iw6-lui/lui/mp_menus/claninvites.dec.lua
2024-09-12 17:25:45 +02:00

621 lines
15 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
ClanInvites = {
leftPadding = 28
}
function OnCreate( f1_arg0, f1_arg1 )
local f1_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f1_arg0 )
f1_local0.inviteCount = Clan.GetNumProposals( f1_arg1.controller )
f1_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function AcceptClanInvite( f2_arg0, f2_arg1 )
Clan.AcceptClanProposal( f2_arg1.controller, f2_arg0.properties.index )
LUI.FlowManager.RequestLeaveMenu( f2_arg0 )
f2_arg0:dispatchEventToRoot( {
name = "leave_clan_invites",
immediate = true
} )
end
function DeclineClanInvite( f3_arg0, f3_arg1 )
local f3_local0 = LUI.FlowManager.GetMenuScopedDataByMenuName( "clan_invites" )
Clan.DeclineClanProposal( f3_arg1.controller, f3_arg0.properties.index )
LUI.FlowManager.RequestLeaveMenu( f3_arg0 )
f3_local0.inviteCount = f3_local0.inviteCount - 1
if f3_local0.inviteCount == 0 then
f3_arg0:dispatchEventToRoot( {
name = "leave_clan_invites",
immediate = true
} )
end
end
function ClanInviteDecisionFeeder( f4_arg0, f4_arg1 )
local f4_local0 = {
[#f4_local0 + 1] = {
type = "UIGenericButton",
id = "invite",
properties = {
style = GenericButtonSettings.Styles.GlassButton,
substyle = GenericButtonSettings.Styles.GlassButton.SubStyles.Popup,
button_text = Engine.Localize( "@LUA_MENU_CLAN_ACCEPT_INVITATION" ),
index = f4_arg0.index,
button_action_func = AcceptClanInvite
}
},
[#f4_local0 + 1] = {
type = "UIGenericButton",
id = "join",
properties = {
style = GenericButtonSettings.Styles.GlassButton,
substyle = GenericButtonSettings.Styles.GlassButton.SubStyles.Popup,
button_text = Engine.Localize( "@LUA_MENU_CLAN_DECLINE_INVITATION" ),
index = f4_arg0.index,
button_action_func = DeclineClanInvite
}
}
}
return f4_local0
end
function popup_invite_decision()
return {
type = "generic_selectionList_popup",
id = "popup_invite_decision",
properties = {
popup_title = Engine.Localize( "@LUA_MENU_CLAN_INVITE_CAPS" ),
popup_childfeeder = ClanInviteDecisionFeeder
},
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = true,
left = 0,
right = 0,
top = 0,
bottom = 0
}
}
}
end
function InviteDecision( f6_arg0, f6_arg1 )
LUI.FlowManager.RequestPopupMenu( f6_arg0, "popup_invite_decision", true, f6_arg1.controller, false, {
index = f6_arg0.properties.index
} )
end
function ClanInviteFeeder( f7_arg0 )
local f7_local0 = {}
local f7_local1 = Clan.GetNumProposals( f7_arg0.exclusiveController )
for f7_local2 = 0, f7_local1 - 1, 1 do
local f7_local5 = {
type = "UIGenericButton",
id = "clan_invite_button_" .. f7_local2
}
local f7_local6 = {
button_text = Engine.Localize( "PATCH_MENU_INVITE_NUMBER", f7_local2 + 1 ),
index = f7_local2,
button_action_func = InviteDecision
}
local f7_local7 = MBh.DoMultiple
local f7_local8 = {}
local f7_local9 = MBh.EmitEventToRoot( {
name = "update_clan_name",
newName = Clan.GetProposalClanName( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
local f7_local10 = MBh.EmitEventToRoot( {
name = "update_clan_level",
newLevel = Clan.GetProposalClanLevel( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
local f7_local11 = MBh.EmitEventToRoot( {
name = "update_clan_leader",
newLeader = Clan.GetProposalClanLeaderName( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
local f7_local12 = MBh.EmitEventToRoot( {
name = "update_clan_kd",
newKD = Clan.GetProposalClanKD( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
local f7_local13 = MBh.EmitEventToRoot( {
name = "update_clan_member_count",
newMemberCount = Clan.GetProposalClanMemberCount( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
local f7_local14 = MBh.EmitEventToRoot( {
name = "update_clan_message",
newMessage = Clan.GetProposalMessage( f7_arg0.exclusiveController, f7_local2 ),
immediate = true
} )
f7_local6.button_over_func = f7_local7( f7_local9 )
f7_local5.properties = f7_local6
f7_local0[#f7_local0 + 1] = f7_local5
end
return f7_local0
end
function clan_invite_vlist()
return {
type = "UIVerticalList",
focusable = true,
states = {
default = {
alignment = LUI.Alignment.Top,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
},
handlers = {
close_actions = function ( f9_arg0, f9_arg1 )
f9_arg0:closeChildren()
f9_arg0:dispatchEventToRoot( {
name = "menu_refresh",
immediate = true
} )
f9_arg0:processEvent( {
name = "gain_focus"
} )
end
}
}
end
function LeaveClanInviteMenu( f10_arg0, f10_arg1 )
LUI.FlowManager.RequestLeaveMenu( f10_arg0 )
end
function UpdateClanName( f11_arg0, f11_arg1 )
assert( f11_arg1.newName )
f11_arg0:setText( f11_arg1.newName )
end
function UpdateClanLevel( f12_arg0, f12_arg1 )
assert( f12_arg1.newLevel )
f12_arg0:setText( f12_arg1.newLevel )
end
function UpdateClanLeader( f13_arg0, f13_arg1 )
assert( f13_arg1.newLeader )
f13_arg0:setText( f13_arg1.newLeader )
end
function UpdateClanKD( f14_arg0, f14_arg1 )
assert( f14_arg1.newKD )
f14_arg0:processEvent( {
name = "update_stat_text",
newStatText = f14_arg1.newKD
} )
end
function UpdateClanMemberCount( f15_arg0, f15_arg1 )
assert( f15_arg1.newMemberCount )
f15_arg0:processEvent( {
name = "update_stat_text",
newStatText = f15_arg1.newMemberCount
} )
end
function UpdateClanMessage( f16_arg0, f16_arg1 )
assert( f16_arg1.newMessage )
f16_arg0:setText( f16_arg1.newMessage )
end
function ClanInvitesInfoFeeder( f17_arg0 )
local f17_local0 = {
[#f17_local0 + 1] = {
type = "UIMarqueeText",
id = "clan_name",
properties = {
text = "",
defaultAnimationState = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding,
top = 0,
right = -28,
height = CoD.TextSettings.ExtraBigFont.Height,
font = CoD.TextSettings.ExtraBigFont.Font,
alignment = LUI.Alignment.Left
}
},
handlers = {
update_clan_name = UpdateClanName
}
},
[#f17_local0 + 1] = {
type = "UIElement",
id = "clan_level_container",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
top = 0,
right = 0,
bottom = CoD.TextSettings.NormalFont.Height
}
},
children = {
{
type = "UIText",
id = "clan_level_text",
states = {
default = CoD.ColorizeState( Colors.grey_5, {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding,
top = 0,
right = 0,
height = CoD.TextSettings.BoldFont.Height,
font = CoD.TextSettings.BoldFont.Font,
alignment = LUI.Alignment.Left
} )
},
properties = {
text = Engine.Localize( "PATCH_MENU_CLAN_LEVEL_COLON_CAPS" )
}
},
{
type = "UIElement",
id = "clan_level_icon_container",
states = {
default = {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = true,
left = ClanInvites.leftPadding + 110,
top = 0,
right = ClanInvites.leftPadding + 154,
bottom = 0
}
},
children = {
{
type = "UIImage",
id = "clan_level_icon",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
top = -10,
right = 0,
height = 44,
material = RegisterMaterial( "icon_clan_level_bg" )
}
}
},
{
type = "UIText",
id = "clan_level_number",
states = {
default = CoD.ColorizeState( Colors.black, {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
top = 0,
right = 0,
height = CoD.TextSettings.NormalFont.Height,
font = CoD.TextSettings.NormalFont.Font,
alignment = LUI.Alignment.Center
} )
},
properties = {
text = ""
},
handlers = {
update_clan_level = UpdateClanLevel
}
}
}
}
}
},
[#f17_local0 + 1] = {
type = "UIElement",
id = "clan_leader_container",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
top = 0,
right = 0,
bottom = CoD.TextSettings.NormalFont.Height
}
},
children = {
{
type = "UIMarqueeText",
id = "clan_leader_text",
states = {
default = CoD.ColorizeState( Colors.grey_5, {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding,
top = 0,
right = 170,
height = CoD.TextSettings.BoldFont.Height,
font = CoD.TextSettings.BoldFont.Font,
alignment = LUI.Alignment.Left
} )
},
properties = {
text = Engine.Localize( "PATCH_MENU_CLAN_LEADER_COLON_CAPS" )
}
},
{
type = "UIMarqueeText",
id = "clan_leader_name",
states = {
default = CoD.ColorizeState( Colors.frontend_hilite, {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding + 142,
top = 0,
right = -28,
bottom = CoD.TextSettings.NormalFont.Height,
font = CoD.TextSettings.NormalFont.Font,
alignment = LUI.Alignment.Left
} )
},
properties = {
text = ""
},
handlers = {
update_clan_leader = UpdateClanLeader
}
}
}
},
[#f17_local0 + 1] = {
type = "UIElement",
id = "clan_stats_container",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding - 10,
top = 0,
right = -28,
bottom = 50
}
},
children = {
{
type = "aar_stats_widget",
id = "kd_stats_widget",
properties = {
label_text = Engine.Localize( "@LUA_MENU_CLAN_KD_RATIO" ),
stat_text = "",
stat_text_r = Colors.white.r,
stat_text_g = Colors.white.g,
stat_text_b = Colors.white.b,
label_text_r = Colors.white.r,
label_text_g = Colors.white.g,
label_text_b = Colors.white.b,
stat_text_indent = 235
},
handlers = {
update_clan_kd = UpdateClanKD
}
},
{
type = "aar_stats_widget",
id = "members_stats_widget",
states = {
default = {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
right = 0,
top = 26,
bottom = 50
}
},
properties = {
label_text = Engine.Localize( "@PATCH_MENU_MEMBERS" ),
stat_text = "",
stat_text_r = Colors.white.r,
stat_text_g = Colors.white.g,
stat_text_b = Colors.white.b,
label_text_r = Colors.white.r,
label_text_g = Colors.white.g,
label_text_b = Colors.white.b,
stat_text_indent = 235
},
handlers = {
update_clan_member_count = UpdateClanMemberCount
}
}
}
},
[#f17_local0 + 1] = {
type = "UIStencil",
id = "clan_message_stencil",
states = {
default = CoD.ColorizeState( Colors.white, {
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = ClanInvites.leftPadding,
top = 0,
right = 412,
height = CoD.TextSettings.NormalFont.Height * 8
} )
},
children = {
{
type = "UIMarqueeText",
id = "clan_message",
states = {
default = CoD.ColorizeState( Colors.white, {
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
left = 0,
top = 0,
right = 0,
height = CoD.TextSettings.NormalFont.Height,
font = CoD.TextSettings.NormalFont.Font,
alignment = LUI.Alignment.Left
} )
},
properties = {
text = ""
},
handlers = {
update_clan_message = UpdateClanMessage
}
}
}
}
}
return f17_local0
end
function clan_invites()
return {
type = "UIElement",
id = "clan_invites",
handlers = {
menu_create = OnCreate,
leave_clan_invites = MBh.LeaveMenu()
},
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
children = {
{
type = "generic_menu_title",
id = "clan_invites_title_id",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_CLAN_CLAN_INVITES_CAPS" )
}
},
{
type = "UIElement",
id = "clan_invites_info_container",
states = {
default = {
left = -100,
top = -250,
width = 440,
height = 536
}
},
children = {
{
type = "generic_menu_titlebar",
id = "clan_invites_title",
properties = {
font = CoD.TextSettings.BoldFont,
title_bar_text = Engine.Localize( "CLANS_CLAN_DETAILS_CAPS" ),
title_bar_text_indent = GenericTitleBarDims.TitleBarLCapWidth,
title_bar_alignment = LUI.Alignment.Left
}
},
{
type = "generic_menu_background_withfade",
id = "clan_invites_background",
properties = {
shadow_alpha = 0.6,
fill_alpha = 0.8
}
},
{
type = "UIVerticalList",
id = "clan_invites_content",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = GenericTitleBarDims.TitleBarHeight + 5,
bottom = 0,
left = 1,
right = -1,
spacing = 20
}
},
childrenFeeder = ClanInvitesInfoFeeder
}
}
},
{
type = "clan_invite_vlist",
id = "clan_invite_list",
childrenFeeder = ClanInviteFeeder
},
{
type = "button_helper_text_main",
id = "clans_button_helper_text_id"
},
{
type = "online_friends_widget",
id = "online_friends_widget_id"
},
{
type = "UIBindButton",
id = "squad_results_back_id",
handlers = {
button_secondary = LeaveClanInviteMenu
}
}
}
}
end
LUI.MenuBuilder.registerDef( "clan_invites", clan_invites )
LUI.MenuBuilder.registerDef( "clan_invite_vlist", clan_invite_vlist )
LUI.MenuBuilder.registerDef( "popup_invite_decision", popup_invite_decision )
LockTable( _M )