Updated game structs, variable symbols and references.
This commit is contained in:
@@ -21,7 +21,7 @@ namespace bots
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bool can_add()
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{
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return party::get_client_count() < *game::mp::svs_clientCount;
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return party::get_client_count() < game::mp::svs->clientCount;
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}
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void bot_team_join(const int entity_num)
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@@ -29,14 +29,14 @@ namespace bots
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// schedule the select team call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
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false);
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// scheduler the select class call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
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*game::mp::sv_serverId_value), false);
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}, scheduler::pipeline::server, 1s);
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@@ -175,7 +175,7 @@ namespace bots
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num_bots = std::strtoul(params.get(1), nullptr, 10);
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}
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num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount));
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num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
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console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
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@@ -41,7 +41,7 @@ namespace dedicated_info
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* client = &game::mp::svs->clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state > game::CS_FREE && self && self->client)
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@@ -54,8 +54,8 @@ namespace discord
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discord_presence.details = utils::string::va("%s on %s", gametype, map);
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discord_presence.partySize = game::mp::cgArray->snap != nullptr
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? game::mp::cgArray->snap->numClients
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discord_presence.partySize = game::mp::cg->snap != nullptr
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? game::mp::cg->snap->numClients
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: 1;
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if (game::Dvar_GetBool("xblive_privatematch"))
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@@ -65,7 +65,7 @@ namespace discord
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}
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else
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{
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auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
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auto* host_name = game::mp::cgs->szHostName;
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utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
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discord_presence.state = host_name;
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@@ -505,7 +505,7 @@ namespace game_console
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{
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if (key == game::keyNum_t::K_F10)
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{
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if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
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if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
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{
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return false;
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}
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@@ -61,7 +61,7 @@ namespace notifies
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scheduler::once([params, message, client_num]
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{
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const auto* guid = game::SV_GetGuid(client_num);
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const auto* name = game::mp::svs_clients[client_num].name;
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const auto* name = game::mp::svs->clients[client_num].name;
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game_log::g_log_printf("%s;%s;%i;%s;%s\n",
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params.get(0),
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@@ -120,9 +120,9 @@ namespace party
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int get_client_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
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if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
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{
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++count;
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}
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@@ -134,10 +134,10 @@ namespace party
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int get_bot_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
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game::mp::svs_clients[i].testClient != game::TC_NONE)
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if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
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game::mp::svs->clients[i].testClient != game::TC_NONE)
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{
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++count;
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}
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@@ -158,7 +158,7 @@ namespace party
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int get_client_num_from_name(const std::string& name)
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{
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for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::g_entities[i].client)
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{
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@@ -283,7 +283,7 @@ namespace party
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}
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const auto client_num = atoi(params.get(1));
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if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
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if (client_num < 0 || client_num >= game::mp::svs->clientCount)
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{
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return;
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}
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@@ -320,7 +320,7 @@ namespace party
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const std::string name = params.get(1);
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if (name == "all"s)
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{
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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scheduler::once([i, reason]
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{
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@@ -331,7 +331,7 @@ namespace party
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}
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const auto client_num = get_client_num_from_name(name);
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if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
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if (client_num < 0 || client_num >= game::mp::svs->clientCount)
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{
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return;
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}
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@@ -418,7 +418,7 @@ namespace party
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info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
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info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("shortversion", SHORTVERSION);
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@@ -191,7 +191,7 @@ namespace patches
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{
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command::params_sv params{};
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const auto menu_id = atoi(params.get(1));
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const auto client = &game::mp::svs_clients[ent->s.clientNum];
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const auto client = &game::mp::svs->clients[ent->s.clientNum];
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// 9 => "end_game"
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if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
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@@ -50,7 +50,7 @@ namespace rcon
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for (int i = 0; i < sv_maxclients->current.integer; i++)
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{
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const auto client = &game::mp::svs_clients[i];
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const auto client = &game::mp::svs->clients[i];
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auto self = &game::mp::g_entities[i];
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char clean_name[32]{};
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@@ -50,8 +50,8 @@ namespace slowmotion
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for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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client->nextSnapshotTime = *game::mp::serverTime - 1;
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auto* client = &game::mp::svs->clients[i];
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client->nextSnapshotTime = game::mp::svs->time - 1;
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}
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}
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}
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