iw6-lui/lui/mp_menus/mpbarracks.dec.lua
2024-09-12 17:25:45 +02:00

457 lines
13 KiB
Lua

local f0_local0 = module
local f0_local1, f0_local2 = ...
f0_local0( f0_local1, package.seeall )
CoD.PrintModuleLoad( _NAME )
function BarrackLeaderboardsAction( f1_arg0, f1_arg1 )
if Engine.IsWaitingForOnlineServices( f1_arg1.controller ) then
Engine.Exec( "xopenonlineservicesdialog", f1_arg1.controller )
else
LUI.FlowManager.RequestAddMenu( f1_arg0, "leaderboards", true, f1_arg1.controller )
end
end
function BarrackOperationsAction( f2_arg0, f2_arg1 )
LUI.FlowManager.RequestAddMenu( f2_arg0, "operations_main_menu", true, f2_arg1.controller )
end
function BarrackCreateClanAction( f3_arg0, f3_arg1 )
if CoDAnywhere.ShouldShowLinkCreatePopup( f3_arg1.controller, true ) == true then
LUI.FlowManager.RequestPopupMenu( f3_arg0, "cod_anywhere_popup_menu", true, f3_arg1.controller )
elseif CoDAnywhere.ShouldShowLinkUCDPopup( f3_arg1.controller, true ) == true and Engine.GetDvarInt( "ca_intra_only" ) == 0 then
LUI.FlowManager.RequestPopupMenu( f3_arg0, "cod_anywhere_link_ucd_popup_menu", true, f3_arg1.controller )
else
Clan.Create( f3_arg1.controller )
end
end
function BarrackClanDetailsAction( f4_arg0, f4_arg1 )
if Clan.AlreadyMember( f4_arg1.controller ) then
LUI.FlowManager.RequestAddMenu( f4_arg0, "clan_details_main", true, f4_arg1.controller )
end
end
function BarrackClanInviteAction( f5_arg0, f5_arg1 )
if Clan.CanAcceptInvites( f5_arg1.controller ) == false then
LUI.FlowManager.RequestPopupMenu( f5_arg0, "user_generated_content_restriction_popup", true, f5_arg1.controller )
else
LUI.FlowManager.RequestAddMenu( f5_arg0, "clan_invites", true, f5_arg1.controller )
end
end
function BarrackCoDAnywhereAction( f6_arg0, f6_arg1 )
if CoDAnywhere.ServiceAvailable( f6_arg1.controller ) then
OpenCoDAnywhere( f6_arg1.controller )
else
LUI.FlowManager.RequestPopupMenu( f6_arg0, "generic_confirmation_popup", true, f6_arg1.controller, false, {
popup_title = Engine.Localize( "MENU_ERROR" ),
message_text = Engine.Localize( "@LUA_MENU_COD_ANYWHERE_ERROR_SERVICE" )
} )
end
end
function BarrackPrestigeResetStatsAction( f7_arg0, f7_arg1 )
LUI.FlowManager.RequestAddMenu( f7_arg0, "prestige_reset", true, f7_arg1.controller )
end
function BarracksOptionsFeeder( f8_arg0 )
local f8_local0 = Engine.IsAliensMode()
local f8_local1 = not f8_arg0.is_offline_barracks
local f8_local2 = Engine.InLobby()
local f8_local3 = f8_arg0.exclusiveController
if not f8_local3 then
DebugPrint( "[WARNING] Barracks: using controller index 0, this is only ok if you are editing a menu" )
f8_local3 = Engine.GetFirstActiveController()
end
local f8_local4 = {}
if f8_local1 then
f8_local4[#f8_local4 + 1] = {
type = "UIGenericButton",
id = "leaderboard_button_id",
properties = {
button_text = Engine.Localize( "@LUA_MENU_LEADERBOARDS_CAPS" ),
button_action_func = BarrackLeaderboardsAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_LEADERBOARDS" )
}
}
end
if not f8_local0 and IsPublicMatch() then
if Clan.IsEnabled() then
local f8_local5 = #f8_local4 + 1
local f8_local6 = {
type = "UIGenericButton",
id = "create_clan_button_id"
}
local f8_local7 = Engine.IsUserAGuest( f8_local3 )
if not f8_local7 then
f8_local7 = Clan.AlreadyMember( f8_local3 )
if not f8_local7 then
f8_local7 = not CoDAnywhere.ServiceAvailable( f8_local3 )
end
end
f8_local6.disabled = f8_local7
f8_local6.properties = {
button_text = Engine.Localize( "@LUA_MENU_CREATE_CLAN_CAPS" ),
button_action_func = BarrackCreateClanAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_CLAN" )
}
f8_local6.handlers = {
element_refresh = function ( f9_arg0, f9_arg1 )
local f9_local0 = Engine.IsUserAGuest( f8_local3 )
if not f9_local0 then
f9_local0 = Clan.AlreadyMember( f8_local3 )
if not f9_local0 then
f9_local0 = not CoDAnywhere.ServiceAvailable( f8_local3 )
end
end
local f9_local1 = f9_arg0
local f9_local2 = f9_arg0.processEvent
local f9_local3 = {}
local f9_local4
if f9_local0 then
f9_local4 = "disable"
if not f9_local4 then
else
f9_local3.name = f9_local4
f9_local2( f9_local1, f9_local3 )
end
end
f9_local4 = "enable"
end
}
f8_local4[f8_local5] = f8_local6
f8_local5 = #f8_local4 + 1
f8_local6 = {
type = "UIGenericButton",
id = "clan_details_button_id"
}
f8_local7 = Engine.IsUserAGuest( f8_local3 )
if not f8_local7 then
if Clan.AlreadyMember( f8_local3 ) then
f8_local7 = Clan.IsDownloadingData( f8_local3 )
else
f8_local7 = true
end
end
f8_local6.disabled = f8_local7
f8_local6.properties = {
button_text = Engine.Localize( "@CLANS_CLAN_DETAILS_CAPS" ),
button_action_func = BarrackClanDetailsAction,
desc_text = Engine.Localize( "@CLANS_CLAN_DETAILS_DESC_TEXT" )
}
f8_local6.handlers = {
element_refresh = function ( f10_arg0, f10_arg1 )
local f10_local0 = Engine.IsUserAGuest( f8_local3 )
if not f10_local0 then
if Clan.AlreadyMember( f8_local3 ) then
f10_local0 = Clan.IsDownloadingData( f8_local3 )
else
f10_local0 = true
end
end
local f10_local1 = f10_arg0
local f10_local2 = f10_arg0.processEvent
local f10_local3 = {}
local f10_local4
if f10_local0 then
f10_local4 = "disable"
if not f10_local4 then
else
f10_local3.name = f10_local4
f10_local2( f10_local1, f10_local3 )
end
end
f10_local4 = "enable"
end
}
f8_local4[f8_local5] = f8_local6
f8_local5 = #f8_local4 + 1
f8_local6 = {
type = "UIGenericButton",
id = "clan_invite_button_id"
}
f8_local7 = Engine.IsUserAGuest( f8_local3 )
if not f8_local7 then
f8_local7 = Clan.GetNumProposals( f8_local3 ) == 0
end
f8_local6.disabled = f8_local7
f8_local6.properties = {
button_text = Engine.Localize( "@LUA_MENU_CLAN_CLAN_INVITES_CAPS" ),
button_action_func = BarrackClanInviteAction,
desc_text = Engine.Localize( "@LUA_MENU_CLAN_CLAN_INVITES_DESC" )
}
f8_local6.handlers = {
element_refresh = function ( f11_arg0, f11_arg1 )
local f11_local0 = Engine.IsUserAGuest( f8_local3 )
if not f11_local0 then
f11_local0 = Clan.GetNumProposals( f8_local3 ) == 0
end
local f11_local1 = f11_arg0
local f11_local2 = f11_arg0.processEvent
local f11_local3 = {}
local f11_local4
if f11_local0 then
f11_local4 = "disable"
if not f11_local4 then
else
f11_local3.name = f11_local4
f11_local2( f11_local1, f11_local3 )
end
end
f11_local4 = "enable"
end
}
f8_local4[f8_local5] = f8_local6
end
if Engine.GetDvarInt( "allow_cod_anywhere" ) == 1 then
f8_local4[#f8_local4 + 1] = {
type = "UIGenericButton",
id = "cod_anywhere_button_id",
disabled = Engine.IsUserAGuest( f8_local3 ),
properties = {
button_text = Engine.Localize( "@LUA_MENU_COD_ANYWHERE_CAPS" ),
button_action_func = BarrackCoDAnywhereAction,
desc_text = Engine.Localize( "@LUA_MENU_COD_ANYWHERE_DESC" )
}
}
end
if not f8_local2 then
local f8_local5 = #f8_local4 + 1
local f8_local6 = {
type = "UIGenericButton",
id = "reset_stats_button_id"
}
local f8_local7
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
f8_local7 = Engine.IsUserAGuest( f8_local3 )
else
f8_local7 = true
end
f8_local6.disabled = f8_local7
f8_local6.properties = {
button_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_CAPS" ),
button_action_func = BarrackPrestigeResetStatsAction,
desc_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_DESC" )
}
f8_local6.handlers = {
element_refresh = function ( f12_arg0, f12_arg1 )
local f12_local0
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
f12_local0 = Engine.IsUserAGuest( f8_local3 )
else
f12_local0 = true
end
local f12_local1 = f12_arg0
local f12_local2 = f12_arg0.processEvent
local f12_local3 = {}
local f12_local4
if f12_local0 then
f12_local4 = "disable"
if not f12_local4 then
else
f12_local3.name = f12_local4
f12_local2( f12_local1, f12_local3 )
end
end
f12_local4 = "enable"
end
}
f8_local4[f8_local5] = f8_local6
end
end
f8_local4[#f8_local4 + 1] = {
type = "button_desc_text",
id = "barracks_button_description_id"
}
return f8_local4
end
function BarracksButtonHelper( f13_arg0, f13_arg1 )
Engine.ExecNow( "eliteclan_refresh", f13_arg0.properties.exclusiveController )
f13_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function menu_barracks()
return {
type = "UIElement",
id = "menu_barracks_root",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
properties = {
is_offline_barracks = false
},
handlers = {
menu_create = BarracksButtonHelper,
refresh_clan_data = function ( f15_arg0, f15_arg1 )
Engine.ExecNow( "eliteclan_refresh", f15_arg0.properties.exclusiveController )
end
},
children = {
{
type = "generic_menu_title",
id = "barracks_title_text_id",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" )
}
},
{
type = "UIText",
id = "clan_details_downloading",
properties = {
text = Engine.Localize( "LUA_MENU_DOWNLOADING_CLAN" )
},
states = {
default = CoD.ColorizeState( Colors.white, {
leftAnchor = false,
rightAnchor = true,
topAnchor = true,
bottomAnchor = false,
right = -140,
top = 59,
width = 300,
height = CoD.TextSettings.NormalFont.Height,
font = CoD.TextSettings.NormalFont.Font,
alpha = 0
} ),
visible = CoD.ColorizeState( Colors.white, {
alpha = 1
} ),
dark = CoD.ColorizeState( Colors.secondary_text_color, {
alpha = 1
} )
},
handlers = {
update_downloading_text = function ( f16_arg0, f16_arg1 )
if Clan.IsDownloadingData( f16_arg0.properties.exclusiveController ) then
if not f16_arg0.properties.animating then
local f16_local0 = MBh.AnimateLoop( {
{
"visible",
400
},
{
"dark",
400
}
} )
f16_local0( f16_arg0 )
f16_arg0.properties.animating = true
end
else
f16_arg0.properties.animating = false
f16_arg0:animateToState( "default" )
end
end
,
menu_create = MBh.EmitEvent( {
name = "update_downloading_text"
} )
},
children = {
{
type = "UITimer",
id = "downloading_text_timer",
properties = {
event = "update_downloading_text",
interval = 100,
disposable = false,
broadcastToRoot = false
}
}
}
},
{
type = "UIVerticalList",
id = "barracks_options_vlist_id",
states = {
default = {
alignment = LUI.Alignment.Top,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
},
childrenFeeder = BarracksOptionsFeeder
},
{
type = "button_helper_text_main",
id = "barracks_button_helper_text_id"
},
{
type = "online_friends_widget",
id = "online_friends_widget_id"
},
{
type = "UIBindButton",
id = "barracks_bind_buttons_id",
handlers = {
button_secondary = MBh.LeaveMenu()
}
},
{
type = "UITimer",
id = "button_refresh_timer",
properties = {
event = {
name = "element_refresh"
},
interval = 1000
}
},
{
type = "UITimer",
id = "clan_refresh_timer",
properties = {
event = {
name = "refresh_clan_data"
},
interval = 60000
}
}
}
}
end
function barracks_options_vlist()
return {
type = "UIVerticalList",
focusable = true,
states = {
default = {
alignment = LUI.Alignment.Top,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
}
}
end
LUI.MenuBuilder.registerDef( "menu_barracks", menu_barracks )
LUI.MenuBuilder.registerDef( "barracks_options_vlist", barracks_options_vlist )
LockTable( _M )