Added fallback logic for current path / working directory. #10
@ -4,6 +4,7 @@
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "utils/command_line.hpp"
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#include <utils/flags.hpp>
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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@ -167,8 +168,23 @@ FARPROC load_binary(const launcher::mode mode)
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std::string data;
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if (!utils::io::read_file(binary, &data))
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{
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throw std::runtime_error(
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"Failed to read game binary! Please select the correct path in the launcher settings.");
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// Check the first argument to see if the current directory needs to changed
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// Required when the game is used to open a file (like a demo file)
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const auto& args = utils::command_line::get_args();
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if (!args.empty())
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{
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const auto& binary_dir = args.front();
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if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
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{
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std::filesystem::current_path(binary_dir.parent_path());
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}
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}
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if (!utils::io::read_file(binary, &data))
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{
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throw std::runtime_error(
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"Failed to read game binary! Please select the correct path in the launcher settings.");
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}
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}
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#ifdef INJECT_HOST_AS_LIB
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