582 lines
16 KiB
Lua
582 lines
16 KiB
Lua
local f0_local0 = module
|
|
local f0_local1, f0_local2 = ...
|
|
f0_local0( f0_local1, package.seeall )
|
|
CoD.PrintModuleLoad( _NAME )
|
|
function SendEventIfChanged( f1_arg0, f1_arg1 )
|
|
if f1_arg0.current_state ~= f1_arg1 then
|
|
f1_arg0:processEvent( {
|
|
name = f1_arg1
|
|
} )
|
|
f1_arg0.current_state = f1_arg1
|
|
end
|
|
end
|
|
|
|
function AnimateToStateIfChanged( f2_arg0, f2_arg1, f2_arg2 )
|
|
if f2_arg0.current_state ~= f2_arg1 then
|
|
local f2_local0 = MBh.AnimateToState( f2_arg1, f2_arg2 )
|
|
f2_local0( f2_arg0 )
|
|
f2_arg0.current_state = f2_arg1
|
|
end
|
|
end
|
|
|
|
f0_local0 = function ( f3_arg0, f3_arg1 )
|
|
local f3_local0 = Game.GetOmnvar( "ui_bomb_timer" )
|
|
local f3_local1 = Game.GetOmnvar( "ui_carrying_bomb" )
|
|
local f3_local2 = nil
|
|
if f3_local0 == 0 and f3_local1 then
|
|
f3_local2 = "matchTimerBomber"
|
|
elseif f3_local0 == 0 and not f3_local1 then
|
|
f3_local2 = "matchTimer"
|
|
elseif f3_local0 == 4 then
|
|
f3_local2 = "nukeTimer"
|
|
else
|
|
f3_local2 = "bombTimer"
|
|
end
|
|
if f3_local0 == 0 then
|
|
local f3_local3 = f3_arg0:getChildById( "match_timer" )
|
|
if f3_local3 then
|
|
local f3_local4 = Game.GetTimeLeft()
|
|
if f3_local4 <= 0 then
|
|
AnimateToStateIfChanged( f3_local3, "inactive", 0 )
|
|
elseif f3_local4 <= 30000 then
|
|
SendEventIfChanged( f3_local3, "flash" )
|
|
else
|
|
AnimateToStateIfChanged( f3_local3, "default", 0 )
|
|
end
|
|
end
|
|
local f3_local4 = f3_arg0:getChildById( "bomb_timer" )
|
|
if f3_local4 then
|
|
AnimateToStateIfChanged( f3_local4, "inactive", 0 )
|
|
local f3_local5 = f3_arg0:getChildById( "bomb_timer_image" )
|
|
if f3_local1 then
|
|
AnimateToStateIfChanged( f3_local5, "bomb", 0 )
|
|
else
|
|
AnimateToStateIfChanged( f3_local5, "inactive", 0 )
|
|
end
|
|
end
|
|
local f3_local5 = f3_arg0:getChildById( "paused_timer" )
|
|
if f3_local5 then
|
|
AnimateToStateIfChanged( f3_local5, "inactive", 0 )
|
|
end
|
|
elseif f3_local0 == 5 then
|
|
local f3_local3 = f3_arg0:getChildById( "match_timer" )
|
|
if f3_local3 then
|
|
AnimateToStateIfChanged( f3_local3, "inactive", 0 )
|
|
end
|
|
local f3_local4 = f3_arg0:getChildById( "bomb_timer" )
|
|
if f3_local4 then
|
|
AnimateToStateIfChanged( f3_local4, "inactive", 0 )
|
|
local f3_local5 = f3_arg0:getChildById( "bomb_timer_image" )
|
|
if f3_local1 then
|
|
AnimateToStateIfChanged( f3_local5, "bomb", 0 )
|
|
else
|
|
AnimateToStateIfChanged( f3_local5, "inactive", 0 )
|
|
end
|
|
end
|
|
local f3_local5 = f3_arg0:getChildById( "paused_timer" )
|
|
if f3_local5 then
|
|
SendEventIfChanged( f3_local5, "flash" )
|
|
end
|
|
else
|
|
local f3_local3 = f3_arg0:getChildById( "match_timer" )
|
|
if f3_local3 then
|
|
AnimateToStateIfChanged( f3_local3, "inactive", 0 )
|
|
end
|
|
local f3_local4 = f3_arg0:getChildById( "paused_timer" )
|
|
if f3_local4 then
|
|
AnimateToStateIfChanged( f3_local4, "inactive", 0 )
|
|
end
|
|
local f3_local5
|
|
if f3_local0 == 4 then
|
|
f3_local5 = Game.GetOmnvar( "ui_nuke_end_milliseconds" )
|
|
if not f3_local5 then
|
|
|
|
else
|
|
local f3_local6 = f3_local5 - Game.GetTime()
|
|
local f3_local7 = f3_arg0:getChildById( "bomb_timer" )
|
|
if f3_local6 > 0 then
|
|
f3_local7:setEndTime( f3_local5 )
|
|
end
|
|
SendEventIfChanged( f3_local7, "flash" )
|
|
local f3_local8 = f3_arg0:getChildById( "bomb_timer_image" )
|
|
local f3_local9 = AnimateToStateIfChanged
|
|
local f3_local10 = f3_local8
|
|
local f3_local11
|
|
if f3_local0 == 4 then
|
|
f3_local11 = "nuke"
|
|
if not f3_local11 then
|
|
|
|
else
|
|
f3_local9( f3_local10, f3_local11, 0 )
|
|
end
|
|
end
|
|
f3_local11 = "bomb"
|
|
end
|
|
end
|
|
f3_local5 = Game.GetOmnvar( "ui_bomb_timer_endtime" )
|
|
end
|
|
end
|
|
|
|
f0_local1 = function ( f4_arg0, f4_arg1 )
|
|
local f4_local0 = Game.GetOmnvar( "ui_bomb_timer" )
|
|
local f4_local1 = f4_arg0:getChildById( "bomb_timer_image" )
|
|
if f4_arg1.name == "playerstate_client_changed" then
|
|
f4_arg1.value = Game.GetOmnvar( "ui_carrying_bomb" )
|
|
end
|
|
if f4_arg1.value == true then
|
|
AnimateToStateIfChanged( f4_local1, "bomb", 250 )
|
|
elseif f4_local0 == 0 or f4_local0 == 5 then
|
|
AnimateToStateIfChanged( f4_local1, "inactive", 0 )
|
|
else
|
|
local f4_local2 = AnimateToStateIfChanged
|
|
local f4_local3 = f4_local1
|
|
local f4_local4
|
|
if f4_local0 == 4 then
|
|
f4_local4 = "nuke"
|
|
if not f4_local4 then
|
|
|
|
else
|
|
f4_local2( f4_local3, f4_local4, 0 )
|
|
end
|
|
end
|
|
f4_local4 = "bomb"
|
|
end
|
|
end
|
|
|
|
f0_local2 = function ( f5_arg0, f5_arg1 )
|
|
local f5_local0 = f5_arg0:getChildById( "match_timer" )
|
|
local f5_local1 = f5_arg0:getChildById( "bomb_timer" )
|
|
local f5_local2 = f5_arg0:getChildById( "bomb_timer_image" )
|
|
f5_local0.current_state = nil
|
|
f5_local1.current_state = nil
|
|
f5_local2.current_state = nil
|
|
f0_local0( f5_arg0, f5_arg1 )
|
|
end
|
|
|
|
local f0_local3 = function ( f6_arg0, f6_arg1 )
|
|
if Game.GetOmnvar( "ui_bomb_timer" ) == 0 then
|
|
f0_local2( f6_arg0, f6_arg1 )
|
|
end
|
|
end
|
|
|
|
local f0_local4 = function ( f7_arg0, f7_arg1 )
|
|
if Game.GetOmnvar( "ui_bomb_timer" ) == 0 then
|
|
local f7_local0 = f7_arg0:getChildById( "match_timer" )
|
|
SendEventIfChanged( f7_arg0, "flash" )
|
|
end
|
|
end
|
|
|
|
local f0_local5 = function ( f8_arg0 )
|
|
local f8_local0 = f8_arg0:getChildById( "cranked_warning_bg" )
|
|
local f8_local1 = MBh.AnimateToState( "default", 0 )
|
|
f8_local1( f8_local0 )
|
|
f8_local1 = f8_arg0:getChildById( "cranked_text" )
|
|
local f8_local2 = MBh.AnimateToState( "default", 0 )
|
|
f8_local2( f8_local1 )
|
|
f8_local2 = f8_arg0:getChildById( "cranked_countdown_bg" )
|
|
local f8_local3 = MBh.AnimateToState( "default", 0 )
|
|
f8_local3( f8_local2 )
|
|
f8_local3 = f8_arg0:getChildById( "cranked_countdown" )
|
|
local f8_local4 = MBh.AnimateToState( "default", 0 )
|
|
f8_local4( f8_local3 )
|
|
end
|
|
|
|
local f0_local6 = function ( f9_arg0, f9_arg1 )
|
|
if f9_arg1.value > 0 then
|
|
f9_arg0:animateToState( "active", 250 )
|
|
local f9_local0 = f9_arg0:getChildById( "cranked_countdown" )
|
|
f9_local0:setEndTime( f9_arg1.value )
|
|
f9_local0:animateToState( "default", 0 )
|
|
elseif f9_arg0.current_state ~= "default" then
|
|
f9_arg0:animateToState( "default", 250 )
|
|
end
|
|
f0_local5( f9_arg0 )
|
|
end
|
|
|
|
local f0_local7 = function ( f10_arg0 )
|
|
local f10_local0 = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
350
|
|
},
|
|
{
|
|
"flashing",
|
|
350
|
|
}
|
|
} )
|
|
f10_local0( f10_arg0 )
|
|
end
|
|
|
|
local f0_local8 = function ( f11_arg0, f11_arg1 )
|
|
f0_local7( f11_arg0:getChildById( "cranked_warning_bg" ) )
|
|
f0_local7( f11_arg0:getChildById( "cranked_text" ) )
|
|
f0_local7( f11_arg0:getChildById( "cranked_countdown_bg" ) )
|
|
f0_local7( f11_arg0:getChildById( "cranked_countdown" ) )
|
|
end
|
|
|
|
local f0_local9 = function ( f12_arg0, f12_arg1 )
|
|
if f12_arg1.value == "round_time" then
|
|
f12_arg0:setText( Engine.Localize( "@MP_HORDE_SPECIAL_ROUND_TIME" ) )
|
|
elseif f12_arg1.value == "start_time" then
|
|
f12_arg0:setText( Engine.Localize( "@MP_HORDE_ROUND_START_TIMER" ) )
|
|
else
|
|
f12_arg0:setText( Engine.Localize( "@LUA_MENU_CRANKED_CAPS" ) )
|
|
end
|
|
end
|
|
|
|
local f0_local10 = function ( f13_arg0, f13_arg1 )
|
|
local f13_local0 = Game.GetOmnvar( "ui_cranked_bomb_timer_end_milliseconds" )
|
|
f0_local6( f13_arg0, {
|
|
name = "ui_cranked_bomb_timer_end_milliseconds",
|
|
value = f13_local0
|
|
} )
|
|
if f13_local0 <= 5000 + Game.GetTime() then
|
|
f0_local8( f13_arg0 )
|
|
end
|
|
end
|
|
|
|
local f0_local11 = function ()
|
|
local f14_local0 = RegisterMaterial( "hud_suitcase_bomb" )
|
|
local f14_local1 = RegisterMaterial( "icon_ks_level_hud" )
|
|
local self = LUI.UIElement.new()
|
|
self.id = "timersHud"
|
|
self:registerAnimationState( "default", {
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
bottom = MLG.IsMLGSpectator() and -75 or -30,
|
|
left = MLG.IsMLGSpectator() and 195 or 320,
|
|
alpha = 1
|
|
} )
|
|
self:animateToState( "default", 0 )
|
|
self:registerAnimationState( "inactive", {
|
|
alpha = 0
|
|
} )
|
|
self:registerEventHandler( "menu_create", f0_local0 )
|
|
self:registerOmnvarHandler( "ui_bomb_timer", f0_local0 )
|
|
self:registerEventHandler( "timeBeingReset", f0_local3 )
|
|
self:registerOmnvarHandler( "ui_carrying_bomb", f0_local1 )
|
|
self:registerEventHandler( "playerstate_client_changed", f0_local1 )
|
|
local f14_local3 = LUI.UICountdown.new( {
|
|
endTime = "round_end"
|
|
} )
|
|
f14_local3.id = "match_timer"
|
|
f14_local3:setTextStyle( CoD.TextStyle.Shadowed )
|
|
f14_local3:registerAnimationState( "default", {
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
bottom = 0,
|
|
left = 0,
|
|
width = 60,
|
|
height = CoD.TextSettings.HudDigitalNormalFont.Height,
|
|
font = CoD.TextSettings.HudDigitalNormalFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local3:animateToState( "default", 0 )
|
|
f14_local3:registerAnimationState( "white", {
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local3:registerAnimationState( "red", {
|
|
red = Colors.red.r,
|
|
green = Colors.red.g,
|
|
blue = Colors.red.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local3:registerAnimationState( "inactive", {
|
|
alpha = 0
|
|
} )
|
|
f14_local3:registerEventHandler( "flash", MBh.AnimateLoop( {
|
|
{
|
|
"red",
|
|
1000
|
|
},
|
|
{
|
|
"white",
|
|
0
|
|
}
|
|
} ) )
|
|
f14_local3:registerEventHandler( "timeout", MBh.AnimateToState( "inactive", 0 ) )
|
|
f14_local3:registerEventHandler( "time30sec", f0_local4 )
|
|
f14_local3:registerEventHandler( "timeReset", MBh.EmitEventToParent( "timeBeingReset" ) )
|
|
local f14_local4 = LUI.UICountdown.new( {} )
|
|
f14_local4.id = "bomb_timer"
|
|
f14_local4:setTextStyle( CoD.TextStyle.Shadowed )
|
|
f14_local4:registerAnimationState( "default", {
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
bottom = 0,
|
|
left = 0,
|
|
width = 60,
|
|
height = CoD.TextSettings.HudDigitalNormalFont.Height,
|
|
font = CoD.TextSettings.HudDigitalNormalFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
red = 1,
|
|
green = 1,
|
|
blue = 1,
|
|
alpha = 0
|
|
} )
|
|
f14_local4:animateToState( "default", 0 )
|
|
f14_local4:registerAnimationState( "white", {
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local4:registerAnimationState( "red", {
|
|
red = Colors.red.r,
|
|
green = Colors.red.g,
|
|
blue = Colors.red.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local4:registerAnimationState( "inactive", {
|
|
alpha = 0
|
|
} )
|
|
f14_local4:registerEventHandler( "flash", MBh.AnimateLoop( {
|
|
{
|
|
"red",
|
|
1000
|
|
},
|
|
{
|
|
"white",
|
|
0
|
|
}
|
|
} ) )
|
|
local f14_local5 = LUI.UIImage.new()
|
|
f14_local5.id = "bomb_timer_image"
|
|
f14_local5:registerAnimationState( "default", {
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
bottom = -22,
|
|
left = 0,
|
|
height = 64,
|
|
width = 64,
|
|
material = f14_local0,
|
|
alpha = 0
|
|
} )
|
|
f14_local5:animateToState( "default", 0 )
|
|
f14_local5:registerAnimationState( "bomb", {
|
|
material = f14_local0,
|
|
alpha = 1
|
|
} )
|
|
f14_local5:registerAnimationState( "nuke", {
|
|
material = f14_local1,
|
|
alpha = 1
|
|
} )
|
|
f14_local5:registerAnimationState( "inactive", {
|
|
alpha = 0
|
|
} )
|
|
local f14_local6 = LUI.UIText.new()
|
|
f14_local6.id = "paused_timer"
|
|
f14_local6:setTextStyle( CoD.TextStyle.Shadowed )
|
|
f14_local6:setText( Engine.Localize( "@LUA_MENU_MP_COUNTDOWN_PAUSED" ) )
|
|
f14_local6:registerAnimationState( "default", {
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
bottom = 0,
|
|
left = -10,
|
|
width = 200,
|
|
height = CoD.TextSettings.HudDigitalSmallFont.Height,
|
|
font = CoD.TextSettings.HudDigitalSmallFont.Font,
|
|
alignment = LUI.Alignment.Left,
|
|
red = 1,
|
|
green = 1,
|
|
blue = 1,
|
|
alpha = 0
|
|
} )
|
|
f14_local6:animateToState( "default", 0 )
|
|
f14_local6:registerAnimationState( "white", {
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local6:registerAnimationState( "red", {
|
|
red = Colors.red.r,
|
|
green = Colors.red.g,
|
|
blue = Colors.red.b,
|
|
alpha = 1
|
|
} )
|
|
f14_local6:registerAnimationState( "inactive", {
|
|
alpha = 0
|
|
} )
|
|
f14_local6:registerEventHandler( "flash", MBh.AnimateLoop( {
|
|
{
|
|
"red",
|
|
500
|
|
},
|
|
{
|
|
"white",
|
|
0
|
|
}
|
|
} ) )
|
|
if not MLG.IsMLGSpectator() then
|
|
self:addElement( f14_local3 )
|
|
end
|
|
self:addElement( f14_local4 )
|
|
self:addElement( f14_local5 )
|
|
self:addElement( f14_local6 )
|
|
return self
|
|
end
|
|
|
|
local f0_local12 = {
|
|
topAnchor = false,
|
|
leftAnchor = true,
|
|
bottomAnchor = true,
|
|
rightAnchor = false,
|
|
bottom = -200,
|
|
left = 250,
|
|
height = 128,
|
|
width = 256,
|
|
alpha = 0
|
|
}
|
|
if Engine.UsingSplitscreenUpscaling() then
|
|
f0_local12.bottom = -100
|
|
f0_local12.left = 350
|
|
end
|
|
local f0_local13 = {
|
|
alpha = 1
|
|
}
|
|
local f0_local14 = function ()
|
|
local f15_local0 = RegisterMaterial( "cranked_back_1" )
|
|
local f15_local1 = RegisterMaterial( "cranked_back_2" )
|
|
local self = LUI.UIElement.new()
|
|
self.id = "crankedBombTimerHudIdContainerWrapper"
|
|
self:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
left = 0,
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 0,
|
|
alpha = 1
|
|
} )
|
|
self:animateToState( "default", 0 )
|
|
self:registerAnimationState( "hidden", {
|
|
alpha = 0
|
|
} )
|
|
self:registerEventHandler( "cod_caster_view_free", MBh.AnimateToState( "hidden", 250 ) )
|
|
self:registerEventHandler( "cod_caster_view_player", MBh.AnimateToState( "default", 0 ) )
|
|
local f15_local3 = LUI.UIElement.new()
|
|
f15_local3.id = "crankedBombTimerHudId"
|
|
f15_local3:registerAnimationState( "default", f0_local12 )
|
|
f15_local3:animateToState( "default", 0 )
|
|
f15_local3:registerAnimationState( "active", f0_local13 )
|
|
f15_local3:registerOmnvarHandler( "ui_cranked_bomb_timer_end_milliseconds", f0_local6 )
|
|
f15_local3:registerOmnvarHandler( "ui_cranked_bomb_timer_final_seconds", f0_local8 )
|
|
f15_local3:registerEventHandler( "playerstate_client_changed", f0_local10 )
|
|
local f15_local4 = LUI.UIImage.new()
|
|
f15_local4.id = "cranked_bg"
|
|
f15_local4:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
leftAnchor = true,
|
|
bottomAnchor = true,
|
|
rightAnchor = true,
|
|
material = f15_local0,
|
|
alpha = 1
|
|
} )
|
|
f15_local4:animateToState( "default", 0 )
|
|
local f15_local5 = LUI.UIImage.new()
|
|
f15_local5.id = "cranked_warning_bg"
|
|
f15_local5:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
leftAnchor = true,
|
|
bottomAnchor = true,
|
|
rightAnchor = true,
|
|
material = f15_local1,
|
|
alpha = 0
|
|
} )
|
|
f15_local5:animateToState( "default", 0 )
|
|
f15_local5:registerAnimationState( "flashing", {
|
|
alpha = 1
|
|
} )
|
|
local f15_local6 = LUI.UIText.new()
|
|
f15_local6.id = "cranked_text"
|
|
f15_local6:setText( Engine.Localize( "@LUA_MENU_CRANKED_CAPS" ) )
|
|
f15_local6:registerAnimationState( "default", {
|
|
topAnchor = false,
|
|
leftAnchor = false,
|
|
bottomAnchor = true,
|
|
rightAnchor = true,
|
|
bottom = -35,
|
|
right = -38,
|
|
height = CoD.TextSettings.HudEuroConRegSmallFont.Height,
|
|
width = 256,
|
|
font = CoD.TextSettings.HudEuroConRegSmallFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
red = Colors.yellow.r,
|
|
green = Colors.yellow.g,
|
|
blue = Colors.yellow.b,
|
|
alpha = 1
|
|
} )
|
|
f15_local6:animateToState( "default", 0 )
|
|
f15_local6:registerOmnvarHandler( "ui_cranked_bomb_timer_text", f0_local9 )
|
|
local f15_local7 = LUI.UIText.new()
|
|
f15_local7.id = "cranked_countdown_bg"
|
|
f15_local7:setText( "8:88.8" )
|
|
f15_local7:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
leftAnchor = true,
|
|
bottomAnchor = false,
|
|
rightAnchor = false,
|
|
top = 33,
|
|
left = 30,
|
|
height = CoD.TextSettings.HudDigitalExtraBigFont.Height,
|
|
width = 128,
|
|
font = CoD.TextSettings.HudDigitalExtraBigFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 0.15
|
|
} )
|
|
f15_local7:animateToState( "default", 0 )
|
|
f15_local7:registerAnimationState( "flashing", {
|
|
red = Colors.black.r,
|
|
green = Colors.black.g,
|
|
blue = Colors.black.b
|
|
} )
|
|
local f15_local8 = LUI.UICountdown.new( {} )
|
|
f15_local8.id = "cranked_countdown"
|
|
f15_local8:registerAnimationState( "default", {
|
|
topAnchor = true,
|
|
leftAnchor = true,
|
|
bottomAnchor = false,
|
|
rightAnchor = false,
|
|
top = 33,
|
|
left = 30,
|
|
height = CoD.TextSettings.HudDigitalExtraBigFont.Height,
|
|
width = 128,
|
|
font = CoD.TextSettings.HudDigitalExtraBigFont.Font,
|
|
alignment = LUI.Alignment.Right,
|
|
red = Colors.white.r,
|
|
green = Colors.white.g,
|
|
blue = Colors.white.b,
|
|
alpha = 1
|
|
} )
|
|
f15_local8:animateToState( "default", 0 )
|
|
f15_local8:registerAnimationState( "flashing", {
|
|
red = Colors.black.r,
|
|
green = Colors.black.g,
|
|
blue = Colors.black.b
|
|
} )
|
|
self:addElement( f15_local3 )
|
|
f15_local3:addElement( f15_local4 )
|
|
f15_local3:addElement( f15_local5 )
|
|
f15_local3:addElement( f15_local6 )
|
|
f15_local3:addElement( f15_local7 )
|
|
f15_local3:addElement( f15_local8 )
|
|
return self
|
|
end
|
|
|
|
LUI.MenuBuilder.registerType( "timersHudDef", f0_local11 )
|
|
LUI.MenuBuilder.registerType( "crankedBombTimerHudDef", f0_local14 )
|
|
LockTable( _M )
|