19 Commits

Author SHA1 Message Date
Caball
3dddcb6f0a Merged branch 'demo_system'.
# Conflicts:
#	src/client/component/party.cpp
#	src/client/game/symbols.hpp
2024-12-31 01:40:39 +01:00
Caball
c3a7f63336 Added demo code.
Includes client and server recording code, and playback code.
2024-12-31 00:45:51 +01:00
Caball
d76f41deb9 Added changes to outside code. 2024-12-31 00:30:58 +01:00
Caball
d424dc2c45 Added workaround to enforce max fps limit.
Without this workaround my fps occasionally exceeds 1500 or even 2000 fps.
2024-12-31 00:23:57 +01:00
Caball
d26a5fe43f Added a few changes.
Added missing includes to the list of standard headers.
Added an assertion to the asmjit assemble function to get an early warning if asmjit fails silently.
2024-12-31 00:17:57 +01:00
Caball
7954966c60 Updated function symbols and references.
Replaced all occurrences of 0x0 with 0 for consistency.
2024-12-31 00:12:38 +01:00
Caball
3553cd49ff Updated game structs, variable symbols and references. 2024-12-31 00:01:31 +01:00
Caball
2516a48fc1 Added fallback logic for current path / working directory. 2024-12-30 23:35:17 +01:00
Caball
adc33983a8 Improved naming for function 'get_client_name_stub'. 2024-12-30 23:15:46 +01:00
Caball
27d1f61789 Added hook and fn stub to clean color from agent overhead name. 2024-12-30 23:13:16 +01:00
Caball
d0003da606 Changed all game struct suffixes from _s to _t. 2024-12-30 23:05:06 +01:00
45907301ee
Christmas Day Update 2024-12-18 12:39:55 +01:00
0090d894c4 maint: April update 2024-04-26 11:04:02 +02:00
97c48da499 maint(bots): update logic 2024-04-01 18:03:40 +02:00
12559da7d4 maint(network): hook right function 2024-04-01 12:15:46 +02:00
b7f33a9c40 maint(network): very good fix 2024-03-31 22:35:15 +02:00
1f32ca159a maint: dump changes 2024-03-31 19:04:04 +02:00
94a290358e maint: disable some Steam integration features 2024-02-15 11:00:16 +01:00
bcdbe48523 init 2024-01-24 10:45:25 +01:00