12,
alpha = 1
} ) )
f9_local5:registerAnimationState( "active", LUI.MenuBuilder.AnimStateBasedOn( f9_local4, {
alpha = 1
} ) )
f9_local5:registerAnimationState( "leave", LUI.MenuBuilder.AnimStateBasedOn( f9_local4, {
left = 468,
alpha = 0
} ) )
f9_local5:registerOmnvarHandler( "ui_splash_idx", f0_local3 )
local f9_local6 = LUI.UIImage.new()
f9_local6.id = "splashBackingImageId"
f9_local6:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
material = f9_local2,
alpha = 0
} )
f9_local6:animateToState( "default", 0 )
f9_local6:registerAnimationState( "active", {
alpha = 1
} )
local f9_local7 = LUI.UIImage.new()
f9_local7.id = "splashImageId"
f9_local7:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
material = f9_local0,
alpha = 0
} )
f9_local7:animateToState( "default", 0 )
f9_local7:registerAnimationState( "active", {
alpha = 1
} )
local f9_local8 = LUI.UIText.new()
f9_local8.id = "splashNameId"
f9_local8:setText( "" )
f9_local8:setTextStyle( CoD.TextStyle.Shadowed )
f9_local8:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 10,
left = 0,
height = CoD.TextSettings.HudEuroBigFont.Height,
width = 1024,
font = CoD.TextSettings.HudEuroBigFont.Font,
alignment = LUI.Alignment.Left,
red = Colors.yellow.r,
green = Colors.yellow.g,
blue = Colors.yellow.b
} )
f9_local8:animateToState( "default", 0 )
local f9_local9 = LUI.UIText.new()
f9_local9.id = "splashDescId"
f9_local9:setText( "" )
f9_local9:setTextStyle( CoD.TextStyle.Shadowed )
f9_local9:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 0,
height = CoD.TextSettings.HudEuroMedSmallFont.Height,
width = 350,
font = CoD.TextSettings.HudEuroMedSmallFont.Font,
alignment = LUI.Alignment.Left
} )
f9_local9:animateToState( "default", 0 )
f9_local5:addElement( f9_local6 )
f9_local5:addElement( f9_local7 )
f9_local5:addElement( f9_local8 )
f9_local5:addElement( f9_local9 )
local f9_local10, f9_local11 = nil
if not Engine.UsingSplitscreenUpscaling() then
f9_local10 = {
topAnchor = false,
leftAnchor = false,
bottomAnchor = false,
rightAnchor = false,
top = -250,
width = 64,
height = 64,
scale = 0,
alpha = 0
}
local f9_local12 = {}
f9_local12 = GameX.GetScreenDims()
f9_local11 = LUI.MenuBuilder.AnimStateBasedOn( f9_local10, {
left = f9_local12[1] / 2,
top = f9_local12[2] / 2,
scale = -1
} )
else
f9_local10 = {
topAnchor = true,
leftAnchor = false,
bottomAnchor = false,
rightAnchor = false,
top = 10,
width = 64,
height = 64,
scale = 0,
alpha = 0
}
local f9_local12 = {}
f9_local12 = GameX.GetScreenDims()
f9_local11 = LUI.MenuBuilder.AnimStateBasedOn( f9_local10, {
left = f9_local12[1] / 2,
top = f9_local12[2],
scale = -1
} )
end
local f9_local12 = LUI.UIElement.new( f9_local10 )
f9_local12.id = "earnedKillstreakSplashId"
f9_local12:registerAnimationState( "active", LUI.MenuBuilder.AnimStateBasedOn( f9_local10, {
alpha = 1
} ) )
f9_local12:registerAnimationState( "leave", f9_local11 )
f9_local12:registerOmnvarHandler( "ui_splash_killstreak_idx", f0_local4 )
local f9_local13 = LUI.UIImage.new()
f9_local13.id = "earnedKillstreakBackingImageId"
f9_local13:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
material = f9_local2,
alpha = 0
} )
f9_local13:animateToState( "default", 0 )
f9_local13:registerAnimationState( "start", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = -256,
left = -320,
bottom = 320,
right = 320,
alpha = 0
} )
f9_local13:registerAnimationState( "opening", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
alpha = 1
} )
f9_local13:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
alpha = 1
} )
local f9_local14 = LUI.UIImage.new()
f9_local14.id = "earnedKillstreakImageId"
f9_local14:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
material = f9_local0,
alpha = 0
} )
f9_local14:animateToState( "default", 0 )
f9_local14:registerAnimationState( "start", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = -256,
left = -320,
bottom = 320,
right = 320,
alpha = 0
} )
f9_local14:registerAnimationState( "opening", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 32,
width = 32,
alpha = 1
} )
f9_local14:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 0,
left = -64,
height = 64,
width = 64,
alpha = 1
} )
local f9_local15 = LUI.UIText.new()
f9_local15.id = "earnedKillstreakPlayerNameId"
f9_local15:setText( "" )
f9_local15:setTextStyle( CoD.TextStyle.Shadowed )
f9_local15:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = -25,
left = 0,
right = 1024,
height = CoD.TextSettings.HudEuroNormalFont.Height,
font = CoD.TextSettings.HudEuroNormalFont.Font,
alignment = LUI.Alignment.Left,
red = Colors.cyan.r,
green = Colors.cyan.g,
blue = Colors.cyan.b
} )
f9_local15:animateToState( "default", 0 )
local f9_local16 = LUI.UIText.new()
f9_local16.id = "earnedKillstreakNameId"
f9_local16:setText( "" )
f9_local16:setTextStyle( CoD.TextStyle.Shadowed )
f9_local16:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 10,
left = 0,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
font = CoD.TextSettings.HudEuroNormalFont.Font,
alignment = LUI.Alignment.Left,
red = Colors.yellow.r,
green = Colors.yellow.g,
blue = Colors.yellow.b,
alpha = 0
} )
f9_local16:animateToState( "default", 0 )
f9_local16:registerAnimationState( "start", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 10,
left = -64,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 0
} )
f9_local16:registerAnimationState( "opening", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 10,
left = 40,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 1
} )
f9_local16:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 10,
left = 0,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 1
} )
local f9_local17 = LUI.UIText.new()
f9_local17.id = "earnedKillstreakDescId"
f9_local17:setText( "" )
f9_local17:setTextStyle( CoD.TextStyle.Shadowed )
f9_local17:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 0,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
font = CoD.TextSettings.HudEuroNormalFont.Font,
alignment = LUI.Alignment.Left,
alpha = 0
} )
f9_local17:animateToState( "default", 0 )
f9_local17:registerAnimationState( "start", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = -64,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 0
} )
f9_local17:registerAnimationState( "opening", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 40,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 1
} )
f9_local17:registerAnimationState( "active", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = false,
rightAnchor = false,
top = 35,
left = 0,
height = CoD.TextSettings.HudEuroNormalFont.Height,
width = 1024,
alpha = 1
} )
f9_local12:addElement( f9_local15 )
f9_local12:addElement( f9_local16 )
f9_local12:addElement( f9_local17 )
f9_local12:addElement( f9_local13 )
f9_local12:addElement( f9_local14 )
local f9_local18 = f0_local7( "playerCardId", f9_local1 )
f9_local18:registerOmnvarHandler( "ui_splash_playercard_idx", f0_local5 )
local f9_local19 = f0_local7( "challengeSplashId", f9_local1 )
f9_local19:registerOmnvarHandler( "ui_challenge_splash_idx", f0_local6 )
self:addElement( f9_local5 )
self:addElement( f9_local12 )
self:addElement( f9_local18 )
self:addElement( f9_local19 )
return self
end )
LockTable( _M )