Merged branch 'demo_system'.

# Conflicts:
#	src/client/component/party.cpp
#	src/client/game/symbols.hpp
This commit is contained in:
Caball
2024-12-31 01:40:39 +01:00
44 changed files with 5166 additions and 228 deletions
+8 -1
View File
@@ -5,6 +5,7 @@
#include "game/dvars.hpp"
#include "console.hpp"
#include "demo_playback.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@@ -13,6 +14,12 @@ namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
// return early because sv_cheats is enabled when playing back demos
if (demo_playback::playing())
{
return;
}
if (dvar && dvar->name == "sv_cheats"s)
{
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
@@ -110,7 +117,7 @@ namespace dvar_cheats
a.jmp(0x1404F0D74);
});
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
{
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
{