init
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@@ -0,0 +1,51 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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namespace security
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{
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namespace
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{
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void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
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{
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if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
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{
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reinterpret_cast<void(*)(int, int, int)>(0x1405834B0)(localclient, index1, index2);
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}
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}
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void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
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{
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if ((client->reliableSequence - client->reliableAcknowledge) < 0)
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{
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client->reliableAcknowledge = client->reliableSequence;
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console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
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client->name, client->reliableSequence, client->reliableAcknowledge);
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return;
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}
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utils::hook::invoke<void>(0x140472500, client, msg);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp()) return;
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// Patch vulnerability in PlayerCards_SetCachedPlayerData
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utils::hook::call(0x140287C5C, set_cached_playerdata_stub);
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// It is possible to make the server hang if left unchecked
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utils::hook::call(0x14047A29A, sv_execute_client_message_stub);
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}
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};
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}
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REGISTER_COMPONENT(security::component)
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