Updated game structs, variable symbols and references.
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@@ -191,7 +191,7 @@ namespace patches
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{
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command::params_sv params{};
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const auto menu_id = atoi(params.get(1));
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const auto client = &game::mp::svs_clients[ent->s.clientNum];
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const auto client = &game::mp::svs->clients[ent->s.clientNum];
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// 9 => "end_game"
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if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
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