513 lines
15 KiB
Lua
513 lines
15 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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function PushSystemLinkGameSetupMenu()
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Engine.SetDvarBool( "systemlink_host", true )
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MatchRules.SetUsingMatchRulesData( 1 )
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end
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function SystemLinkStartGame( f2_arg0, f2_arg1 )
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if Engine.GetDvarString( "ui_gametype" ) == "horde" then
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Lobby.SetBotsConnectType( 0 )
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elseif Lobby.GetBotsConnectType() == 0 then
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Lobby.SetBotsConnectType( 1 )
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end
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local f2_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f2_arg0 )
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f2_local0.startingController = f2_arg1.controller
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CharacterScene.FreeCharacterScene()
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local f2_local1 = LUI.mp_menus.Aliens.LobbyGetIntroVideo()
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if f2_local1 and f2_local1 ~= "" and not LUI.mp_menus.Aliens.HasSeenVideo( f2_arg1.controller, f2_local1 ) then
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LUI.mp_menus.Aliens.SetHasSeenVideo( f2_arg1.controller, f2_local1 )
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LUI.mp_menus.Aliens.AliensPlayVideo( f2_arg1.controller, f2_local1, {
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name = "start_transition_to_game",
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immediate = true
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} )
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else
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f2_arg0:dispatchEventToRoot( {
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name = "start_transition_to_game",
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immediate = true
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} )
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end
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end
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function StartTheGameHandler( f3_arg0, f3_arg1 )
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local f3_local0 = LUI.FlowManager.GetMenuScopedDataFromElement( f3_arg0 )
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Lobby.StartServer( f3_local0.startingController )
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LUI.UIRoot.BlockButtonInput( Engine.GetLuiRoot(), false, "MenuTransition" )
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end
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function SystemLinkGameSetup( f4_arg0, f4_arg1 )
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LUI.FlowManager.RequestAddMenu( f4_arg0, "gamesetup_menu_main", true, f4_arg1.controller, false )
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end
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function SystemLinkEditSquad( f5_arg0, f5_arg1 )
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Cac.SetEditSquadMember( Cac.GetActiveSquadMember( f5_arg1.controller ) )
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LUI.FlowManager.RequestAddMenu( f5_arg0, "cac_edit_main", true, f5_arg1.controller, false, {
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open_char_list = true,
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classLocation = "loadouts",
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squadLocation = "privateMatchSquadMembers",
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squadMemberIndex = Cac.GetEditSquadMember(),
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allowMemberSwap = true
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} )
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end
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function LeaveSystemLink( f6_arg0, f6_arg1 )
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if Lobby.GetBotsConnectType() > 0 then
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Lobby.SetBotsConnectType( 0 )
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end
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if MLG.AreMLGRulesEnabled() then
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MLG.Toggle( f6_arg0, f6_arg1 )
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end
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LUI.FlowManager.RequestLeaveMenu( f6_arg0 )
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end
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function GameSetupCreateHandler( f7_arg0, f7_arg1 )
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local f7_local0 = Engine.GetFirstActiveController()
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f7_arg0:dispatchEventToRoot( LUI.ButtonHelperText.CommonEvents.addBackButton )
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f7_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addGameSummaryButton )
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Engine.Exec( MPConfig.default_dvars, f7_local0 )
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if Engine.IsAliensMode() then
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LUI.mp_menus.Aliens.AliensRunConfig( f7_local0 )
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LUI.mp_menus.Aliens.InitGameTypeToAliens()
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end
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RefreshMLGRules( f7_arg0, f7_local0 )
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MLG.Refresh( f7_arg0 )
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end
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function GameSetupOptionsFeeder( f8_arg0 )
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local f8_local0 = Engine.IsAliensMode()
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local f8_local1 = {}
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if not f8_arg0.slot then
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DebugPrint( "[WARNING] CAC: using cac slot index 0, this is only ok if you are editing a menu" )
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local f8_local2 = 0
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end
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local f8_local3 = Cac.GetCustomClassLoc( f8_arg0.classLocation )
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "start_game_btn_id",
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_START_GAME_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_DESC_START_MATCH" ),
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button_action_func = SystemLinkStartGame
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}
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}
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if not f8_local0 then
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "game_setup_btn_id",
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_GAME_SETUP_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_DESC_GAME_SETUP" ),
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button_action_func = SystemLinkGameSetup
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}
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}
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "create_squad_btn_id",
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_CREATE_A_CLASS_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_A_CLASS" ),
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button_action_func = SystemLinkEditSquad,
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button_over_func = TriggerUpdateRestrictionsIcon,
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button_up_func = TriggerUpdateRestrictionsIcon
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},
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handlers = {
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create_class_update_restrictions = TriggerUpdateRestrictionsIcon
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},
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children = {
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{
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type = "lobby_restriction_icon"
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}
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}
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}
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else
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if LUI.mp_menus.Aliens.ExtinctionHasMapSelection() then
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f8_local1[#f8_local1 + 1] = LUI.mp_menus.Aliens.MapSelectionButton()
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end
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if LUI.mp_menus.Aliens.ExtinctionHasModeSelection() then
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f8_local1[#f8_local1 + 1] = LUI.mp_menus.Aliens.ModeSelectionButton()
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end
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if LUI.mp_menus.Aliens.ExtinctionHasDifficultySelection() then
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f8_local1[#f8_local1 + 1] = LUI.mp_menus.Aliens.DifficultySelectionButton()
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end
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end
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local f8_local4 = Engine.GetDvarString( "ui_gametype" )
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if not f8_local0 and f8_local4 ~= "horde" then
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local f8_local5 = tonumber( Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f8_local4, GameTypesTable.Cols.TeamChoice ) )
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if f8_local5 and f8_local5 == 1 then
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "friendly_bot_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_FRIENDLY_BOTS_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_FRIENDLY_BOTS_DESC" ),
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button_display_func = FriendlyBotButtonDisplayText,
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button_left_func = FriendlyBotButtonLeft,
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button_right_func = FriendlyBotButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "friendly_bots_difficulty_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_BOTDIFFICULTY_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_FRIENDLY_BOTDIFFICULTY_DESC" ),
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button_display_func = FriendlyBotsDifficultyButtonDisplayText,
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button_left_func = FriendlyBotsDifficultyButtonLeft,
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button_right_func = FriendlyBotsDifficultyButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "enemy_bot_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_ENEMY_BOTS_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_ENEMY_BOTS_DESC" ),
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button_display_func = EnemyBotButtonDisplayText,
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button_left_func = EnemyBotButtonLeft,
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button_right_func = EnemyBotButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "enemy_bots_difficulty_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_BOTDIFFICULTY_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_ENEMY_BOTDIFFICULTY_DESC" ),
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button_display_func = EnemyBotsDifficultyButtonDisplayText,
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button_left_func = EnemyBotsDifficultyButtonLeft,
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button_right_func = EnemyBotsDifficultyButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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else
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "bot_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_BOTS_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_BOTS_DESC" ),
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button_display_func = FFABotButtonDisplayText,
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button_left_func = FFABotButtonLeft,
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button_right_func = FFABotButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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f8_local1[#f8_local1 + 1] = {
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type = "UIGenericButton",
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id = "bots_difficulty_button_id",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = 0,
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right = GenericMenuDims.menu_right_more,
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top = 0,
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bottom = GenericButtonSettings.Styles.GradientButton.height
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}
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},
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properties = {
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variant = GenericButtonSettings.Variants.Select,
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content_margin = 40,
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content_width = 225,
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text_padding_with_content = 275,
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button_text = Engine.Localize( "@LUA_MENU_BOTDIFFICULTY_CAPS" ),
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desc_text = Engine.Localize( "@LUA_MENU_BOTDIFFICULTY_DESC" ),
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button_display_func = FFABotsDifficultyButtonDisplayText,
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button_left_func = FFABotsDifficultyButtonLeft,
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button_right_func = FFABotsDifficultyButtonRight,
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button_over_func = MBh.EmitEventToRoot( {
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name = "lobby_slide_disable",
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dispatchChildren = true,
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immediate = true
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} )
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}
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}
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end
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f8_local1[#f8_local1 + 1] = {
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type = "UITimer",
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id = "bot_button_timer_id",
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properties = {
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event = "bot_button_refresh",
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interval = 200
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}
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}
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end
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f8_local1[#f8_local1 + 1] = {
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type = "button_desc_text",
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id = "systemlink_gamesetup_description_id"
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}
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return f8_local1
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end
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function menu_gamesetup_systemlink()
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local f9_local0 = Engine.IsAliensMode()
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return {
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type = "UIElement",
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id = "menu_systemlink_gamesetup_root",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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handlers = {
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menu_create = GameSetupCreateHandler,
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start_transition_to_game = HandleStartTransitionToGame,
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lobby_transition_complete = StartTheGameHandler,
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lobby_update_timer = function ( f10_arg0, f10_arg1 )
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MLG.Refresh( f10_arg0 )
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end
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},
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children = {
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{
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type = "UITimer",
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id = "lobby_update_timer",
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properties = {
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event = {
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name = "lobby_update_timer"
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},
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disposable = false,
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interval = 200
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}
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},
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{
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type = "generic_menu_title",
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id = "system_link_menu_title",
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properties = {
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menu_title = Engine.Localize( "@PLATFORM_SYSTEM_LINK_TITLE" )
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},
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handlers = {
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lobby_transition_to_game = MBh.AnimateToState( "hidden", Lobby.TransitionTime ),
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lobby_rollback_transition_to_game = MBh.AnimateToState( "default", Lobby.TransitionTime )
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}
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},
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{
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type = "character_playing_as",
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id = "character_playing_as_id"
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},
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{
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type = "lobby_loading_widget"
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},
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{
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type = "lobby_game_type_title"
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},
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{
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type = "lobby_game_type_icon"
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},
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{
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type = "UIVerticalList",
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id = "live_systemlink_options_id",
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states = {
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default = {
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alignment = LUI.Alignment.Top,
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = GenericMenuDims.menu_left,
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right = GenericMenuDims.menu_right,
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top = GenericMenuDims.menu_top,
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bottom = GenericMenuDims.menu_bottom,
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alpha = 1
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},
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hidden = {
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alpha = 0
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}
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},
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childrenFeeder = GameSetupOptionsFeeder,
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handlers = {
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lobby_transition_to_game = MBh.AnimateToState( "hidden", Lobby.TransitionTime ),
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lobby_rollback_transition_to_game = MBh.AnimateToState( "default", Lobby.TransitionTime ),
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bot_button_refresh = BotButtonRefresh,
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menu_create = BotButtonRefresh
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}
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},
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{
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type = "UIBindButton",
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id = "lobby_bind_buttons_id",
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handlers = {
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button_secondary = LeaveSystemLink,
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button_select = OpenAfterActionReport,
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button_start = function ( f11_arg0, f11_arg1 )
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MLG.Toggle( f11_arg0:getParent(), f11_arg1 )
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if MatchRules.AllowCustomClasses( "loadouts" ) then
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f11_arg0:dispatchEventToRoot( {
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name = "create_class_update_restrictions",
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controller = f11_arg1.controller
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} )
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end
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end
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}
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},
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{
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type = "UIElement",
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id = "LowerSliderID",
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = 0,
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bottom = 0,
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alpha = 1
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},
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hidden = {
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = 0,
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right = 0,
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top = 100,
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bottom = 100,
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alpha = 0
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}
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},
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handlers = {
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lobby_transition_to_game = MBh.AnimateToState( "hidden", Lobby.TransitionTime ),
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lobby_rollback_transition_to_game = MBh.AnimateToState( "default", Lobby.TransitionTime )
|
|
},
|
|
children = {
|
|
{
|
|
type = "map_info_text",
|
|
id = "map_info_text_id"
|
|
},
|
|
{
|
|
type = "button_helper_text_main",
|
|
id = "cac_button_helper_text_id"
|
|
},
|
|
{
|
|
type = "online_friends_widget",
|
|
id = "online_friends_widget_id"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end
|
|
|
|
LUI.MenuBuilder.registerDef( "menu_gamesetup_systemlink", menu_gamesetup_systemlink )
|
|
LUI.FlowManager.RegisterStackPushBehaviour( "menu_gamesetup_systemlink", PushSystemLinkGameSetupMenu )
|
|
LUI.FlowManager.RegisterStackPopBehaviour( "menu_gamesetup_systemlink", function ()
|
|
Engine.SetDvarBool( "systemlink_host", false )
|
|
end )
|
|
LockTable( _M )
|