init
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_console.hpp"
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#include "server_list.hpp"
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#include <utils/hook.hpp>
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namespace input
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{
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namespace
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{
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utils::hook::detour cl_char_event_hook;
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utils::hook::detour cl_key_event_hook;
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void cl_char_event_stub(const int local_client_num, const int key)
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{
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if (!game_console::console_char_event(local_client_num, key))
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{
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return;
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}
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cl_char_event_hook.invoke<void>(local_client_num, key);
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}
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void cl_key_event_stub(const int local_client_num, const int key, const int down)
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{
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if (!game_console::console_key_event(local_client_num, key, down))
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{
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return;
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}
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if (game::environment::is_mp() && !server_list::sl_key_event(key, down))
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{
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return;
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}
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
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cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
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}
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};
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}
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REGISTER_COMPONENT(input::component)
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