Changed all game struct suffixes from _s to _t.
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@@ -33,14 +33,14 @@ namespace server_list
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std::string map_name;
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std::string game_type;
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char in_game;
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game::netadr_s address;
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game::netadr_t address;
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};
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struct
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{
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game::netadr_s address{};
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game::netadr_t address{};
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volatile bool requesting = false;
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std::unordered_map<game::netadr_s, int> queued_servers{};
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std::unordered_map<game::netadr_t, int> queued_servers{};
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} master_state;
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volatile bool update_server_list = false;
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@@ -307,12 +307,12 @@ namespace server_list
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}
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}
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bool get_master_server(game::netadr_s& address)
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bool get_master_server(game::netadr_t& address)
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{
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return game::NET_StringToAdr("server.alterware.dev:20810", &address);
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}
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
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{
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int start_time{};
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const auto now = game::Sys_Milliseconds();
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@@ -436,7 +436,7 @@ namespace server_list
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scheduler::loop(do_frame_work, scheduler::pipeline::main);
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network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
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network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
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{
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{
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std::lock_guard<std::mutex> _(mutex);
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@@ -469,7 +469,7 @@ namespace server_list
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break;
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}
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game::netadr_s address{};
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game::netadr_t address{};
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address.type = game::NA_IP;
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address.localNetID = game::NS_CLIENT1;
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std::memcpy(&address.ip[0], data.data() + i + 0, 4);
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