Christmas Day Update
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@@ -81,6 +81,26 @@ namespace party
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a.mov(ecx, 2);
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a.jmp(0x1402C617D);
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});
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utils::info_string get_info()
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{
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utils::info_string info;
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info.set("gamename", "IW6");
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info.set("hostname", dvars::get_string("sv_hostname"));
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info.set("gametype", dvars::get_string("g_gametype"));
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info.set("sv_motd", dvars::get_string("sv_motd"));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", dvars::get_string("mapname"));
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info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("shortversion", SHORTVERSION);
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return info;
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}
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}
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void switch_gamemode_if_necessary(const std::string& gametype)
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@@ -360,7 +380,7 @@ namespace party
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const auto message = params.join(2);
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const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
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game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
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console::info("%s -> %i: %s\n", name, client_num, message.data());
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});
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@@ -374,7 +394,7 @@ namespace party
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const auto client_num = atoi(params.get(1));
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const auto message = params.join(2);
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game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s\"", 84, message.data()));
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
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console::info("%i: %s\n", client_num, message.data());
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});
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@@ -388,7 +408,7 @@ namespace party
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const auto message = params.join(1);
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const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
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game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
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game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
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console::info("%s: %s\n", name, message.data());
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});
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@@ -401,30 +421,61 @@ namespace party
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const auto message = params.join(1);
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game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
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game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
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console::info("%s\n", message.data());
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});
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network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
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{
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utils::info_string info;
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utils::info_string info = get_info();
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info.set("challenge", data);
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info.set("gamename", "IW6");
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info.set("hostname", dvars::get_string("sv_hostname"));
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info.set("gametype", dvars::get_string("g_gametype"));
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info.set("sv_motd", dvars::get_string("sv_motd"));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", dvars::get_string("mapname"));
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info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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});
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network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
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{
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std::string player_list;
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utils::info_string info = get_info();
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info.set("challenge", data);
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const auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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{
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return;
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}
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for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state < game::CS_ACTIVE)
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{
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continue;
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}
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if (!self || !self->client)
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{
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continue;
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}
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if (game::SV_BotIsBot(i))
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{
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continue;
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}
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const auto score = game::G_GetClientScore(i);
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const auto ping = game::mp::svs_clients[i].ping;
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const std::string name = game::mp::svs_clients[i].name;
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player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
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}
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network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
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});
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if (game::environment::is_dedi())
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{
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return;
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