Fixed incorrect vector reserve when auto recording.
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@@ -326,7 +326,8 @@ namespace // demo class
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// store gamestate for user file
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write_network_data(crit_data_, network_data);
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// reserve memory (low size if auto recording is enabled, because then the demo writes almost directly to disk)
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// reserve memory; use smaller buffer size when auto recording is enabled,
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// since the data is written to disk almost right away.
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const auto reserve_size = (demo_autorecord && demo_autorecord->current.enabled) ? 8192 : 1024 * 1024;
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auto_buffer_.reserve_memory(reserve_size);
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