init
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19
src/client/component/party.hpp
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19
src/client/component/party.hpp
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#pragma once
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namespace party
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{
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void switch_gamemode_if_necessary(const std::string& gametype);
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void perform_game_initialization();
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void reset_connect_state();
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void connect(const game::netadr_s& target);
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void map_restart();
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[[nodiscard]] int server_client_count();
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[[nodiscard]] int get_client_count();
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[[nodiscard]] int get_bot_count();
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[[nodiscard]] game::netadr_s& get_target();
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}
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