maint: remove colours from dogs
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8da7cf61cf
commit
8b48f92f08
@ -76,7 +76,16 @@ namespace colors
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void com_clean_name_stub(const char* in, char* out, const int out_size)
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{
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strncpy_s(out, out_size, in, _TRUNCATE);
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// Check that the name is at least 3 char without colors
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char name[16]{};
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game::I_strncpyz(out, in, out_size);
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utils::string::strip(out, name, std::strlen(out) + 1);
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if (std::strlen(name) < 3)
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{
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game::I_strncpyz(out, "UnnamedPlayer", out_size);
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}
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}
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char* i_clean_str_stub(char* string)
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@ -96,6 +105,21 @@ namespace colors
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return result;
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}
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int com_sprintf_stub(char* dest, int size, const char* fmt, const char* name)
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{
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const auto len = sprintf_s(dest, size, fmt, name);
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if (len < 0)
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{
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game::I_strncpyz(dest, "UnnamedAgent", size);
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return len;
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}
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// This should inherit the name of the owner (a player) which already passed the length check in Com_CleanName
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utils::string::strip(dest, dest, len + 1);
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return len;
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}
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void rb_lookup_color_stub(const char index, DWORD* color)
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{
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*color = RGB(255, 255, 255);
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@ -141,6 +165,10 @@ namespace colors
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// don't apply colors to overhead names
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utils::hook::call(0x14025CE79, cl_get_client_name_and_clan_tag_stub);
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// don't apply colors to overhead names of agents (like dogs or juggernauts)
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// hook Com_sprintf in CL_GetAgentName
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utils::hook::call(0x1402CF760, com_sprintf_stub);
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// patch I_CleanStr
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utils::hook::jump(0x1404F63C0, i_clean_str_stub);
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}
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@ -108,6 +108,7 @@ namespace game
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WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
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WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
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WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x140432810, 0x1404F67A0};
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WEAK symbol<char*(GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
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uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const void* initData)>
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