Updated game structs, variable symbols and references.
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@@ -61,7 +61,7 @@ namespace notifies
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scheduler::once([params, message, client_num]
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{
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const auto* guid = game::SV_GetGuid(client_num);
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const auto* name = game::mp::svs_clients[client_num].name;
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const auto* name = game::mp::svs->clients[client_num].name;
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game_log::g_log_printf("%s;%s;%i;%s;%s\n",
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params.get(0),
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