1056 lines
26 KiB
Lua
1056 lines
26 KiB
Lua
PersistentBackground = {
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Init = function ()
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PersistentBackground.SetToDefault()
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end,
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SetToDefault = function ()
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if not Engine.IsMultiplayer() then
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PersistentBackground.Set( PersistentBackground.Variants.SPBackground )
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elseif Engine.IsAliensMode() then
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PersistentBackground.Set( PersistentBackground.Variants.AliensBackground )
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elseif SvS.IsSvS() then
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PersistentBackground.Set( PersistentBackground.Variants.SvSBackground )
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else
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PersistentBackground.Set( PersistentBackground.Variants.MPBackground )
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end
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end,
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Set = function ( f3_arg0 )
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local f3_local0 = Engine.GetLuiRoot()
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if f3_arg0 == PersistentBackground.current then
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PersistentBackground.ProcessEvent( {
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name = "refresh_alien_tint"
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} )
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return
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elseif not f3_local0.background then
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local self = LUI.UIElement.new()
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self.id = "persistent_bg_container"
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self:registerAnimationState( "default", {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0,
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alpha = 1
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} )
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self:registerAnimationState( "hidden", {
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alpha = 0
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} )
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self:animateToState( "default" )
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self:setupLetterboxElement()
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self:setUseStencil( true )
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f3_local0.background = self
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f3_local0.background:setPriority( -1000 )
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f3_local0:addElement( self )
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end
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if f3_arg0 then
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local self = f3_arg0()
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f3_local0.background:closeChildren()
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f3_local0.background:addElement( self )
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f3_local0.background:processEvent( {
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name = "menu_create",
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dispatchChildren = true
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} )
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end
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PersistentBackground.current = f3_arg0
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end,
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ProcessEvent = function ( f4_arg0 )
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local f4_local0 = Engine.GetLuiRoot()
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if f4_local0.background then
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f4_local0.background:processEvent( f4_arg0 )
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end
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end,
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Hide = function ( f5_arg0 )
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local f5_local0 = Engine.GetLuiRoot()
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if f5_local0.background then
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f5_local0.background:animateToState( "hidden", f5_arg0 or 0 )
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end
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end,
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Show = function ( f6_arg0 )
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local f6_local0 = Engine.GetLuiRoot()
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if f6_local0.background then
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f6_local0.background:animateToState( "default", f6_arg0 or 0 )
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else
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DebugPrint( "WARNING: Trying to show menu persistent background but none has been set" )
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end
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end
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}
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local f0_local0 = function ()
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local self = LUI.UIImage.new()
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self:registerAnimationState( "default", CoD.ColorizeState( Colors.frontend_hilite, {
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material = RegisterMaterial( "white" ),
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = false,
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top = 300,
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height = 256,
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right = 0,
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width = 256
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} ) )
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self:registerAnimationState( "far", {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = false,
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rightAnchor = true,
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top = 300,
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height = 256,
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left = 0,
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width = 256
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} )
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self:animateToState( "default" )
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local f7_local1 = MBh.AnimateLoop( {
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{
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"default",
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0
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},
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{
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"far",
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5000
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}
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} )
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f7_local1( self, {} )
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return self
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end
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local f0_local1 = function ()
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local f8_local0 = "background_start"
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local self = LUI.UIElement.new()
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self:registerAnimationState( "default", {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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} )
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self:animateToState( "default" )
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local f8_local2 = LUI.UIImage.new()
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f8_local2:registerAnimationState( "default", {
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material = RegisterMaterial( f8_local0 ),
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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} )
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f8_local2:animateToState( "default" )
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f8_local2:registerEventHandler( "update_sp_persistent_background", function ( element, event )
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element:setImage( event.newImage )
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end )
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self:addElement( f8_local2 )
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local f8_local3 = {
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type = "UIElement",
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id = "smoky_bg_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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children = {
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{
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type = "UIImage",
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id = "background_smoky_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0,
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material = RegisterMaterial( "frontend_sp_alpha_shards" ),
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alpha = 0.75
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},
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left = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = -1280,
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right = -1280
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}
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},
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handlers = {
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menu_create = MBh.AnimateLoop( {
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{
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"default",
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0,
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false,
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false
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},
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{
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"left",
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60000,
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false,
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false
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}
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} )
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}
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},
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{
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type = "UIImage",
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id = "background_smoky_2_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 1280,
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right = 1280,
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material = RegisterMaterial( "frontend_sp_alpha_shards" ),
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alpha = 0.75
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},
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right = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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handlers = {
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menu_create = MBh.AnimateLoop( {
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{
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"default",
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0,
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false,
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false
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},
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{
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"right",
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60000,
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false,
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false
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}
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} )
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}
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}
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}
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}
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local f8_local4 = {
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type = "UIElement",
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id = "skull_image_container_id",
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states = {
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default = {
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topAnchor = false,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = true,
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top = -750,
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bottom = 30,
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left = 100,
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right = -680,
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alpha = 0
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},
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normal = {
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topAnchor = false,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = true,
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top = -750,
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bottom = 30,
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left = 100,
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right = -680,
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alpha = 1
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}
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},
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handlers = {
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enter_lockout_menu = MBh.AnimateToState( "default", 500 ),
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menu_create = function ( f10_arg0 )
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f10_arg0:animateToState( "normal", 500 )
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end
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},
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children = {
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{
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type = "UIImage",
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id = "skull_image_intro01_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "frontend_sp_alpha_art_01" ),
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alpha = 0
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},
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intro1 = {
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alpha = 0
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},
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loopstate1 = {
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alpha = 0.2
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}
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},
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handlers = {
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menu_create = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"intro1",
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500
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}
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} ),
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transition_complete_intro1 = MBh.AnimateLoop( {
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{
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"loopstate1",
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2000
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},
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{
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"intro1",
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2000
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}
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} )
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}
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},
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{
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type = "UIImage",
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id = "skull_image_intro02_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "frontend_sp_alpha_art_02" ),
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alpha = 0
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},
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intro2 = {
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alpha = 0
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},
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loopstate2 = {
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alpha = 0.2
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}
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},
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handlers = {
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menu_create = MBh.AnimateSequence( {
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{
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"default",
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1000
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},
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{
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"intro2",
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2000
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}
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} ),
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transition_complete_intro2 = MBh.AnimateLoop( {
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{
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"loopstate2",
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2000
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},
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{
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"intro2",
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2000
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}
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} )
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}
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},
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{
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type = "UIImage",
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id = "skull_image_intro03_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "frontend_sp_alpha_art_03" ),
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alpha = 0
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},
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intro3 = {
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alpha = 0
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},
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loopstate3 = {
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alpha = 0.2
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}
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},
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handlers = {
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menu_create = MBh.AnimateSequence( {
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{
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"default",
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2000
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},
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{
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"intro3",
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2000
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}
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} ),
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transition_complete_intro3 = MBh.AnimateLoop( {
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{
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"loopstate3",
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2000
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},
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{
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"intro3",
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2000
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}
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} )
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}
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},
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{
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type = "UIImage",
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id = "skull_image_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "frontend_sp_alpha_art" ),
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alpha = 0
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},
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intro4 = {
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alpha = 0.2
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},
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loopstate4 = {
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alpha = 0.3
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}
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},
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handlers = {
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menu_create = MBh.AnimateSequence( {
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{
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"default",
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3000
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},
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{
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"intro4",
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3000
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}
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} ),
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transition_complete_intro4 = MBh.AnimateLoop( {
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{
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"loopstate4",
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3000
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},
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{
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"intro4",
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3000
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}
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} )
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}
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}
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}
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}
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LUI.MenuBuilder.BuildAddChild( self, f8_local3 )
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self:registerEventHandler( "enter_main_menu", function ( element, event )
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if self.skull then
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self.skull:close()
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end
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self.skull = LUI.MenuBuilder.BuildAddChild( self, f8_local4 )
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self.skull:processEvent( {
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name = "menu_create",
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dispatchChildren = true
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} )
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end )
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return self
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end
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local f0_local2 = function ( f12_arg0 )
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local f12_local0 = "frontend_mp_alpha_art"
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local f12_local1 = "frontend_mp_alpha_art_blur"
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local f12_local2 = "frontend_mp_alpha_shards_mid"
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local f12_local3 = "frontend_mp_alpha_shards_fore"
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local f12_local4 = "frontend_mp_add_glints"
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local f12_local5
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if f12_arg0 then
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f12_local5 = 1
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if not f12_local5 then
|
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else
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local f12_local6
|
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if f12_arg0 then
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f12_local6 = 0
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if not f12_local6 then
|
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else
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local f12_local7
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if f12_arg0 then
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f12_local7 = 0
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if not f12_local7 then
|
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|
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else
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local f12_local8
|
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if f12_arg0 then
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f12_local8 = 0
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if not f12_local8 then
|
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else
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local f12_local9
|
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if f12_arg0 then
|
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f12_local9 = true
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else
|
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f12_local9 = false
|
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end
|
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local f12_local10
|
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if f12_arg0 then
|
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f12_local10 = 0
|
|
if not f12_local10 then
|
|
|
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else
|
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if f12_arg0 then
|
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if f12_arg0.squads then
|
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f12_local0 = "frontend_sq_art"
|
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f12_local1 = "frontend_sq_art_blur"
|
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elseif f12_arg0.aliens then
|
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f12_local0 = "frontend_aliens_art"
|
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f12_local1 = "frontend_aliens_art_blur"
|
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end
|
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if f12_arg0.squads or f12_arg0.aliens then
|
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f12_local2 = "frontend_sp_alpha_shards"
|
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end
|
|
end
|
|
return LUI.MenuBuilder.buildItems( {
|
|
type = "UIElement",
|
|
id = "mp_bg_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
}
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIImage",
|
|
id = "bg_image_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( f12_local0 )
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "bg_image_blurry_id",
|
|
states = {
|
|
default = {
|
|
material = RegisterMaterial( f12_local1 ),
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
alpha = 0
|
|
},
|
|
active = {
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
unblur_persistent_background = function ( f13_arg0, f13_arg1 )
|
|
f13_arg0:animateToState( "default", f13_arg1.duration or 0 )
|
|
end
|
|
,
|
|
blur_persistent_background = function ( f14_arg0, f14_arg1 )
|
|
f14_arg0:animateToState( "active", f14_arg1.duration or 0 )
|
|
end
|
|
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_shards_mid_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = f12_local9,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = f12_local10,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( f12_local2 ),
|
|
alpha = f12_local5
|
|
},
|
|
left = {
|
|
topAnchor = f12_local9,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = f12_local10,
|
|
bottom = 0,
|
|
left = -1280,
|
|
right = -1280
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"left",
|
|
60000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_shards2_mid_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = f12_local9,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = f12_local10,
|
|
bottom = 0,
|
|
left = 1280,
|
|
right = 1280,
|
|
material = RegisterMaterial( f12_local2 ),
|
|
alpha = f12_local5
|
|
},
|
|
right = {
|
|
topAnchor = f12_local9,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = f12_local10,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"right",
|
|
60000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_fore_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -190,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( f12_local3 ),
|
|
alpha = f12_local6
|
|
},
|
|
left = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -190,
|
|
bottom = 0,
|
|
left = -1280,
|
|
right = -1280
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"left",
|
|
40000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_fore2_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -190,
|
|
bottom = 0,
|
|
left = 1280,
|
|
right = 1280,
|
|
material = RegisterMaterial( f12_local3 ),
|
|
alpha = f12_local6
|
|
},
|
|
right = {
|
|
topAnchor = false,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = -190,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"right",
|
|
40000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_mp_glints_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( f12_local4 ),
|
|
alpha = f12_local7
|
|
},
|
|
left = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = -640,
|
|
right = -640,
|
|
alpha = f12_local8
|
|
},
|
|
left2 = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = -1280,
|
|
right = -1280,
|
|
alpha = f12_local7
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"left",
|
|
15000,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"left2",
|
|
15000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "background_mp_glints2_img_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 1280,
|
|
right = 1280,
|
|
material = RegisterMaterial( f12_local4 ),
|
|
alpha = f12_local7
|
|
},
|
|
right = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 640,
|
|
right = 640,
|
|
alpha = f12_local8
|
|
},
|
|
right2 = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
alpha = f12_local7
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.AnimateLoop( {
|
|
{
|
|
"default",
|
|
0,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"right",
|
|
15000,
|
|
false,
|
|
false
|
|
},
|
|
{
|
|
"right2",
|
|
15000,
|
|
false,
|
|
false
|
|
}
|
|
} )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "large_map_preview_id",
|
|
states = {
|
|
default = {
|
|
material = RegisterMaterial( "loadscreen_mp_prisonbreak" ),
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
alpha = 1
|
|
},
|
|
hidden = {
|
|
alpha = 0
|
|
}
|
|
},
|
|
handlers = {
|
|
background_transition_timer = RefreshLargeMapImage,
|
|
menu_create = InitLargeMapImage
|
|
},
|
|
children = {
|
|
{
|
|
type = "UIImage",
|
|
id = "large_map_preview_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
alpha = 0
|
|
},
|
|
visible = {
|
|
alpha = 1
|
|
}
|
|
},
|
|
handlers = {
|
|
lobby_transition_to_game = ShowAliensCleanLobbyBkg,
|
|
lobby_rollback_transition_to_game = MBh.AnimateToState( "default", Lobby.TransitionTime )
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "large_map_preview_overlay_id",
|
|
states = {
|
|
default = {
|
|
material = RegisterMaterial( "white" ),
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
red = Swatches.Overlay.Color.r,
|
|
green = Swatches.Overlay.Color.g,
|
|
blue = Swatches.Overlay.Color.b,
|
|
alpha = Swatches.Overlay.AlphaMedium
|
|
},
|
|
hidden = {
|
|
alpha = 0
|
|
},
|
|
rollback = {
|
|
alpha = Swatches.Overlay.AlphaMedium
|
|
}
|
|
},
|
|
handlers = {
|
|
lobby_transition_to_game = MBh.AnimateToStateWithEvent( "hidden", Lobby.TransitionTime, false, false ),
|
|
transition_complete_hidden = MBh.EmitEventToRoot( "lobby_transition_complete" ),
|
|
lobby_rollback_transition_to_game = MBh.AnimateToState( "rollback", Lobby.TransitionTime )
|
|
}
|
|
},
|
|
GetUpperGradient(),
|
|
GetLowerGradient(),
|
|
{
|
|
type = "UITimer",
|
|
properties = {
|
|
event = "background_transition_timer",
|
|
interval = 200,
|
|
disposable = false
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
type = "UIImage",
|
|
id = "bg_image_tint_id",
|
|
states = {
|
|
default = {
|
|
topAnchor = true,
|
|
bottomAnchor = true,
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
top = 0,
|
|
bottom = 0,
|
|
left = 0,
|
|
right = 0,
|
|
material = RegisterMaterial( "box_alien_color_tint" ),
|
|
red = Colors.alien_frontend_hilite.r,
|
|
green = Colors.alien_frontend_hilite.g,
|
|
blue = Colors.alien_frontend_hilite.b,
|
|
alpha = 0
|
|
},
|
|
aliens = {
|
|
alpha = 0.2
|
|
}
|
|
},
|
|
handlers = {
|
|
menu_create = MBh.EmitEvent( {
|
|
name = "refresh_alien_tint"
|
|
} ),
|
|
refresh_alien_tint = function ( f15_arg0, f15_arg1 )
|
|
local f15_local0 = "default"
|
|
if Engine.IsAliensMode() then
|
|
f15_local0 = "aliens"
|
|
end
|
|
f15_arg0:animateToState( f15_local0 )
|
|
end
|
|
|
|
}
|
|
}
|
|
}
|
|
}, {}, nil )
|
|
end
|
|
end
|
|
f12_local10 = -320
|
|
end
|
|
end
|
|
f12_local8 = 0.75
|
|
end
|
|
end
|
|
f12_local7 = 1
|
|
end
|
|
end
|
|
f12_local6 = 1
|
|
end
|
|
end
|
|
f12_local5 = 0.85
|
|
end
|
|
|
|
PersistentBackground.Variants = {
|
|
DebugBackground = f0_local0,
|
|
SPBackground = f0_local1,
|
|
MPBackground = function ()
|
|
return f0_local2()
|
|
end,
|
|
SvSBackground = function ()
|
|
return f0_local2( {
|
|
squads = true
|
|
} )
|
|
end,
|
|
AliensBackground = function ()
|
|
return f0_local2( {
|
|
aliens = true
|
|
} )
|
|
end
|
|
}
|